Posts from Current questions and answers regarding the map editor.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Dear friends, please help me figure this out; I have a problem and can't understand it!
I created a map using a generator and then opened it in the editor to make some adjustments. The map was created from several isolated areas connected by teleporters. But the computer lags terribly on these teleporters, even at the highest settings. So, I decided to connect these areas of the map directly. To do this, I deleted trees and other objects in the editor to create a direct passage between the areas. But when I entered the game, I found that I couldn't pass through these areas; the hero's movement cursor in these areas turns into a red crossed-out circle! The surface is clear, there are no obstacles, but the hero cannot pass through this area – it's inaccessible! And even if there is some structure in such an area, it is also inaccessible!
Please tell me what the problem is! And how can I overcome it?
Open it in the editor again. First, check if the terrain is passable or not – you can see this by looking at the button with the grid and red cells. The editor will highlight all areas in red where the hero cannot pass. On the right panel, there are several tabs, one of which is called Mask. Click on it and see if the problematic area is "painted" with this tool (it is displayed on the map surface in a pale orange color). If so, just select Erase and remove the color. It would be good to post screenshots of the map in the editor. If that doesn't help, we'll think about it further
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
I would greatly appreciate it if you could provide more details about this impassability check and this "BLOCKED" area.
Thank you very much for your help!
Yesterday, I performed a similar operation on a randomly generated map in the Dungeon – the result was the same! I removed a section of wall between areas; by the way, why can't all walls be selected and deleted? The surface of the area under the removed wall is exactly the same as the adjacent area – it’s level, without obstacles, and with the same pattern – but it’s still impassable for the hero.
I would greatly appreciate more detailed information about this passability check and what “BLOCKED” means.
Thank you very much for your help!
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Yesterday, I performed a similar operation on a randomly generated map in the Dungeon – the result was the same! I deleted a section of the wall between areas; by the way, why can't all walls be selected and deleted? The surface of the area under the deleted wall is exactly the same as the adjacent area – it's level, without obstacles, and has the same pattern – but it's still impassable for the hero.
I would greatly appreciate it if you could provide more details about this impassability check and what this "BLOCKED" area means.
Thank you very much for your help!
In the Dungeon, some walls can be removed using the tool in the Tiles tab called Lower with the x3 parameter.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
In the new menu item, click "New" and edit the properties of the new lighting. Or click "..." and insert an existing one.
Just in case, I'll ask: is there any scripted way to give a player dark energy? The MakeHeroNecromancer() function, as expected, turns any player into a latent necromancer, but initially only grants 200 energy, and it only fully replenishes with the new week, which looks silly.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Also, I haven't figured out how to move a hero, even a neutral one, into a town.
Then, I guess, the dark energy bar will always be visible. Ideally, it would be nice to have the ability to grant the Necromancer a temporary ability – activate it, the dark energy appears in full, move around, deactivate it, and the energy bar disappears.
Also, I didn't figure out how to move a hero to a town, even a neutral one.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4