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Posts from Demon invasion.

5.0 (2 ratings)
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8 years ago
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Demon Invasion - Hell invasion
Campaign maps:

Ice and Fire

Rebirth

Pao Archipelago

Invasion

Dead Desert















Campaign information:

Campaign for Inferno.
Installation instructions: Download the HI.h5c archive from the link and move it to the folder with the installed game in the UserCampaigns directory. Launch the game, select Single Player -> Modifications -> Load -> Demon Invasion. The campaign will appear in the list in the Modifications submenu.

Important update information

Download English version

Links to the campaign: Yandex.Disk Google.Disk
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8 years ago
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Hmm, okay, so the level doesn't carry over. But what about learned spells? Having a full set of level 1-2 spells at the start, or not having them at all, makes a significant difference. What about artifacts? If you complete a quest in previous chapters, you get an item. Or is there no connection between the chapters at all – just a series of separate scenarios?
In reply to MerlKori
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8 years ago
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MerlKori
Hmm, okay, so the level doesn't carry over. But what about learned spells? Having a full set of level 1-2 spells at the start, or not having them at all, makes a significant difference. What about artifacts? Complete a quest in previous chapters and get an item. Or is there no connection between chapters at all – just a separate scenario?

The hero is either carried over completely, or not carried over at all.
8 years ago
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Special spells shouldn't be nerfed; they are helpful at the beginning when it's difficult and you need to level up, and later they become less relevant or not very relevant. Changing the "Devil's Strike" ability will significantly affect the second part of the campaign, where the war against the dwarves is led not by Sigrif, but by Grol or another firstborn demon. In that same second part of the campaign, to successfully complete his part, Sigrif needs to choose an artifact, and this artifact must definitely grant spellcasting; otherwise, even on a warrior, winning a battle against a necromancer, as well as defeating neutral creatures, will be very difficult. Or should we release two versions – one with nerfed spells, and the other without?
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8 years ago
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The beginning is really tough. In the early levels, with a magic power of 1-2, defending against almost a hundred harpies attacking a lumber mill is possible, but it's a bit much. I forgot – does chaos magic and sorcery affect Sigrif's special spells?
Sigrif's icon is terrible. He looks like some kind of half-corpse with a half-rotten face, not a decent demon. It's as if he was transformed from a dark elf into a demon, rather than a zombie.
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8 years ago
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It's more than just difficult. I started on Veteran difficulty. I cleared the surrounding area with almost no losses (except for the Titans). A yellow hero of level 24 emerged with an army including fully upgraded Devils, while my maximum unit was just Knights. I would have had a chance to defeat him if it weren't for his well-developed Chaos magic with Meteor Shower. It's almost pointless to level up magic skills myself; after 20 levels, you only get 3 spells, which is ridiculous, and trying to get a hundred Druids just to get a staff... that's not ideal. And the inability to build a Guild higher than level 3 and a Castle also isn't very encouraging. After many reloads, I managed to create a situation where the yellow hero ignored me and killed the blue and green heroes. I managed to gather a more or less decent army, but I still don't have a chance, thankfully, he doesn't attack unless I move to the crossroads. In my opinion, the damage from skills needs to be increased; otherwise, you simply don't have time to develop properly before the enemy activity starts.
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8 years ago
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The author mainly creates hardcore content. So, there's nothing surprising here. It's true that the first mission, and the one outside the campaign, was quite challenging, and now, judging by the feedback, it's extremely difficult. I should try to complete it.
8 years ago
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I haven't downloaded the campaign itself yet; this is just for the single-player scenarios. So, I don't know what the starting bonuses are like.

Question: Are there artifacts available as starting bonuses?

I think that in at least the first and second scenarios, one of the starting bonus options should be an artifact from the list: [Wand of the Novice, Breastplate of Strength, Flesh Tunic].

I saw in a thread about a certain map that spellcasting doesn't affect special spells. According to the spell descriptions, only witchcraft affects their damage. Besides witchcraft, there's the Phoenix Cloak and the Trident of the Titans. By the way, I don't know if the Amulet of Frozen Embrace affects Unholy Word, or if the Phoenix Cloak affects Holy.
In reply to vasik
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8 years ago
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vasik
Special spells shouldn't have been nerfed; they help at the beginning, when it's difficult and you need to level up, and then they become less relevant or not very relevant.

Changing the Devil's Strike will greatly affect the second part of the Campaigns, where the war against the dwarves is led not by Sigrif, but by Grol or another firstborn demon.

In that same second part of the Campaigns, to complete Sigrif's part normally, you need to choose an artifact, and this artifact must definitely grant magic skills; otherwise, even on a warrior, winning a battle against a necromancer, as well as defeating neutral creatures, will be very difficult.

Or should we release two versions – one with nerfed spells, and the other without?

I uploaded another version with enhanced special spells (Hell invasion (spell boost)), but I left the cost of Devil's Strike at 25 mana units.
Just in case, here is some additional information about the spells:

- Devil's Strike has the element of FIRE, not earth (like Meteor Shower).
- Chain Lightning and Wave of Force have constant damage and depend on the hero's magic power; the damage from Devil's Strike can be increased by leveling up Chaos magic (on expert difficulty, the damage is 55 units per 1 magic skill).
In reply to MerlKori
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8 years ago
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MerlKori

Sigrif’s icon is terrifying. He looks like some kind of half-corpse with a partially rotten face, and not like a decent demon. It seems more like he was transformed from a dark elf rather than a zombie into a demon;)



Well, I wouldn't say it's "partially rotten."
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In reply to Gerter
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8 years ago
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Gerter
And the inability to build a guild higher than the third level, and the castle doesn't offer much in terms of development either, which is disappointing.

Yes, the starting castle has limited development options. Ideally, you should capture another one as quickly as possible.

Added 3 minutes later
vasik


Question - are there artifacts available as a starting bonus?

In one mission, you are offered a choice of a tunic, but mostly creatures and resources are offered as bonuses.
8 years ago
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Will there be a sequel?
8 years ago
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So, I guess no one even considered testing the hero's progression?
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8 years ago
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An impossible campaign. Started on Veteran difficulty. Everything was going well. There were no spells used, but I built all the creatures, except for the devils. Somewhere in the middle of the third month, Alastor arrived and started attacking me. He wouldn't have caused any problems if it weren't for the meteor shower that wipes out 6 Pit Fiends at a time for 110 mana. Anyway, I lost. And that was just the blue player... It's too hardcore. Some neutral creatures are bewildering. They don't guard anything valuable, but their strength...

Added 1 minute ago
Sigrif's magic needs to be restored to its original power. Otherwise, it just won't work. Note that this is Veteran difficulty, not Hero difficulty.
In reply to AstralLein
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8 years ago
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AstralLein
It wouldn't cause problems if it weren't for the meteor shower that wipes out 6 Abyss Lords at a time for 110 mana.
Couldn't you replenish his mana with demons?

AstralLein

They don't guard anything valuable, and their strength...
is a source of experience.
AstralLein
We need to restore the power of Sigrif's magic, as it was originally. Otherwise, it won't work. Note that this is veteran difficulty, not hero difficulty.
I posted a separate version with enhanced spells.

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