Auto-translated
It's strange why my comment stirred up some players so much. These words were addressed not just to a novice author, but to a rather experienced one who is deliberately stripping the heroic spirit from the game. Personally, this repels me, hence such a reaction (by the way, in a rather polite form). Here, one of the indignant players, noting the strengths and weaknesses of the map, wrote that he would not "touch upon the strategic and tactical aspects." But how can it be without that? Since when has the cover become more important than the content? Because of this approach, good "heroic" maps are practically not being made anymore, and most likely, it's because they can no longer meet the standards, as they say, the bar has been lowered. The author was told all of this above, but there was no response. I must say directly, I am frankly tired of the game processes imposed by some authors, which exclude the manifestation of tactical and strategic moves on the part of the player, plus, as a rule, in such maps, the enemies are static and meekly await their defeat. In general, I ask you to treat my comments not as malicious attacks on map creators, but as a call to revive the old, good traditions.