Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Current questions and answers regarding the map editor.
This option in MapProperties doesn't seem to work for some reason, based on my observations. You need to go into MapPropertiesTree (the map properties tree, the panel on the left, enabled by the button of the same name at the top). In this tree, you need the "GroundAmbientLights" item for the surface and "UndergroundAmbientLights" for the dungeon. Add one element to the list and then work with that element. You can create a new one (the "New" button) or take one from the existing ones (the "..." button).
And what is the standard lighting for dungeons, for example? I don't need anything multicolored.