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RedHeavenHero
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#121
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They help with the outpost, yes. But for some reason, it didn't work with the Necropolis. Maybe it's because a vampire corpse was lying nearby – apparently, they use them as scouts to "reveal" the location of the crystals...

Whatever
In reply to NİKOLAY
#122
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NIKOLAY
My Varenik didn't have much magic either. But certain knowledge helped to get out of the battle without losses. Empathy + Prayer + Regeneration actively affected all units. Fortunately, Varenik had extremely high Leadership, and he moved faster than any mage with developed Sorcery. Storm Wind prevented flying creatures from getting too close. The tactics of the first turns of ranged combat worked well. Archers + Adepts + the joined Monks suppressed the enemy's archers and strong units. Then, Knights and Seraphs attacked the stunned units. And Adepts (sometimes Seraphs) cast Punishing Strike on them. With a shortage of troops and spells, each battle was fought with a well-thought-out tactic, taking into account all the features of your troops and the enemy's troops. And this is no longer an ordinary "meat grinder". If at least one warrior died in battle, the battle was replayed. It could have been skipped, but there was no confidence that more troops could be hired. Therefore, reaching the transformable dwellings, I was incredibly happy. Yes, and the studied dark magic came in handy. "Fallen Knight" + "Light and Darkness" turned Varenik into a decent spellcaster. By a miracle, I got Slow and Weakness from random spells, without even reaching the dungeon. And in the first city, I also got Haste. And when I found the tome of Darkness, life seemed like paradise :) although, not until I met the Guardian. There, after the first three replayed battles, I needed corvalol and valerian:). And cheats, cheats don't give you complete satisfaction from the game in the end. The map is designed for a game with full use of your brain, all skills and knowledge in this game.
Maybe the author should make two versions: Hard and Light:rolleyes: Then the game will be comfortable for players of all levels. Good luck to everyone)
The key word here is "miracle". It is clear that the tactic is possible if you have Dark magic and "dark" spells drop along the way to the dungeon. And with the rest of the listed upgrades. If a miracle doesn't happen, replay from the beginning. In my situation, it was simple - archers got their turn after the warlords, and the warlords destroyed the archers one by one. There was nothing to change the situation, I tried different options - at best, a "Pyrrhic" victory was achieved.
Gentlemen, agree that in the 5th game, you can only demonstrate the class of the game by replaying it many times, when you achieve the desired combination of Hero's upgrades. If you don't want to do this and you just want to appreciate the plot, you choose a small difficulty level and expect minimal effort on your part. But if after half the map you suddenly realize that your "Recruit" requires the same effort as completing a normal map on "Hero" difficulty, it becomes annoying, yes:mad:
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#123
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By the way, I completely agree. The first time I played the campaign, I only used the Recruit difficulty.

Whatever
In reply to Heroist
#124
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Heroist
By the way, I completely agree. The first time, I only played the campaign on Recruit difficulty.

In my opinion (as an average player), large maps should be designed so that they can be completed on "Veteran" difficulty on the first try, which is how the "canonical" maps and campaigns are made. On "Veteran," the computer acts more or less intelligently and puts up a reasonable resistance. But replaying a map, first on Recruit, then on Warrior, etc., takes away from the charm of novelty – you stop paying attention to the cutscenes during replays, and you already know where the loot is, so the interest and enjoyment are diminished. The goal becomes simply to prove to yourself, "Oh, how great I am." :smile12:
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#125
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I'm talking about the original game's campaign. God forbid, I would have started shooting Nicholas with vampires on Veteran difficulty!
I completed all missions for the first time on Veteran in "Tribes of the East," and the second time on Hero difficulty. I recently returned and finally completed the last mission.

Whatever
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#126
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Preparing a new version. It will include: - The level of both dwarves (Ingvar and Helmar) depends on the difficulty level (15-30). - Helmar's army has been reduced. - The growth rate in dwarf cities has been decreased.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#127
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Version 1.0.3 is ready.
It includes:
- the level of both dwarves (Ingvar and Helmar) depends on the difficulty level (15-30)
- Helmar's army has been reduced
- the growth rate in the dwarf cities has been decreased.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#128
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I didn't notice any particular strength in the opponent's units during the recruitment phase; it's quite manageable. By the way, the map is excellent; it also brought back some nostalgia for the Hammers of Fate campaign. The terrain is an exact copy! Although, I would slightly adjust the coloring because in some places it's a bit rough, especially where the snow transitions into the green surface. That's the only drawback. There are very many interesting battles, especially with the last hero. He had a lot of defense, and I barely managed to hold out. At first, I thought, why prolong the game by requiring 100 resources, but then I realized that it wouldn't hurt to accumulate an even larger army. Many thanks to the author! I'm uploading a few replays of the ones I remembered to save. If I remember anything else, I'll write.
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Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#129
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During the playthrough, I was somehow convinced that Lorenzo would stay with me until the end of the game; I focused on him... Oh well... Varens was very unlucky with his skill choices. The first spell appeared around level 10, it was dark magic. So, I started developing him as a dark mage. As expected, until the dwarf castle, not a single dark spellbook appeared. I didn't find Subjugation either, but at least I had the Book of Darkness). The plot is interesting; I'm looking forward to the continuation.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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#130
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In version 1.0.3, the underground gnomes were significantly weakened, so maybe it was just a matter of recruiting them.
Thank you for the feedback, especially for the battle logs. I will definitely check them out, but tomorrow.

Added 1 minute ago
Lorenzo can be hired in the tavern in the dwarven city.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to MasteR
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#131
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Juss456
During the playthrough, I was somehow convinced that Lorenzo would stay with me until the end of the game; I focused on him... Alas... Varens was very unlucky with his skill choices.

Exactly the same thing happened to me! I developed Lorenzo so well, I practically created a terminator out of him!))
However, as I already said, after his shameful defeat, he will flee to a dwarven tavern in the underground city, and we will be able to give him a second chance ;)

Whatever
In reply to Heroist
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#132
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Heroist
That's exactly the same thing! Lorenzo leveled up so well, he practically created a terminator out of him!
However, as I already said, after his shameful defeat, he will flee to a dwarven tavern in the underground city, and we will be able to give him a second chance ;)
I looked, he wasn't there. He didn't get a second chance.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#133
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So, he died in battle. May he rest in peace.

Whatever
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#134
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It always runs away. Both on this map and in The Succession Wars, and judging by The Succession Wars, it does the same in the campaigns. It turned out to be quite amusing.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
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In reply to RedHeavenHero
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#135
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Juss456
I'm uploading a few replays, the ones I remembered to save.
However, the second one won't launch. :( Otherwise, everything is good.

I'm uploading a recording of a battle between Dugald and the garrison. On Hero difficulty, he rushes headlong towards the garrison without leveling up, hence the result.
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Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4