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Current questions and answers regarding the map editor.

#3437
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deathangel908
Guys, help me out. I've been working on this map for a long time, and I accidentally placed a Craigs - Dungeon Wall (not in a Dungeon). Now I don't know how to remove this thing. If I place land or water in that spot (tiles -> water/raise), the wall isn't visible, but if there's a transition from water to land, it reappears. I've tried saving, closing the map, but it's still the same. Could this be a bug in the map editor?
And how can I add a quest to the Witch Hut to obtain a secondary skill? I choose Award in the properties, set the type to Award_SKILL -> SkillWithMastery -> ... . If I choose a primary skill (e.g., Logistics), it works, but if I choose a secondary skill (e.g., Tactics), it doesn't work, even if all the conditions are met (i.e., I have Basic Attack). If it's possible to do this with a script, please tell me how to attach a script to the "condition met" event of the quest. Thank you!
Sorry for the spam, maybe someone knows. I don't want to redo the entire map, which would take about 10 hours. I found in GroundTerrain.bin that the Craigs encoding is in the form of [XX XX 01 XX XX NN XX XX], where 01 is a constant. This means that Craig is represented by 01, NN is the wall number (00-07), and X is something else encoded in HEX (0-F). For example, 40 e4 01 00 40 00 00 00, this represents a wall. The problem is, I don't know how to filter which ones are walls and which ones aren't. And I don't know where the section that's responsible for the wall begins. Maybe someone has experience with this file.