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Current questions and answers regarding the map editor.

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#3092
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RedHeavenHero
For single-player, it's where there's only one stack. You can give the same link to both points.
SetMonsterNames has three parameters: monster name, text, and monster type (single, army, or both), but I don't remember the order. Check the script manual; it should be there.

I've tested everything now, and it works with creatures, but not with objects:( The console doesn't show any errors, but the objects to which the function was applied have lost their name and description; there's just an empty space left.
Here's an example: OverrideObjectTooltipNameAndDescription("Tavern1", "tavn", "tavo"); Of course, the text files with these names exist, and they are all in the correct format.
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