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In reply to Rexsar
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#106
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Here's what I thought about the book that won't open: maybe it's because the Necromancer's owner is a neutral player?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#107
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Here are the save files and some replays. I didn't record any more, as even though everything was going well, there was a problem... BUT!!! Time is running out!
save files
replays
All the save files are there; you can replay them.
P.S.: This is me playing without thinking too much. Now imagine an ordinary worker, Vasya, who opens the map and, due to the difficulty, starts drinking...)
In reply to Eleondor
#108
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How can I remove a mobile unit? I can't pass it, and I can't attack it either.

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#109
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You won't be able to pass through because of him – there's a bug in the old version of the map. Hover your cursor over the area behind the stables (where you want your hero to be) while holding down the Ctrl key – you'll see the coordinates of that point. Then, enter the following into the console:
@heroes1 = GetPlayerHeroes(1)
@hero2 = heroes1[1]
@SetObjectPosition(hero1, first coordinate of the point, second coordinate of the point, 0)

Whatever
#110
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Eleondor,

The outpost is taken without losses. Where are your incs? Archers are completely useless - it's a waste of money (on hiring) and a drain on troops.

Tower of archers- why is there no one to take the retaliation off the vamp? + not enough infantry.

Demons- did you take prayer??? What do you need it for? My level 28 heroes still don't have it. You shouldn't cast magic on demons. Set up a screen of 6 stacks of 1 peasant each, and on the 1st turn the inc casts haste on himself.

Vamps- again, where are the stacks of 1 peasant??- no magic is wasted on them.

Orcs- well yeah.. that's how it is. Who cares about spending charges- the Castle is close, and the Mages' Guild is already built.

Added after 13 minutes


I think I wrote it without mistakes.. what's wrong?
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#111
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hero2 should be in the last line, not hero1. My mistake, sorry.

Whatever
In reply to Heroist
#112
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Heroist
hero2 should be in the last line, not hero1. My mistake, sorry.

Thank you!
10 characters

Added 50 minutes ago
2nd map - regarding the bugs, nothing new - everything is written above.
Regarding the map itself:
1. It would be good to reduce the number of neutral units. It makes sense to keep large stacks in garrisons and key portals/entrances to dungeons. Everything else doesn't make sense - it's just unnecessary hassle and a waste of time; it's easier to add a couple of Silvan's Ancients, in my opinion.
2. After defeating the green faction, the map becomes tedious to clear - the brown faction sits and just waits for me to come and beat him up. Considering the hero's development, the losses during castle assaults are 0 units, what's the point of him accumulating anything there? Partly because I recruited one and a half thousand infantry and about 300 cavalry. With such an army, the battles have turned into a farce.
3. None of the castles had a slow spell - that's a pity((. It's the main skill of the Dark faction. I would like to have the opportunity to get it, for example, with a 1st-level Temple.

Added 23 minutes ago
Heroist, what would the code look like to move the 2nd hero? There's an upgrade near the castle.
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#113
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On the 2nd, i.e., for Andreas? Add the following:
@hero1 = heroes1[0]
@SetObjectPosition(hero1, coordinate1, coordinate2, 0)

Whatever
In reply to Heroist
#114
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Heroist
The second one, i.e., Andrius? Please add the following:

Thank you!)
10 characters.
In reply to Rexsar
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#115
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Rexsar
Thanks!
10 characters.

Maybe it would be easier to use script names? For example, Andreas - RedHeavenHero01.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#116
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I re-uploaded the campaign version for 0.8.1. I wanted to know from what point the update takes effect: from restarting the entire campaign or restarting the map? (I'm planning to play through the second one for now).
In reply to 13га
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#117
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13ga
I re-uploaded the campaign version for 0.8.1. I wanted to know from what point the update takes effect: from a complete campaign restart or a map restart? (I'm planning to play the second map for now)
From the beginning of any map.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#118
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Rexsar, I'm late, but try to jump over it without using scripts. enable_cheats - hover the cursor where you need to - Ctrl+T. Regarding saves - the Incas left right when I was recording how to defeat the vampires. So, they are overpowered there. About the prayer - I need it because it gives + to attack, defense, and +20% initiative for a couple of turns. (especially good if there's no mana to cast a blessing). About the level 1 units - if you didn't notice, all of them were dying when I was clearing out the neutrals (especially at the castle with the priests) - liches and banshees. I tried to defeat the higher-level vampires with level 1 units - it's the same, but I saved 1-2 warriors more. Regarding troops (and infantry too) - my dear, where am I going to get more? I have no money, and the resources are scarce. If I take the time to clear them out, I'll lose the whole map because of the 4-week time limit. There's no other way.
In reply to Eleondor
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#119
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Eleondor
Rexsar, you're late, but try to jump over it without using scripts.
enable_cheats - hover the cursor where you need to - Ctrl+T.
Regarding the saves - the Incas left just when I was recording how to defeat the vampires. So, they are overpowered there.
About the prayer - I need it because it gives + to attack, defense, and +20% initiative for a couple of turns (especially good if there is no mana to cast a blessing...).
About the level 1 units - if you didn't notice, all of them were dying when I was clearing out the neutrals (especially in the Castle with the priests) - liches and banshees.
I tried to defeat higher-level vampires with level 1 units - it's the same thing, only I saved 1-2 warriors.
Regarding the troops (and the infantry too) - my dear, where am I going to get more of them? I have no money, and the resources are scarce. If I take the time to clear them out, I'll lose the entire map because of the 4-week time limit. This is a hopeless situation.
The prayer also gives +10% initiative.
I replaced the higher-level vampires with 100 bone warriors.
I also increased the time limit to 8 weeks (from 5, not 4).
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to Eleondor
#120
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Eleondor
Rexsar, you're late, but try to complete it without using scripts, just by playing.
enable_cheats - hover the cursor over the desired location - Ctrl+T.
Regarding the saves - the Incas actually left right when I was recording how to defeat the vampires. So, they are overpowered there.
About the prayer - I need it because it gives a bonus to attack, defense, and +20% initiative for a couple of turns. (This is especially useful if you don't have enough mana to cast a blessing...).
About the level 1 units - if you didn't notice, all of them were getting wiped out when I was clearing neutral creatures (especially in the castle with the priests) - liches and banshees.
I tried using level 1 vampire units to defeat higher-level enemies - it's the same situation, but I managed to save 1-2 more warriors.
Regarding the troops (and infantry too) - my dear friend, where am I supposed to get more of them? I don't have any money, and resources are scarce. If I spend time clearing creatures, I'll lose the entire map because of the 4-week time limit. This is a hopeless situation.

I've already completed it using scripts.
I'll play the first mission in the evening and post replays of the key battles.
The prayer gives only 10 initiative and is not very effective at a low level - there are not enough troops, and its duration is only a couple of turns. If you're going to take it, do so when you have a large army and have already taken more useful perks.

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