My Varenik didn't have much magic either. But certain knowledge helped to get out of the battle without losses. Empathy + Prayer + Regeneration actively affected all units. Fortunately, Varenik had extremely high Leadership, and he moved faster than any mage with developed Sorcery. Storm Wind prevented flying creatures from getting too close. The tactics of the first turns of ranged combat worked well. Archers + Adepts + the joined Monks suppressed the enemy's archers and strong units. Then, Knights and Seraphs attacked the stunned units. And Adepts (sometimes Seraphs) cast Punishing Strike on them. With a shortage of troops and spells, each battle was fought with a well-thought-out tactic, taking into account all the features of your troops and the enemy's troops. And this is no longer an ordinary "meat grinder". If at least one warrior died in battle, the battle was replayed. It could have been skipped, but there was no confidence that more troops could be hired. Therefore, reaching the transformable dwellings, I was incredibly happy. Yes, and the studied dark magic came in handy. "Fallen Knight" + "Light and Darkness" turned Varenik into a decent spellcaster. By a miracle, I got Slow and Weakness from random spells, without even reaching the dungeon. And in the first city, I also got Haste. And when I found the tome of Darkness, life seemed like paradise :) although, not until I met the Guardian. There, after the first three replayed battles, I needed corvalol and valerian:). And cheats, cheats don't give you complete satisfaction from the game in the end. The map is designed for a game with full use of your brain, all skills and knowledge in this game.
Maybe the author should make two versions: Hard and Light:rolleyes: Then the game will be comfortable for players of all levels. Good luck to everyone)
Gentlemen, agree that in the 5th game, you can only demonstrate the class of the game by replaying it many times, when you achieve the desired combination of Hero's upgrades. If you don't want to do this and you just want to appreciate the plot, you choose a small difficulty level and expect minimal effort on your part. But if after half the map you suddenly realize that your "Recruit" requires the same effort as completing a normal map on "Hero" difficulty, it becomes annoying, yes:mad: