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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
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10 years ago
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I haven't seen them on any other standard spells. The thing is, in my mod, I've given almost all the standard spells to various spellcasters, except for the pointless earthquake, the overpowered berserk, and the bugged mines. The rest work fine. I wasn't interested in Devil's Chain and other similar "spells."
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
10 years ago
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The second mission of the wizard campaign in the original Heroes of Might and Magic game does not work. It simply freezes immediately after the initial cutscene, regardless of whether I agree to dynamic creature generation at the beginning of the mission or not.
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10 years ago
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Is there another place where I can download it? Rutracker says it's unavailable, and on Yandex, the download gets interrupted halfway through.
слава Инферно !
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10 years ago
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otherwise, rutracker says it's unavailable.
rutracker.org is blocked by court order in Russia. Bypass the blocks using Tor or a VPN (e.g., frigate).
 

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Стикеры GBF в Telegram
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10 years ago
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I don't quite understand the point of the mentor system. Now it's impossible to forget an entire skill with all its perks. And when you revisit the mentor after forgetting just the first perk, the entire hero's turn and gold disappear. What great purpose did this serve?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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10 years ago
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MasteR
I don't quite understand the point of the mentor system. Now it's impossible to forget an entire skill with all its perks. And when revisiting the mentor after forgetting the first perk, the entire turn of the hero and gold are lost. What great purpose did this serve?
EWA is a collection of mods. To fix this issue, it will be necessary to modify someone else's mod, and for that, you need to identify it first. The author of EWA probably doesn't have time to fix this right now, if this problem is indeed from their mod.

As far as I know, the mentor takes away a turn in the TE mod.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Shadowclaw
10 years ago
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Shadowclaw
The second mission of the wizard campaign in the original Heroes of Might and Magic game does not work. It simply freezes immediately after the initial cutscene, regardless of whether I agree or disagree with the dynamic creature generation at the beginning of the mission.

Could you share a save file?
10 years ago
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In the fifth mission of the Sylvan campaign, the colors during battles are very bright for some reason. Everything looks normal outside of battle. Is this happening to anyone else?

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10 years ago
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In the fifth mission of the Sylvan campaign, the colors during battles are strangely very bright. Everything is normal outside of battle. Is this happening only to me?
It seems like there's something wrong with the lighting. Perhaps something was included in the build that changes it.
 

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Стикеры GBF в Telegram
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10 years ago
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Yes, that's true. I think this bug will be fixed in version 2.13. Regarding the mentor situation, this is the result of a collaborative effort with the TE mod (this issue needs to be further refined).
In reply to RedHeavenHero
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10 years ago
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Yes, it should. Perhaps the problem is due to the textures. In any case, it needs to be fixed.
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10 years ago
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Friends, it's time to share my experience with completing the campaign - year 566 - Day of Fiery Tears.
So, the campaign is completed, although it was quite challenging! My respects to the author. Overall, the campaign turned out great - an interesting plot, dynamics, quests, several storylines, and alternative development options.
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10 years ago
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I want to inform you that the testing of the single-player scenario:
"Diplomat" on EWA 2.12 was successful! No crashes, glitches, or other errors were found. I played on an 8-core (64-bit) system.

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