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Posts from Current questions and answers regarding the map editor.

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In reply to Jack_of_shadows
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Jack_of_shadows
There is an option in the quest settings called "ShowCompleted," which means "show as completed" in our language.
Thank you very much!
Jack_of_shadows
- it should be set to true by default.
Oops:o.
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
All objects from the arena and the city have a model that is located in Arenas\CombatArena... They differ from those placed on the map: if an object stands at coordinates X:0 Y:0, then the model is closer to the center of the map and needs to be moved: in the object, we create an Effect; in the effect, we create a ModelInstance and give it a model, and move it. If the model is a gate, you can give it SkelAnim movement, for example, BasicSkelAnim:_(AnimSet)\CombatArena\Dungeon\Gate_0-open. Then the dungeon gates will only open in cyclecunt; you need to write 1 there. And if there are several models with the same x y z parameters in one effect, they will stand as in a siege – wall, wall, gate, wall, wall./topic/at/744114/ Here's a mod for arena objects of the Wood Elves; it replaces portraits; everything is already there, just change the models.

And how do I make the gates open and stay in the open position?
Because right now, either the gates open and the effect disappears, or they open indefinitely.
 Создается карта про эльфов: Воссоединение - готовность 71%
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Spectral
How can I make the gates open and stay open?
Right now, they either open and the effect disappears, or they open indefinitely.
Maybe try ONESHOT_STILL?
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In reply to RedHeavenHero
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RedHeavenHero
Maybe try ONESHOT_STILL?
The thing is, I'm not doing this with animation, but with an effect. I create several effects: with closed gates, with broken gates, with opening gates, etc. Using a script, I launch the effect of closed gates. And then, when I need to open the gates, I stop the effect of closed gates and launch the effect of opening gates, but the trick is that after the gates open, they either disappear or open indefinitely, depending on the effect settings.
To create an animation, you need to find a gate object with animation, but I couldn't find one.
 Создается карта про эльфов: Воссоединение - готовность 71%
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I want to play with a friend using a specific setup. But there's a problem: I created a map that's 48 KB in size, and it needs editing. After editing, the file size is 1 KB. I saved it as a new file and overwrote the existing one, but the result is still 1 KB. The "original" version is available. How can I properly save the edited version? P.S. The original version works fine.
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I have a question. I'm reworking the Dragon's Passage map and added a Dungeon. I'm interested in using the "Ambition light" for the underground area. What lighting setting should I use? And when I insert it as an example, it doesn't save. I compared it to the standard Dungeons, and they are wonderfully lit, but mine is dim.
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This option in MapProperties doesn't seem to work for some reason, based on my observations. You need to go into MapPropertiesTree (the map properties tree, the panel on the left, which is enabled by the button of the same name at the top). In this tree, you need the "GroundAmbientLights" item for the surface and "UndergroundAmbientLights" for the dungeon. Add one element to the list there and then work with that element. You can create a new one (the "New" button) or take one from the existing ones (the "..." button).
 

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In reply to Ment
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Ment
This option in MapProperties doesn't seem to work for some reason, based on my observations. You need to go into MapPropertiesTree (the map properties tree, the panel on the left, enabled by the button of the same name at the top). In this tree, you need the "GroundAmbientLights" item for the surface and "UndergroundAmbientLights" for the dungeon. Add one element to the list and then work with that element. You can create a new one (the "New" button) or take one from the existing ones (the "..." button).
And what is the standard lighting for dungeons, for example? I don't need anything multicolored.
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What, for example, is the standard lighting for Dungeons? I don't need anything too colorful.
Oh, I don't remember anymore... Just experiment. Try to use colors with a dark blue hue; it seems to be the most suitable for Dungeons.
 

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There's a problem. I'm making a map where players need to move around, and there are no towns. But when I check the map for errors, it tells me that the players don't have a town. I've checked the settings where it says "DieInWeekWithoutTown," and it's set to false. What can I do to fix this error?

And also, I added a script to make an AI hero stay in one place. When I tested the map, it turned out that the script wasn't working. What script do I need to make the AI stay in one spot?
No one can hide from my side.
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Regarding the first point: ignore it. It's not an error, it's a warning, and it's symbolic; it won't affect the map's functionality. Regarding the second point: you can disable the AI, but I'm afraid I might be wrong about the function name. I haven't written scripts in a while. (Well, hopefully someone else will chime in.)
 

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In reply to RedHeavenHero
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Hmm... I've implemented a knight as a hero. Could you suggest an attack animation for him that looks good and doesn't have shields/swords floating above the target?
Разработка карт для HoMM V

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In reply to Valerichek
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Valerichek
Hmm... I've implemented a knight as a hero. Can you suggest an attack animation for him that looks good and doesn't have shields/swords hovering over the attacked unit?

I don't think there are any such animations. Perhaps the Vampire-Nicholas attack animation, but that's unlikely.
It's better to create heroes from ranged/casting creatures. You won't have to worry about attack animations with them.
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In reply to MasteR
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Thank you. I created a paladin with the attack ability of the Dwarf hero – it turned out to be quite interesting. And another problem has arisen... I started learning about scripts, and for one of the scripts, I need the name of a town. But it keeps changing – or rather, those four digits at the end of the name. What should I do? :smile35:
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