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Just in case, I'll ask: is there any scripted way to give a player dark energy? The MakeHeroNecromancer() function, as expected, turns any player into a latent necromancer, but initially only grants 200 energy, and it only fully replenishes with the new week, which looks silly.
There is no function to change dark energy in general. But, if the problem lies in its replenishment, I can suggest the following. At the beginning of the game, give this player a necromancer hero, and immediately move him to a hidden neutral town. As a result, he will have energy from the very beginning, and it will be replenished every week.