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There is an option in the quest settings called "ShowCompleted," which means "show as completed" in our language.
- it should be set to true by default.
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There is an option in the quest settings called "ShowCompleted," which means "show as completed" in our language.
- it should be set to true by default.
All objects from the arena and the city have a model that is located in Arenas\CombatArena... They differ from those placed on the map: if an object stands at coordinates X:0 Y:0, then the model is closer to the center of the map and needs to be moved: in the object, we create an Effect; in the effect, we create a ModelInstance and give it a model, and move it. If the model is a gate, you can give it SkelAnim movement, for example, BasicSkelAnim:_(AnimSet)\CombatArena\Dungeon\Gate_0-open. Then the dungeon gates will only open in cyclecunt; you need to write 1 there. And if there are several models with the same x y z parameters in one effect, they will stand as in a siege – wall, wall, gate, wall, wall./topic/at/744114/ Here's a mod for arena objects of the Wood Elves; it replaces portraits; everything is already there, just change the models.
How can I make the gates open and stay open?
Right now, they either open and the effect disappears, or they open indefinitely.
Maybe try ONESHOT_STILL?
This option in MapProperties doesn't seem to work for some reason, based on my observations. You need to go into MapPropertiesTree (the map properties tree, the panel on the left, enabled by the button of the same name at the top). In this tree, you need the "GroundAmbientLights" item for the surface and "UndergroundAmbientLights" for the dungeon. Add one element to the list and then work with that element. You can create a new one (the "New" button) or take one from the existing ones (the "..." button).
What, for example, is the standard lighting for Dungeons? I don't need anything too colorful.
Hmm... I've implemented a knight as a hero. Can you suggest an attack animation for him that looks good and doesn't have shields/swords hovering over the attacked unit?