Posts from Current questions and answers regarding the map editor.
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Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
1) I set HeroInTown to true for the players. If I run the map as a simple scenario, the heroes are generated, but if I run it as a mission from the campaign, they aren't. I could just place the heroes manually, but is there a way to make them generate randomly?
2) Also, is it possible to change the player's race? Or will I have to prevent certain heroes from appearing in the tavern using a script? The idea is that the player chooses a bonus, and depending on the bonus, the player's starting town changes.
But I don't know these nuances, unfortunately.
I don't quite understand why you would write "Flanigan" if the hero already has a scripted name - "Orrin"?
because I was planning to create my own hero with my own icon and other settings with that name (I wrote it now so that the scripts would work), does anyone have any other ideas? (It's a shame to have wasted weeks of evenings).
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
...(I wrote it now so that the scripts would work)...
too bad for the weeks of evenings wasted.
because I was planning to create my own hero with his own icon and other settings with that name (I wrote it now so that the scripts would work), essentially, does anyone have any more ideas? (it's a pity for the weeks of evenings wasted)
Then you can try copying the map in parts to a new one. First, GroundTerrain.bin and UndergroundTerrain.bin. Then - objects (in groups, not all at once), regions, tasks, etc. Save each subsequent version, and as soon as the error reappears (if it even reappears), it will be clear what exactly caused it.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Is it possible to prevent certain creatures from spawning in a random stack? For example, I've set up a stack of random monsters, level 2, and I don't want spear throwers to spawn among them. Is there a way to implement this?
Assign a number, for example, 1, to the RacesRandomGroupID field.
In the map properties, find a property with a similar name, add 2 elements: 0 and 1, and in the 1st, add TOWN_FORTRESS to BannedRaces.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4

