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Current questions and answers regarding the map editor.

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#3813
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fktifzobr@mail.ru
All objects from the arena and the city have a model that is located in Arenas\CombatArena... They differ from those placed on the map: if an object stands at coordinates X:0 Y:0, then the model is closer to the center of the map and needs to be moved: in the object, we create an Effect; in the effect, we create a ModelInstance and give it a model, and move it. If the model is a gate, you can give it SkelAnim movement, for example, BasicSkelAnim:_(AnimSet)\CombatArena\Dungeon\Gate_0-open. Then the dungeon gates will only open in cyclecunt; you need to write 1 there. And if there are several models with the same x y z parameters in one effect, they will stand as in a siege – wall, wall, gate, wall, wall./topic/at/744114/ Here's a mod for arena objects of the Wood Elves; it replaces portraits; everything is already there, just change the models.

And how do I make the gates open and stay in the open position?
Because right now, either the gates open and the effect disappears, or they open indefinitely.
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