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One for all and all for one!



Welcome to all Lovers of Heroes of Might and Magic III!
My co-host had the idea to hold a team tournament, but one that differs from the standard approaches we've encountered; we began developing the theme and decided to hold a tournament in pairs. All specifics of the tournament are listed below. The regulations have not yet been determined; they will depend on the number of players.

- This is a tournament with a fairly complex system and does not claim to be "quick," so if you're just dropping in for a month or two, please pass by this tournament. Registration continues until August 11, 2012.
- Players who have a ban on HeroesWorld do not participate in the tournament.
- Persons registered on HeroesWorld after May 31, 2012, will not be accepted into the tournament (exceptions may be players registered on HeroesWorld with a login used on other resources and reviews of this player must be positive). In these or any other situations, the decision to admit someone to the tournament remains with the tournament organizers. Newcomers without a history will not be accepted.
- If irresolvable own disputes arise, DO NOT QUARREL among yourselves — contact the judging panel. Treat the judges' decisions with understanding; their decision is final and non-appealable.

During registration for the tournament, any player has the right to place a VETO on 1 template or group of templates (from 1 to 13)! That is, in the confrontation, your opponent, having the right to choose three templates, will not be able to include the template "banned" by you in their list of three!

After the initial announcement of the VETO in this thread, it will NOT be possible to change it later.
In the final, the same VETO right is exhausted!


Anyone wishing to participate in the tournament must leave their ICQ number. Applications such as "this evening in WT chat" or "always on the forum" will not be considered.

A Skype conference has been created for those participating in the tournament; every participant can join. To do this, contact the organizers via ICQ or Skype



All reports will go into the seasonal rating

Reports of games on the anarchy template played in August will go into the "Spring/Summer – 2012" Anarchy Season on HeroesWorld among players registered there.




Game Rules:


1. After the registration of all interested parties for the tournament is complete (registration time is not yet limited), depending on the number of players, team captains will need to be determined.
The number of captains will be announced, and who they become will later be decided by a created poll for selecting team captains. You will need to write a list of players who fall into the 1st basket (excluding yourself). The 1st basket is the captains' basket!
For example:
if 48 players registered, there will be 16 players in three baskets. We will determine the 2nd and 3rd baskets without voting, together with the judges.

2. After the distribution of captains, a blind draw of the baskets will begin.

3. After determining the team compositions, teams must agree on a team name (names should not indicate affiliation with any internet resource, as these are not national teams but something like club affiliations; so just name your club). A name can be thought of during registration, but don't say it out loud to others :), and when the composition is determined, discuss it with each other and quickly choose an option. The name Dynamo2 will not be accepted if Dynamo already exists.

How the draw will look:


Since it's unlikely that all captains can be gathered at one time, each team captain must, as soon as possible after the basket draw, create a list indicating the priority of choosing players from the 2nd, 3rd, 4th, etc. baskets.
Example:
Captain_X is 10th in the queue of captains; when it's Captain_X's turn to choose, the player from the basket with the highest seed in their list joins their team.

4. There may be an odd number of players, as well as a fair number of unwanted players. These players will be randomly distributed into teams as substitutes, if these players do not object to substitute status.
- A substitute player can play for any player in any game, not only if a core player is unable to play on time for various reasons, but also specifically if, for example, they have good stats against the opponent or their favorite templates are disliked by the opponent.
- During a team encounter, Blue first names whether they play or a substitute plays.

5. To avoid withdrawals from the tournament, a small responsibility is placed on captains and the withdrawing player to find a replacement; if a captain withdraws, the team must look for a new captain; if that also fails, talk to the captains of other teams so they can give you a substitute player.
- Upon receiving a new player in place of one who left, the tournament organizers redistribute the seeding in the baskets of this group at their discretion.

6. Transfers. After determining team compositions, there will be 3 days for exchanging players between teams. A transfer will only be possible with the mutual consent of the captain and the exchanged player from both sides in each team. Captains cannot change teams. Each team will be allowed to exchange only one player!

