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In the Creature graph, when adding creatures to a squad, what are the elementals called? I can't find them...
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CREATURE_EARTH/AIR/FIRE/WATER_ELEMENTAL
Something like that.
 

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And another question: how do you extract a video from a mod, embed it in a map, and make it play at the beginning of the map?

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Ment
CREATURE_EARTH/AIR/FIRE/WATER_ELEMENTAL
Something like that.
I was actually looking for these and couldn't find them; there are probably different names...

Added after 42 minutes
And is it possible to create a custom hero with their own unique specialization? For example, an ability to turn vampires into death knights for an additional cost? The idea is taken from Heroes of Might and Magic III, a campaign hero who turned elven archers into snipers.
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That’s exactly what I was looking for and couldn't find; there must be different names...
No, they are here.
And another question: how do you extract a video from the mod, embed it in the map, and make it play at the beginning of the map?
You need to extract all files from the dialogue scene... But where to get them – you need to look in the scripts: there should be a link to the main file of the dialogue scene, and from there to all other files.
Is it possible to create your own hero with their own special specialization? For example, an ability to turn vampires into Death Knights for an additional fee? The idea is taken from Heroes III, where a companion hero turned Elven Archers into Snipers.
Set the specialization to zero and then use scripts. However, such a specialization as yours needs to be thought out first from the point of view of the interface: how will the conversion be carried out? Automatically? If so, under what event? With any change in the army? When entering a city? Once a day? Is partial conversion possible, and if so, how? One creature at a time? Or a large dialog that allows converting 1, 5, 20, or 50 creatures at once, for example, depending on the selected item?
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We need to extract all the files for the dialogue scene... But we need to find out where they are located by looking at the scripts: there should be a link to the main dialogue scene file, and from there to all the other files.
...
I understand a lot, but I'm not an expert in the editor. Can you provide more details about this?
Set the specialization to zero and then use scripts. However, such a specialization, as you have, needs to be thought out in terms of the interface first: how will the conversion be carried out? Automatically? If so, at what event? With any change in the army? When entering a city? Once a day? Is partial conversion possible, and if so, how? One creature at a time? Or a large dialogue that allows you to convert 1, 5, 20, or 50 creatures at once, for example, depending on the selected option?
1. How can I set the specialization to zero?
2. Conversion upon entering a city, if there are 5, 10, 20, or 50 Vampire Lords in the army, but with a dialogue window popping up: "You have nn Vampire Lords. Vyacheslav can turn them into Death Knights. Convert nn vampires into Death Knights? The cost of converting each vampire is 700 gold and 1 mercury." Partial conversion is possible, not the entire squad. It is displayed automatically when Vyacheslav appears with the script name Serberus. I haven't created Vyacheslav yet, but his script name will probably be Visas.
The conversion can only be carried out on the first day of the week.

Added 17 minutes later
It's better to remove the condition for partial conversion. Let the player divide them into slots.
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I have 2 questions.
1) Why do blocked creatures WITHOUT SKIRTS not play the IDLE animation:
PlayObjectAnimation("sol36", "happy", IDLE);
SetMonsterSelectionType("sol36", 0);
while creatures WITH SKIRTS do play the animation. What is the problem? Is this how it's supposed to be, or am I doing something wrong?
2) Is it possible to create effects from the .Effects editor tab, such as burning fire, etc., using PlayVisualEffect? And what is their path? (I can't seem to find them in the Data file).
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
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How can I set the value to zero?
You'll see when you're changing the hero's specialization in his shared data. There will be a dropdown list, and you need to select SPEC_NONE or something like that.
I'll answer the other questions later or direct you to someone else, as I'm not feeling up to it right now. It needs to be explained in detail.
 

