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Posts from Current questions and answers regarding the map editor.
In the DisabledArtifactSets field, you need to enter some numbers. Where do I get them from? For example, I want to remove the effect from the dwarf set.
Thanks! I initially thought about them too, but I wasn't sure if they were in the correct order and from where to start counting – from zero or from one.
Guys, help me out. I've been working on this map for a long time, and I accidentally placed a Craigs - Dungeon Wall (not in a Dungeon). Now I don't know how to remove this thing. If I place land or water in that spot (tiles -> water/raise), the wall isn't visible, but if there's a transition from water to land, it reappears. I've tried saving, closing the map, but it's still the same. Could this be a bug in the map editor? And how can I add a quest to the Witch Hut to obtain a secondary skill? I choose Award in the properties, set the type to Award_SKILL -> SkillWithMastery -> ... . If I choose a primary skill (e.g., Logistics), it works, but if I choose a secondary skill (e.g., Tactics), it doesn't work, even if all the conditions are met (i.e., I have Basic Attack). If it's possible to do this with a script, please tell me how to attach a script to the "condition met" event of the quest. Thank you!
Sorry for the spam, maybe someone knows. I don't want to redo the entire map, which would take about 10 hours. I found in GroundTerrain.bin that the Craigs encoding is in the form of [XX XX 01 XX XX NN XX XX], where 01 is a constant. This means that Craig is represented by 01, NN is the wall number (00-07), and X is something else encoded in HEX (0-F). For example, 40 e4 01 00 40 00 00 00, this represents a wall. The problem is, I don't know how to filter which ones are walls and which ones aren't. And I don't know where the section that's responsible for the wall begins. Maybe someone has experience with this file.
Oh, I don't remember exactly, but this wall should definitely be removed using some kind of eraser... Although I also had problems with this once, but I overcame it by trial and error, try it yourself.
Oh, I don't remember exactly, but this wall should be removable with some kind of eraser... Although, I also had problems with this before, but I overcame it by trial and error, try it too.
Yes, I've already tried everything. In the editor, there's a 90% chance that the eraser isn't there because, if it were, it would be in the same tab as craigs. And if you place a different terrain (water, for example), it just disappears, but it doesn't get removed. It's a stupid bug.
Yes, I've already tried everything. In the editor, there's a 90% chance that the eraser isn't there because, if it were, it would be in the same tab as craigs. And if you place a different terrain (like water), it just disappears, but isn't deleted. It's a stupid bug.
I just tried it on a simple map. After the values 08C529000001084900000002084900000003A329, there are a bunch of zeros, interrupted by some values that also need to be set to zero. After that, the cave walls seem to disappear. I hope it works, because it's possible that this is just an isolated case.
I just tried it on a simple map. After the values 08C529000001084900000002084900000003A329, there are a lot of zeros, interrupted by some values that also need to be set to zero. After that, the cave walls seem to disappear. I hope it works, because it might just be a specific case.
The values are different for each map; I just happened to be using the largest map size. And it's difficult to filter them out. I don't even know the exact number of walls.
I placed a large number of walls on a 72x72 map, practically filling half of the area with them, and then assigned the aforementioned bytes zero values, which caused them to disappear.
Regarding turn order, we had a guy here who wrote a pretty good script to increase the turn speed; it was well-debugged and all. RedHaven, don't you remember such an episode?