7. After resolving all pre-start hassles, we determine the tournament regulations, but team battles will be conducted according to the following principle:

- When two teams meet (for example, a team composition of 3 people including the captain), one will be marked red and the other blue.
- Within the team, players are figuratively also marked by colors by the following analogy:

Example:
Team_1 (red)
vs (blue) Team_2
Captain - Player 1 (red) vs (blue) Player 1 - Captain
Player 2 (blue) vs (red) Player 2
Player 3 (red) vs (blue) Player 3

- In all matches, captains will play against captains, players of the 2nd basket against players of the 2nd basket, from the 3rd with the 3rd, and so on. In this way, we will get interesting games in most matches, an interesting struggle, and the value of victory for less skilled players will be as high as that for TOPs.
- In the playoffs, in case of a tie in the confrontation (1 win each and a draw), an additional and deciding game between them is played by the team captains.

8. Restarts total 3 days ( 111+111+111 or 111+112 or 113).
Color in the draw tables — for all generations. No change of colors after each SUBJECTIVE restart.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. Game version SoD 3.2 (4.0) +HDmod(better download version 2.95 or 2.98) or by mutual consent WT, TE or TE Lite. Turn time for each template is different and can be changed by mutual agreement.

11. Before starting each tournament game, to avoid misunderstandings, do not be lazy to check the 1st post of the thread, meaning this one, as there may be some changes and corrections.


TEMPLATES:


This method of starting a game on a particular template will contribute to the general broadening of many players' horizons; it's time to stop playing on the same template and become more versatile!

So, there will be a choice from 13 templates or their groups:

1. 2sm4d(3)
2. Balance of choice (M 200%, M+U 160%, L 160%, L+U 160%, XL 160%) M is played on 4 minutes, others on 6
3. Panic
4. Ёлка
5. Spider
6. Mini Nostalgia or Nostalgia
7. 6LM10 or 6LM10a
8. 8MM6 or 8MM6a
9. 8xm12 or 8xm12a
10. 8xm8a
11. diamond
12. Jebus Cross
13. Anarchy


- When both opponents are known, Red chooses 3 templates from the above 13 template groups "to their taste"; choosing 2 or more templates from one group is not allowed! Blue then chooses from these three the one on which the game and color will be decided.
- The choice of castles and heroes is random; it is permitted to choose a starting bonus (artifact, resource, gold).

Rules for 2SM4d(3) completely coincide with the rules for online games in Heroes III and the seasonal Rating tournament; the only difference is in restarts, as the currently adopted system has not yet been tested and is new on HW.

Differences for Balance:
- Standard map settings: size M - 4 minutes, 200%, L-U - 6 minutes, L+U, XL-U - 8 minutes, humans - 2, computers - 0, no water, monsters - strong, difficulty 130% (rook).
Carefully click on the template links attached to the corresponding values.

Differences for Panic:
- Standard settings - size L-U, two players, no water, monsters - strong, difficulty 130% (rook).

Differences for Ёлка:
- Turn time limit – 8 minutes.
- Starting castle is random.
- Restart based on slow roads in SoD; for WT, fast roads are preferred.
- Restart at will if one of the players' starting hero was born in their home castle. (That is, you must inform your opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Differences ForSpider:
- Standard settings - XL+U for 8 players (meaning with 6 computers), no water, monsters - strong, difficulty 160%, turn time limit - 8 minutes.
- Restart based on slow roads. Taken at the request of at least one opponent immediately after map generation.
- It is permitted to run through to neighboring resps past shifted guards.
- Dimension Door can be used 2 times a day with expert air magic.

Differences for Mini-Nostalgia and Nostalgia:
- Map settings: L+U and XL+U respectively for 8 players (meaning with 6 computers on Nostalgia, computers are random), turn time limit - 8 minutes.
- On mini-nostalgia, play as two people; then neutral castles will be in place of computers.
- It is permitted to run through to neighboring resps past shifted guards.
- Play Nostalgia with set fast roads.
- On Nostalgia, Dimension Door can be used 2 times a day with expert air magic.

Differences for 6LM10 and 6LM10a:
- Standard settings - XL+U for 8 players (meaning with 6 computers), no water, monsters - strong, difficulty 160%, turn time limit – 8 minutes.
- Restart based on slow roads. Taken at the request of at least one opponent immediately after map generation.
- It is permitted to run through to neighboring resps past shifted guards.
- Dimension Door can be used 2 times a day with expert air magic.

