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#3532
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wisser
Yesterday, I performed a similar operation on a randomly generated map in the Dungeon – the result was the same! I removed a section of wall between areas; by the way, why can't all walls be selected and deleted? The surface of the area under the removed wall is exactly the same as the adjacent area – it’s level, without obstacles, and with the same pattern – but it’s still impassable for the hero.
I would greatly appreciate more detailed information about this passability check and what “BLOCKED” means.
Thank you very much for your help!
Let me explain using my own map as an example, which is open in the editor. In the screenshots, the necessary buttons are highlighted in red. I hope this will be clear.





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