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I still haven't found a way to change these properties...
New here? I'm Roha — want a quick tour?
OverrideObjectTooltipNameAndDescription(script name of the object, name of the object in the window, description of the object in the window)
The last two parameters are paths to the texts.
They have their own - SetMonsterNames, as well as in the property tree: SingleMonsterNameFileRef (for a single creature) and MultipleMonstersNameFileRef (for an "army").
For single-player, it's where there's only one stack. You can give the same link to both points.
SetMonsterNames has three parameters: monster name, text, and monster type (single, army, or both), but I don't remember the order. Check the script manual; it should be there.
You need to provide the complete path, just like in a message box.
Juss456, when adding an army using AddObjectCreatures, make sure to include a sleep(1) between creating the caravan and adding the army. If needed, there was a similar quest in the Mercenaries map – a caravan was created, which needed to be killed before reaching a certain location.