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Posts from Current questions and answers regarding the map editor. Auto-translated

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#4551
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Does the hero belong to the first player? Or was the CanBeHumanPlayer setting assigned to some other player? In the second case, it might not work, strangely enough.
 

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#4552
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Ment
Does the hero belong to the first player? Or was the "CanBeHumanPlayer" setting given to some other player? In the second case, strangely enough, it might not work.





The map doesn't load in the game at all.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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#4553
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Okay... Are the DieInWeekWithoutTowns challenges activated? If so (and the player has no starting towns), the game might also complain about that.
 

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#4554
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I tried setting it to false, but the error persists, and the game crashes back to the main menu when loading.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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#4555
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I'm working on a campaign and encountered some problems:
1) I set HeroInTown to true for the players. If I run the map as a simple scenario, the heroes are generated, but if I run it as a mission from the campaign, they aren't. I could just place the heroes manually, but is there a way to make them generate randomly?
2) Also, is it possible to change the player's race? Or will I have to prevent certain heroes from appearing in the tavern using a script? The idea is that the player chooses a bonus, and depending on the bonus, the player's starting town changes.
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#4558
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KioM




The map doesn't load in the game at all.
I don't quite understand why you would write "Flanigan" if the hero already has a scripted name - "Orrin"?
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#4559
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WizardNazyr
I don't quite understand why you would write "Flanigan" if the hero already has a scripted name - "Orrin"?

because I was planning to create my own hero with my own icon and other settings with that name (I wrote it now so that the scripts would work), does anyone have any other ideas? (It's a shame to have wasted weeks of evenings).
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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#4560
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KioM
...(I wrote it now so that the scripts would work)...
too bad for the weeks of evenings wasted.
I also entered a scripted name for the hero, and the game complained that there was no such object, but when I entered the standard name, it worked.
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#4561
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KioM
because I was planning to create my own hero with his own icon and other settings with that name (I wrote it now so that the scripts would work), essentially, does anyone have any more ideas? (it's a pity for the weeks of evenings wasted)
I don't think this error is fatal or unfixable. For starters, I can advise you to get rid of the Russianized editor: it is less stable than the English version.
Then you can try copying the map in parts to a new one. First, GroundTerrain.bin and UndergroundTerrain.bin. Then - objects (in groups, not all at once), regions, tasks, etc. Save each subsequent version, and as soon as the error reappears (if it even reappears), it will be clear what exactly caused it.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#4562
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Is it possible to prevent certain creatures from spawning in a random stack? I mean, I set up a stack of random monsters, let's say level 2, and I don't want, for example, spear throwers to spawn among them. Is there a way to implement this?
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#4563
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WizardNazyr
Is it possible to prevent certain creatures from spawning in a random stack? For example, I've set up a stack of random monsters, level 2, and I don't want spear throwers to spawn among them. Is there a way to implement this?
You can prohibit a faction from spawning in a random squad.
Assign a number, for example, 1, to the RacesRandomGroupID field.
In the map properties, find a property with a similar name, add 2 elements: 0 and 1, and in the 1st, add TOWN_FORTRESS to BannedRaces.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#4564
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I would like to know more about shooting advmapdialogs and dialogscenes. What do Rod, Pitch, Yaw, Roll, and FOV mean? They are translated as: rod, height, yaw, roll, and I don't know the last one. How exactly do I adjust them? In the MoveCamera command, at least there are coordinates, but here I can't understand anything.
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#4565
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Here, you'll have to improvise or look at other maps for inspiration. But there's a keyboard shortcut that opens a window where you can simply select a mini-dialog, and after saving and reloading the map, it will write the camera position in the editor using those parameters.
Карты для героев 5

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