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#2853
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I have 2 questions.
1) Why do blocked creatures WITHOUT SKIRTS not play the IDLE animation:
PlayObjectAnimation("sol36", "happy", IDLE);
SetMonsterSelectionType("sol36", 0);
while creatures WITH SKIRTS do play the animation. What is the problem? Is this how it's supposed to be, or am I doing something wrong?
2) Is it possible to create effects from the .Effects editor tab, such as burning fire, etc., using PlayVisualEffect? And what is their path? (I can't seem to find them in the Data file).

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