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Falcon Sokol

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#41
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Regarding the map's lighting, I agree with those who didn't like it. However, I think the problem lies more in the point light sources: they are very bright and positioned low, which causes the image to blend into a colorful mess of light and shadow, making it physically difficult to distinguish objects. For example, here's how the planetarium could look if its light source were at a height of 12 (on the right) instead of 1 (on the left): In fact, I simply changed the lighting to daytime in the editor before playing the map. I don't know how much the map has changed since its first version, but the first stage of the map, with joining units and battles with minor mobs, didn't seem too unappealing. It's not too long, so it doesn't get boring, either in game time or in real time. I decided to try playing with suppressing stacks using soldiers, considering the large number of farms and barracks on the map, as well as the limited city building and, therefore, the difficulty of accessing other control methods. In general, the map gave me a rather unique experience playing as a Knight, mainly using infantry: armored warriors and militia (who, however, were soon converted into bone warriors in the Necropolis). In fact, the army after capturing the Necropolis and until the end of the game consisted of armored warriors, bone warriors, archers, and spirits. I don't know how effective the chosen strategy was, but at least it was fun and, at a minimum, workable. There were interesting battles (with the 1.5k dancers and with Vittorio), but there were no particular difficulties during the playthrough. I completed it in 85 days, on Hero difficulty. Of the serious flaws in the map, I would only note the quest system - the quests are given very untimely. For the most part, I had to wander blindly without any active goals, except for "the Hero must survive." I was quite engrossed in the game until I noticed after capturing Ship that there were no active tasks, and the game wouldn't end. The situation looked as if something was broken in the map, and the game, seemingly, should have ended, but due to some error, it refused to do so.
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Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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