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Hmm... The size of the map for the video and the number of objects on it (placed both before and during the video recording mode) definitely affect performance, 100%. I'm not sure, but the camera angle might also have some impact (just like in the editor, if you try to view it at a 90-degree angle). And, of course, the number of actors also matters.
My advice: try changing the number of objects (trees, stones) on the map and the camera angle at the moments when you need to film many actors in close-up. If it doesn't improve, maybe the guys will suggest another solution... (After all, the hordes of undead from the original Heroes of Might and Magic V campaign for Markel never lagged).
My advice: try changing the number of objects (trees, stones) on the map and the camera angle at the moments when you need to film many actors in close-up. If it doesn't improve, maybe the guys will suggest another solution... (After all, the hordes of undead from the original Heroes of Might and Magic V campaign for Markel never lagged).
Whatever