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Falcon Sokol

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#37
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Antik
These words were addressed not just to a novice author, but to a rather mature one, who is deliberately stripping the heroic spirit from the game.
A strange statement. What exactly is the "heroic spirit"? For some, it's tactics and strategy; for others, it's visual design and plot; and for others, it's atmosphere and musical accompaniment. How exactly is the author killing this very spirit?
Antik
Here, one of the disgruntled commenters, noting the strengths and weaknesses of the map, wrote that he would not "touch upon the strategic and tactical aspects." But how can you do without it? Since when is the cover more important than the content?
The map cover is just a preview, title, and description, nothing more. Everything else is the content. I didn't evaluate the tactical/strategic part because it has already been commented on by others. I thought it would be more appropriate to evaluate the map from a technical and plot perspective.
Antik
Because of this approach, good "heroic" maps are practically not being made anymore, and most likely, it's because they can't anymore; the bar has been lowered.
The fact that you like hardcore maps doesn't mean that all mapmakers should adopt this and make it a standard. And it's also strange to make such demands; did the author state that the map was created for ultra-hardcore players? If the author's goal is to create a map that is difficult to complete, then that's what they do. In this case, as far as I know, the author did not have such goals.
Antik
The author was told about all of this above, but there was no response.
What did you expect? That as soon as you express your dissatisfaction, the author should immediately take everything and redo it? Reviews and comments are just suggestions, not an order to be carried out. The author has the right to either listen and change or leave things as they are; it depends on the person and their beliefs in this matter.
Antik
I must say directly that I am frankly tired of some authors imposing game processes that exclude the player's ability to make tactical and strategic moves, plus, as a rule, in such maps, the enemies are static and meekly wait to be beaten.
Who is so brazenly imposing them on you? You can play the map if you want, or not play it if you don't want to. The decision is always yours. I have also encountered situations where, during the game on some maps, I realized that I was not interested. In such situations, it was enough to simply drop those maps.
Antik
In general, I ask you to treat my comments not as malicious attacks on mapmakers, but as a call to revive old good traditions.
Actually, I understand the reason for your indignation. High-quality and complex maps are rarely made these days, but what can you do? It depends on the authors' desires and their experience. Trying to blame them for not making exactly what you or I want seems not very right to me.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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