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#3539
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Jack_of_shadows
Then, I guess, the dark energy bar will always be visible. Ideally, it would be nice to have the ability to grant the Necromancer a temporary ability – activate it, the dark energy appears in full, move around, deactivate it, and the energy bar disappears.
Also, I didn't figure out how to move a hero to a town, even a neutral one.
SetObjectPosition("hero", GetObjectPosition("neutral_town"))

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