Differences for 8мм6, 8мм6а:
- Standard settings - XL+U for 8 players (meaning with 6 computers), no water, monsters - strong, difficulty 160%, turn time limit – 8 minutes.
- Restart based on slow roads. Taken at the request of at least one opponent immediately after map generation.
- It is permitted to run through to neighboring resps past shifted guards.
- Dimension Door can be used 2 times a day with expert air magic.

Differences for 8хм12 and 8хм12а:
- Standard settings - XL+U for 8 players (meaning with 6 computers), no water, monsters - strong, difficulty 160%, turn time limit – 8 minutes.
- Restart based on slow roads. Taken at the request of at least one opponent immediately after map generation.
- It is permitted to run through to neighboring resps past shifted guards.
- Dimension Door can be used 2 times a day with expert air magic.

Differences for 8хм8а:
- Standard settings - XL+U for 8 players (meaning with 6 computers), no water, monsters - strong, difficulty 160%, turn time limit – 10 minutes.
- Restart based on slow roads. Taken at the request of at least one opponent immediately after map generation.
- It is permitted to run through to neighboring resps past shifted guards.
- Dimension Door can be used 2 times a day with expert air magic.

Differences for diamond:
- standard map settings: size L+U, for 8 players (meaning with 6 computers), no water, monsters - strong, difficulty 160%, turn time limit – 8 minutes.
- It is permitted to run through to neighboring resps past shifted guards.

Differences for Jebus cross:
- Standard map settings: size XL-U, two players, no water, monsters - strong, difficulty 160%, turn time limit – 10 minutes.
- Restart at the request of a player whose only road leads to ГО. Taken on the day this fact is discovered.
- Restart at the request of a player who lacks a road to the central treasure zone. Taken on the day this fact is discovered.
- Restart based on slow roads. Taken at the request of at least one opponent immediately after map generation.
- Using "Angel's Wings" and the spells "Fly" and "Dimension Door" when moving from one zone to another is permitted only if the guards between them have been defeated.
- In case of bugged passages between zones, passing to a neighboring zone is possible only if ГО has been defeated in both zones toward the center.
- In the Necropolis castle, Galtran can be chosen as the starting hero.

Differences for Aнархия:
- turn time limit – 8 minutes.
- No restarts upon meeting or due to blocks.
- EVERYTHING IS ALLOWED! That is, there are no restrictions on diplomacy, shifted guards, profile castles, using scrolls, red-rushing, etc. There are also no restrictions on Necropolis and Conflux.



Organizational Issues:



1. The tournament is conducted according to the Rules of organization, conduct and participation in tournaments. All changes that will be introduced there during the tournament will also be accepted here.

2. Organizers:

Tournament organizers: R55Max - icq 584985121 and СryptoNight - icq 625567911

Judging and resolution of disputes: Pit for LM - icq 471401475 and Gomunguls - icq 499978341

3. Other:

- Disputed issues between players are resolved by the organizers; disputed issues of players with the organizers are resolved by АК.
- Information on the progress of the tournament will be updated approximately once a week, depending on capabilities and frequency of games — more regularly.
- All tournament games go into the seasonal rating. Information will be provided to the seasonal rating organizer on the 1st-2nd of the month following the past one.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without a public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis

4. Regulations:


1st stage : group
- In the tables, colors are for the first games; in the second games, team colors change.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- 12 days per game.
- 2 teams advance to the next round.
- The main criterion for exiting the group is the number of points earned (3 points for a win, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Total number of wins as Blue.
e) Berger coefficient.
f) Additional game between team captains on the balance M - 200%, 4 minutes template.
g) Draw (lottery).

2nd stage: playoffs under the Olympic system
Games are played until 2 team wins; the loser leaves the tournament.

In the final, teams play up to 3 wins.
If players meeting in the final have strictly limited time and no possibility to play such a number of final games, they must inform the tournament organizer of this situation.


Report Formatting:

Team 1 - Team 2: WLW - LWL = 2-1; 00D - 00D = 0.5-0.5
01.06.2010 Player 1 (red, random, fortress, Vistan, Tazar) def Player 2 (blue, random, Necropolis, Vokial, Tant) 2SM4d(3), 134

Where:
WLW - LWL = 2-1 - Winner, Loser, Winner ( captain win, player2 lose, player3 win) - Loser ,Winner, Loser( captain lose, player2 win, player3 lose) = 2win - 1win.

