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Posts from Current questions and answers regarding the map editor.

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12 years ago
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I know how to remove the frame; if needed, I can even provide a screenshot of the Dungeon map without a frame.

Added 3 minutes later
And another problem: how do I create my own hero? I was digging around in the NHF mod using the editor, but I didn't understand anything.
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12 years ago
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I know how to remove the frame if needed, I can even provide a screenshot of the Dungeon without a frame.
Well, that's great!
And another problem: how do I create my own hero? I was digging around in the NHF mod through the editor and didn't understand anything.
Basically, the trick is that there is no trick... Just create a new shared file for the hero, assign it a zero specialization, and do whatever you want...
 

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12 years ago
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I should try that.

And to remove the border in the Dungeon: in the map folder, take the ground.bin file and rename a copy to underground.bin (I might be wrong about the names).
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In reply to Zex Pain
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12 years ago
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Does anyone know where the .mb models for the heroes are stored? I've searched through all the archives, but there are only xdb files and textures there.
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12 years ago
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They should be in the _(Models) folder. You can easily identify these files by the fact that they don't have an extension and have a long name consisting of random characters. As for how to open them in Maya, that's a separate topic; I'm not sure if you can open them directly. I know that there are special utilities, and some people, like psatkha, know how to use them (please forgive me, psatkha, for this subtle advertisement).
 

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In reply to Ment
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12 years ago
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Ment
They should be in the _(Models) folder. You can easily identify these files by the fact that they don't have an extension and have a long name consisting of random characters. As for how to open them in Maya, that's a separate topic; I'm not sure if you can open them directly. I know there are special utilities, and some people, like psatkha, know how to use them (please forgive me, psatkha, for this subtle advertisement).
I'll try using a 3D converter and Max.
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In reply to Олегарх
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12 years ago
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I noticed that you can directly export models from the editor, but it requires a specific version of Maya with certain plugins. Can you tell me which version is needed? I'll try to extract the model from it somehow.
And also, is it possible to open the .bin files, the ones with the landscape, outside of the editor?
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12 years ago
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Maya 6 seems to work. In general, if I'm thinking clearly, there are just incorrect designations. The export there corresponds to the import in reverse... That is, after clicking the "export" button and specifying the path to the .mb file, this model ends up in the game's resources. Not without the help of Maya, of course. There is detailed information about this on the psatkha website.
And also, is it possible to open bin files, those with the landscape, not in the editor?
Try to figure it out in a text editor; maybe there is a simple structure (although, according to my modest observations, it is not simple, and the extension itself hints at this). As for special software, I doubt it. Unless there is one – an alternative random map generator for Heroes of Might and Magic. You can discuss this with its author; he should know.
 

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12 years ago
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So, an invisible hill appeared in the editor; it's not visible on the terrain, but other objects notice it and even fly up onto it. The hill doesn't react to changes in the landscape, nor does it respond to "raise," "lower," "ramp," or "eraser" tools. If anyone knows how to remove it, I would appreciate their help
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Whatever
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12 years ago
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No, probably not. It was just a large, empty area; I only painted it and raised it using Plato. In any case, it's unclear how to remove it.

Whatever
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12 years ago
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Could this have happened because the monster's box was manually rotated? What happens in the game when the hero enters this area?

Added 3 minutes later
Try removing the monster; it might work.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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12 years ago
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Judging by the screenshot, the size is 3x3, plus the height is approximately 2 tiles. If it's not possible to remove this elevation, you can try to "use" it. For example, place a pile of logs there, setting the desired height. Naturally, make them passable. It will look like the hero is climbing over a pile of logs. But this is a last resort.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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12 years ago
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1) I removed the monster, adjusted the turn, and did everything else. I haven't tried it with a hero yet – I haven't placed it on the map.
2) Size? Hmm. 3x4, but two of the cells on the sides are angled, so it's more like 3x2.

Added 2 minutes later
I could, of course, set z = -2. But I'm not sure. Maybe throw in some kind of rock.

Whatever

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