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Posts from Current questions and answers regarding the map editor.

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#2396
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Is it possible to make a creature larger than the standard 2x2? For example, 3x3? I'm not having much success. To be more precise, it seems to work, considering that the model doesn't occupy the entire space, but that's not a big problem. The real issue is that if you place such a creature on an adventure map, the battle with it doesn't start. What should I do? Or is it still impossible?

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#2397
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Heroist
Is it possible to make a creature larger than the standard 2x2? For example, 3x3? I'm not having much luck. Or rather, it seems to work, considering that the model doesn't occupy the entire space, but that's not a big deal. The real problem is that if you place such a creature on an adventure map, the battle with it doesn't start. What should I do? Or is it still impossible?
If I understand correctly what you're talking about, there's nothing surprising about the battle not starting. In battle, all enemy creatures are placed within a 2-tile wide strip. A 3x3 creature simply won't fit in this strip => and the game cannot place it at the beginning of the battle. That's how I understand the problem.
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#2398
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Hmm. An interesting assumption. Although it's strange, it's most likely correct. However, the issue is that if you place this creature in a town, the battle starts. Of course, this creature's actions are extremely illogical, and it's also inconvenient to attack it; plus, the model remains small, but all of this can be fixed. As for the bug with placing it on an adventure map... it seems the check only applies to that mode.

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#2399
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Is it possible to make a creature larger than the standard 2x2? For example, 3x3? I'm not having much luck. Or rather, it seems to work, considering that the model doesn't occupy the entire space, but that's not a big problem. The real issue is that if you place such a creature on an adventure map, the battle with it doesn't start. What should I do? Or is it still impossible?
Exactly as Jass said. But! There are some nuances. For example, if you put one 3x3 creature and one 1x1 creature in a squad, the battle starts normally, and the creature will stand in its place. I don't know how it works, but it's been tested.
Other problems are possible. For example, if you summon squads to a random position during a battle, they may be summoned onto a creature that has been enlarged, and the entire group will get stuck. Accordingly, in such cases, you need to control it.
 

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#2400
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Ment
Exactly as Jass said. But! There are some nuances. For example, if you place one 3x3 creature and one 1x1 creature in a squad, the battle will start normally, and the creature will remain in its position. I don't know how it works, but it has been tested.
Other problems are possible. For example, if you summon squads to a random position during a battle, they may be summoned onto a larger creature, and the entire group will get stuck. Accordingly, in such cases, you need to control it.

Okay, I understand. Alright, we'll figure it out. Thanks.

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#2401
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Can anyone explain to me in a clear way what criteria the campaign editor uses to select maps? I'm tired of looking for the differences. Or does it just flip a coin? It's not that it's difficult for me to manually specify the path to my maps, but I'm just very, very curious.

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#2402
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Heroist
Is it possible to make a creature larger than the standard 2x2? For example, 3x3? I'm not having much success. Or rather, it seems to work, considering that the model doesn't occupy the entire space, but that's not a problem. The real issue is that if you place such a creature on an adventure map, the battle with it doesn't start. What should I do? Or is it still impossible?
That's strange, as far as I remember, 3x3 creatures were placed on the arena (during duels). I also experimented with a size of zero; such creatures could be placed anywhere outside the arena, which made them accessible only to ranged units and the hero.
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#2403
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Well, I think a duel is something similar to startCombat, and everything works perfectly there. The problem is that when I approached such a monster on the map, the battle started, but the creature itself wasn't on the battlefield, so the battle ended immediately...

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#2404
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I have a few questions:
How do I edit the armies in structures like abandoned ships, dragon utopias, etc.? How do I edit the weeks, and is it possible to remove the constantly spawning neutral monsters? If it's a script, which one is it, and where should I insert it?:(
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#2405
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1) Armies can be edited through the advanced editor mode by changing the standard quantity, but after that, the map becomes a mod.
2) Weeks - click on the map properties tree on the map, find the "block monster weeks" option there, and set it to true.

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#2406
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Thank you!!! :)
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#2407
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I have a question. I found the hero I needed in the editor under "Other objects." I placed him on the map. This hero is Tralsai, a dark elf from the Heroes 5 campaign. He has the "Knight" type, a model without animations, etc. I reworked everything through "Shared," and it seems to work as it should. The only problem is that his icon is that of some woman. I tried to find the icon in the game's resources – in vain. I only found icons for standard heroes and heroes from the add-on campaigns. Does anyone know where I can find this icon?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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#2408
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Juss456
I have a question. I found the hero I needed in the editor under Other objects. I placed him on the map. This hero is Thralsai, a dark elf from the Heroes 5 campaign. He has the Knight type, a model without animations, etc. In general, I reworked everything through Shared, and it even seems to work as it should. The only problem is that his icon is that of some woman. I tried to find the icon in the game's resources – in vain. I only found icons for standard heroes and heroes from the add-on campaigns. Does anyone know where I can find this icon?
You obviously took the hero from the DialogScenes tab, while Thralsai with all the standard settings is in the Dungeon tab. Just place any Warlock on the map and select "Thralsai" in Shared.
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#2409
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Winner
You apparently took the hero from the DialogScenes tab, while Thralsai with all the standard settings is in the Dungeon tab. Just place any Warlock on the map and select "Thralsai" in Shared.
Thank you! I figured it out.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#2410
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I created a video for the map, featuring several hundred actors. It stutters a bit. It's not critical, but it does detract from the overall experience. Question: is there a way to eliminate these stutters? (perhaps it depends on the map's lighting or something else...)
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира

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