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Then I will wait for your answer. This hero is not urgent; I actually need to put him in jail. In the future, I would like to know how to set a defeat condition for players 2 and 7: capturing Vyacheslav NOT by player 2, and capturing the capital for these players (Serberus for player 2 and Maasiori for player 7).
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In reply to MasteR
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Juss456
I have 2 questions.
1) Why do blocked creatures WITHOUT skirts not play the IDLE status animation:
PlayObjectAnimation("sol36", "happy", IDLE);
SetMonsterSelectionType("sol36", 0);
but creatures WITH skirts do play the animation. What's the problem? Is this how it's supposed to be, or am I doing something wrong?
2) Is it possible to use PlayVisualEffect to create effects from the .Effects editor tab, such as burning fire, etc.? And what is their path? (I can't seem to find them in the Data file).

and one more question: I have a mod installed that "unlocks" campaign heroes for multiplayer maps. So, there are a lot of heroes for the Dark Elves that I've never seen before. Where are their models, icons, etc. stored? Is it possible for another hero to assign their properties via shared?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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Juss456
I have 2 questions.
1) Why don't blocked creatures WITHOUT SKIRTS play the IDLE animation:
PlayObjectAnimation("sol36", "happy", IDLE);
SetMonsterSelectionType("sol36", 0);
while creatures WITH skirts do play the animation. What's the problem? Is this how it's supposed to be, or am I doing something wrong?
2) Is it possible to create effects from the .Effects editor tab, such as burning fire, etc., using PlayVisualEffect? And what is their path? (I can't seem to find them in the Data file).
I tried using PlayVisualEffect, but it didn't work for me. I just placed the effects in the corner of the map, assigned them names, and positioned them using SetObjectPosition.

Creatures without skirts shouldn't play the animation, I believe.
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
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Olegarkh
I tried using PlayVisualEffect, but it didn't work for me. I just placed the effects in a corner of the map, assigned them names, and positioned them using SetObjectPosition.

It shouldn't play with skirts.
Thank you! I was also thinking about creating and moving the effects beforehand. But the problem is that there is no more space on the map where I could place these effects.

Added 11 minutes later
Olegarkh

It shouldn't play with skirts.
So, if I play the death animation of a creature using ONESHOT_STILL, and then "remove" its skirt, will it return to the "idle00" state?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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Juss456
I have 2 questions.
1) Why do blocked creatures WITHOUT SKIRTS not play the animation with the IDLE status:
PlayObjectAnimation("sol36", "happy", IDLE);
SetMonsterSelectionType("sol36", 0);
but with skirts, the animation does play. What's the problem? Is this how it's supposed to be, or am I doing something wrong?
2) Is it possible to create effects from the .Effects editor tab, such as burning fire, etc., using PlayVisualEffect? And what is their path? (I can't seem to find them in the Data file).
1) Most likely, the animation is being reset. Make sure that playing the animation is the last thing that happens.
2) Yes, you can. However, you need to take the effect link not from the shared object, but from the Effect link in the properties of that type of object, and process this link in a certain way (copy not the link to the effect, but, by clicking on ..., the effect itself, and after that, you will only need to change the slashes).
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Hey, I have a question:
Is it possible to have one Haven city produce only regular-tier units, and another Haven city produce only advanced-tier units?

Whatever
In reply to RedHeavenHero
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RedHeavenHero
1) Most likely, the animation is being reset. Make sure that the animation playback is the last thing that happens.
2) Yes, you can. However, you need to get the effect link not from the shared object, but from the Effect link in the properties of that object type, and process this link in a specific way (copy not the link to the effect, but, by clicking on ..., the effect itself, and after that, you will only need to change the slashes).
Thank you! And where can I find new Heroes of Might and Magic heroes? They have cool icons, but I can't find them in the files. They are also not in the editor.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to Heroist
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Heroist
Hey guys, I have a question:
Is it possible to have only regular-tier units produced in one Haven city, and only advanced-tier units in another?
You can achieve this by preventing the recruitment of the corresponding tier in the city using the CreaturesUpgradesFilter property.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4

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