00D - 00D = 0.5-0.5 - no game, no game, Draw = 0.5-0.5

5. Deadlines.

Start August 20, 2012

If for any reason you are unable to play for some time (more than two weeks) during the tournament period — be sure to inform the organizer!

6. Technical results: Set on an individual basis, based on communication with players.

The development of games in
no avtosave mode continues — be reasonable and weigh risk against possibilities. Accept a loss to neutrals as a defeat and do not look for someone to blame. Dear players, please do not ask for or give autosaves! Find the courage to admit a painful defeat.

7. The tournament is official; players of the winning team will be awarded a trophy under their avatar:
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МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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One for all and all for one




Rules of the games:

During registration, each player has the right to set a veto for 1 template or template group (from 1 to 13)! This means that during template selection, your opponent—who has the right to choose among 3 templates—will not be able to include any template banned by you in those 3! In the final, the right of veto no longer applies!

1. The list of players (captains) for the first pot will be determined by elections. It will start 11 August.

2. Captains (1st pot players) create the lists for other pots for all remaining players as they wish in the following days.

3. The team name should be decided. The drawing of team compositions will be conducted.

4. Transfers. After the drawing, it is permitted to change one player within the next 3 days.

5. Team games:
Example:
Team_1 (red)
vs (blue) Team_2
Captain - Player 1 (red) vs (blue) Player 1 - Captain
Player_2 (blue) vs (red) Player 2
Player 3 (red) vs (blue) Player 3


6. Throughout all matches, games are played only between players of the same pot.

7. Reserve players can play any game for any player.

8. There are 3 days for restarts (111+111+111 or 111+112 or 113).
The color in drawing tables is defined for all maps. There are no color changes after restarts.
TEMPLATES:

1. 2sm4d(3)
2. Balance for choosing (М 200%, М+U 160%, L 160%, L+U 160%, XL 160%) M is played on 4 minutes, the rest - on 6
3. Panic
4. Elka
5. Spider
6. Mini Nostalgia or Nostalgia
7. 6LM10 or 6LM10a
8. 8MM6 or 8MM6a
9. 8xm12 or 8xm12a
10. 8xm8a
11. diamond
12. Jebus Cross
13. Anarchy


- When both opponents are known, red chooses 3 templates from the 13 groups of templates listed above. It is not allowed to choose 2 or more templates from the same group! Then blue chooses one from these 3 to be played. Blue may also choose colors as they wish.
- Castles and heroes are chosen randomly. Choosing a starting bonus is permitted.


Rules for 2SM4d(3) are exactly the same as the rules for seasonal tournament

Rule differences for templates other than 2sm4d(3):


Balance:
- Map settings: no water, monsters - strong, M - 4 minutes, 200% ; L - 6 minutes, 130% ; XL, XL+U - 8 minutes, 130%.


Panic:
- Map settings: difficulty 130%

Ёлка (Elka):
- Starter castle casual.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- Restart at will if, upon starting, one of the players' own heroes was born in the castle (i.e., you must tell your opponent if you have a hero in their native castle for the subsequent decision).
- No restart of the meeting.
- Time limit 8 minutes.

Spider:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- It is permitted to move between zones without fighting misplaced guards.
- If there is an upgrade for the 1st, 6th, or 7th creature building in Conflux or the 4th creature building in Necropolis, it is not allowed to upgrade existing troops of these levels or buy upgraded versions of creatures. If a Necromancy amplifier is built, it is not allowed to upgrade the vampire estate, and additional skeletons from necromancy may be used.
- It is permitted to use DD twice a day with expert air magic.

Mini-Nostalgia and Nostalgia:
- Map settings: L+U and XL+U respectively; you can play together (only mini nostalgia), then the placed components will be a neutral castle.
- It is permitted to move between zones without fighting misplaced guards.
- Nostalgia is played with fast roads.

6LM10 and 6LM10a:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- It is permitted to move between zones without fighting misplaced guards.
- If there is an upgrade for the 1st, 6th, or 7th creature building in Conflux or the 4th creature building in Necropolis, it is not allowed to upgrade existing troops of these levels or buy upgraded versions of creatures. If a Necromancy amplifier is built, it is not allowed to upgrade the vampire estate, and additional skeletons from necromancy may be used.
- It is permitted to use DD twice a day with expert air magic.

