hero2 should be in the last line, not hero1. My mistake, sorry.
Thank you!
10 characters
Added 50 minutes ago
2nd map - regarding the bugs, nothing new - everything is written above.
Regarding the map itself:
1. It would be good to reduce the number of neutral units. It makes sense to keep large stacks in garrisons and key portals/entrances to dungeons. Everything else doesn't make sense - it's just unnecessary hassle and a waste of time; it's easier to add a couple of Silvan's Ancients, in my opinion.
2. After defeating the green faction, the map becomes tedious to clear - the brown faction sits and just waits for me to come and beat him up. Considering the hero's development, the losses during castle assaults are 0 units, what's the point of him accumulating anything there? Partly because I recruited one and a half thousand infantry and about 300 cavalry. With such an army, the battles have turned into a farce.
3. None of the castles had a slow spell - that's a pity((. It's the main skill of the Dark faction. I would like to have the opportunity to get it, for example, with a 1st-level Temple.
Added 23 minutes ago
Heroist, what would the code look like to move the 2nd hero? There's an upgrade near the castle.