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#2856
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Juss456
I have 2 questions.
1) Why do blocked creatures WITHOUT skirts not play the IDLE status animation:
PlayObjectAnimation("sol36", "happy", IDLE);
SetMonsterSelectionType("sol36", 0);
but creatures WITH skirts do play the animation. What's the problem? Is this how it's supposed to be, or am I doing something wrong?
2) Is it possible to use PlayVisualEffect to create effects from the .Effects editor tab, such as burning fire, etc.? And what is their path? (I can't seem to find them in the Data file).

and one more question: I have a mod installed that "unlocks" campaign heroes for multiplayer maps. So, there are a lot of heroes for the Dark Elves that I've never seen before. Where are their models, icons, etc. stored? Is it possible for another hero to assign their properties via shared?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира

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