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Posts from Current questions and answers regarding the map editor. Auto-translated

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#2981
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To my horror, yes... and that's how it appears in the game. This has never happened before. At least not until I wrote the text on the first one. Please rewrite what you have in the textures. I definitely have something incorrect here... I'm interested in the Materialis that appear before Sceleton when you click... in the Model field in the item's Shared property.
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#2982
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Here are the materials for the pointer.
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#2983
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Thank you. The third and first rows were removed for me. It seems the textures got messed up due to the Russian localization.
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#2984
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Problem with ThumbNailImages. There's a relevant topic about it; I followed the instructions there, but instead of the images in the game menu, there's just a white rectangle. I had a similar issue with PWL Picture, but I figured out that swapping the lines in the files fixed it. However, that didn't work with TNI.
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#2986
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here are the screenshots: 1) map content, 2) pic1.xdb file, 3) pic1(Texture).xdb file

I tried changing the paths, and instead of a white rectangle in the menu, it became a black rectangle. I don't even know which is better.
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#2987
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Xdb files with (Texture) are not needed at all. And what are the links to the images in the map itself?
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#2988
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RedHeavenHero
The xdb files with (Texture) are completely unnecessary. And what are the links to the images in the map itself?
Okay, I removed Texture, and everything started working) It's strange that no one mentioned these issues in that thread. Another strange thing: at the beginning of the game, a dialogue scene plays, then a talkbox appears, followed by a questionbox, and so on. I don't know if this information is important or not. So, it's unclear why the script resets after answering the talkbox in 33% of cases. Moreover, this only happens when the dialogue scene is interrupted by clicking "Ok." Why does the script sometimes work and sometimes not, even though it remains unchanged? Error: value was NIL when getting global with name tlkb. tlkb is a variable in the talkbox function. The function looks like this:
function TalkBF(id, num)
tlkb=num;
xxx=num-1;
QuestionBox(GetMapDataPath().."podsk.txt", "yespodskF");
sleep(4);
if k==0 then
if num==1 then
SetGameVar("anjel" , 7);
elseif num==2 then
SetGameVar("anjel" , 9);
elseif num==3 then
SetGameVar("anjel" , 11);
else
SetGameVar("anjel" , 13);
end;
elseif k==1 then
if num==1 then
SetGameVar("anjel" , 10);
elseif num==2 then
SetGameVar("anjel" , 12);
elseif num==3 then
SetGameVar("anjel" , 15);
else
SetGameVar("anjel" , 18);
end;
elseif k==2 then
if num==1 then
SetGameVar("anjel" , 13);
elseif num==2 then
SetGameVar("anjel" , 15);
elseif num==3 then
SetGameVar("anjel" , 18);
else
SetGameVar("anjel" , 20);
end;
else
if num==1 then
SetGameVar("anjel" , 15);
elseif num==2 then
SetGameVar("anjel" , 18);
elseif num==3 then
SetGameVar("anjel" , 22);
else
SetGameVar("anjel" , 25);
end;
end;
end;


tlkb, xxx, k are global variables defined before the execution of this function

Added 4 minutes ago
I also don't understand the error that appears a certain number of times at the start of the game - Couldn't play animation, even though I didn't play any "supernatural" animations for the creatures. And for the same riders, for example, the Death animation doesn't work on the map, even though I went into Shared and assigned them the Arena animation set. I had to simply remove them from the map

Added 5 minutes ago
I think I figured out how to solve the first problem, but I'm still puzzled by the animations
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#2989
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Regarding animations – it's strange, but for example, there's this thing with skeletons and skeleton archers; when they die, it's not just the animation that plays, but the entire model changes. However, this doesn't happen with mounted units, which is strange...

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#2990
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Usually, if you try to play an animation on a creature that doesn't have it, the creature will stand in a statue-like pose without displaying any messages. I think this message is related to some high-level mod. The animation link exists, but the animation itself is missing. I've encountered this type of message when playing an animated cutscene. Which rider are you referring to?
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#2991
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Regarding animations – it's strange, but for example, there's this thing with skeletons and skeleton archers, where upon death, not just the animation plays, but the entire model changes. However, this doesn't happen with mounted units, which is strange...
Some creatures (mainly those that were in version 1.0) have their model embedded in the animation... Or partially embedded. In general, this makes things complicated. But for creatures belonging to the Tribes of the East, this doesn't happen; there's a clear separation.
 

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#2992
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RedHeavenHero
Usually, if you try to play an animation on a creature that doesn't have it, the creature will stand in a statue-like pose without displaying any messages.
I think this message is related to some high-level mod. There's a link to the animation, but the animation itself is missing. I've encountered this type of message when playing an animated cutscene.

Added 3 minutes later
What rider?

That's exactly the pose they get stuck in (riders on lizards). Also, scouts, assassins (happy animation), hydras (but I eventually fixed it), and archangels. Basically, it doesn't work for every other creature. What kind of mapmaker or modder did this to them? I guess I'll have to delete the entire Maps folder. Or is it not just in other people's maps?
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#2993
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Perhaps the issue isn't with custom maps. Did you manually set the `arena_animSet` for all of them?

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#2994
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Yes, it would be good to double-check if the correct animation is set, and, just in case, also set the arena model, because the arena animation doesn't always work well with the LOD model.

Added 2 minutes later
And the maps are probably not the issue. After all, the changes in your map were the last ones, and it is these changes that are taken into account.
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#2995
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RedHeavenHero
Yes, it would be good to double-check if the correct animation is set, and just in case, also set the arena model, because sometimes the arena animation doesn't work well with the LOD model.

Added 2 minutes ago
And the maps are probably not the issue. After all, the changes in your map were the last ones, and it is these changes that are taken into account.
But there were no changes in this regard. I tried doing this, setting the arena model and the arena animation set. The result was the same. I also noticed another strange thing, I don't know where it came from. When I launch startcombat with ordinary human heroes (like Dugald, for example), the icons and everything else are as they should be, but their model suddenly changes!!! Elaine turned into Isabelle, Dugald into a renegade hero, and so on. Of course, I didn't change anything myself. It doesn't affect the gameplay, but visually it's not very good.
Кампании для Heroes V 3.1 (Трилогия):

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Одиночные сценарии Heroes V 3.1:


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Красный кристалл
Синий кристалл
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Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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