Yesterday, I performed a similar operation on a randomly generated map in the Dungeon – the result was the same! I deleted a section of the wall between areas; by the way, why can't all walls be selected and deleted? The surface of the area under the deleted wall is exactly the same as the adjacent area – it's level, without obstacles, and has the same pattern – but it's still impassable for the hero.
I would greatly appreciate it if you could provide more details about this impassability check and what this "BLOCKED" area means.
Thank you very much for your help!
In the Dungeon, some walls can be removed using the tool in the Tiles tab called Lower with the x3 parameter.