8мм6 and 8мм6а:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- It is permitted to move between zones without fighting misplaced guards.
- If there is an upgrade for the 1st, 6th, or 7th creature building in Conflux or the 4th creature building in Necropolis, it is not allowed to upgrade existing troops of these levels or buy upgraded versions of creatures. If a Necromancy amplifier is built, it is not allowed to upgrade the vampire estate, and additional skeletons from necromancy may be used.
- It is permitted to use DD twice a day with expert air magic.

8хм12and 8хм12а:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- It is permitted to move between zones without fighting misplaced guards.
- If there is an upgrade for the 1st, 6th, or 7th creature building in Conflux or the 4th creature building in Necropolis, it is not allowed to upgrade existing troops of these levels or buy upgraded versions of creatures. If a Necromancy amplifier is built, it is not allowed to upgrade the vampire estate, and additional skeletons from necromancy may be used.
- It is permitted to use DD twice a day with expert air magic.

8xm8a:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 10 minutes.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- It is permitted to move between zones without fighting misplaced guards.
- If there is an upgrade for the 1st, 6th, or 7th creature building in Conflux or the 4th creature building in Necropolis, it is not allowed to upgrade existing troops of these levels or buy upgraded versions of creatures. If a Necromancy amplifier is built, it is not allowed to upgrade the vampire estate, and additional skeletons from necromancy may be used.
- It is permitted to use DD twice a day with expert air magic.

diamond:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- It is permitted to move between zones without fighting misplaced guards.

Jebus cross:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 10 minutes.
- Restart at the request of a player whose only road leads to the main guard. Taken on the day this fact is discovered.
- Restart at the request of a player who has no road to the central Treasure. Taken on the day this fact is discovered.
- Reset due to a slow road. May be taken by any contestant after map generation.
- Use of "Angel Wings", the spell "Flight", and "Dimension Door" during transition from one zone to another is permitted only if the guard between them is broken.
- In case of buggy passes between bands, holding at the adjacent zone is possible only if both zones penetrated into the GO Center.
- In the castle, you may choose the starting Necropolis hero Galtran.

Anarchy:
- Time limit 8 minutes.
- No restarts.
- No other restrictions in the rules.

Organization:


1.Tournament chief: R55Max - icq 584985121 and СryptoNight - icq 625567911

Refereeing and dispute resolution: Pit for LM - icq 471401475 and Gomunguls - icq 499978341

2. Tournament schedule:
1st stage: group
- The tables are colored for the first games. For second games, team colors change.
- Group games are conducted in round robin (all teams in a group play 2 games against each other).
- 12 days per game.
- The next round consists of 2 teams.
- The main criterion for place distribution in groups is the number of points gathered (win brings 3 points, draw brings 1 point, loss brings 0 points). If players have the same number of points, places are distributed according to the following additional criteria (listed in order of priority):
a) Personal encounter between teams.
b) Total number of wins.
c) Personal game between team captains.
d) Total number of victories as blue.
e) Berger's coefficient.
f) Additional game between team captains on balance template (M, 200%, 4 minutes / turn).
j) Random.

2nd stage: playoffs using the Olympic system
The loser is eliminated.

3. With each pass of 2 teams.

4. Play-off games are played up to 2 wins.

5. The final game between winners of the upper and lower brackets is conducted up to 3 wins. The winner of the upper bracket must win 2 games, while the winner of the lower bracket must win 3 games.

Report formatting:

Team 1 - Team 2: WLW - LWL = 2-1; 00D - 00D = 0.5-0.5
01.06.2010 Player 1 (red, random, fortress, Vistan, Tazar) def Player 2 (blue, random, Necropolis, Vokial, Tant) 2SM4d(3), 134

Where:
WLW - LWL = 2-1 - Winner, Loser, Winner (captain win, player2 lose, player3 win) - Loser, Winner, Loser (captain lose, player2 win, player3 lose) = 2 wins - 1 win.

00D - 00D = 0.5-0.5 - no game, no game, Draw = 0.5-0.5

6.
Tournament starts on 20 august 2012.

7. Technical results:
Will be set individually after discussions with players.
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Participant List:








































Username
Veto
ICQ
Skype
 

Username
Veto
ICQ
Skype
1
R55Max
8xm12\a
584985121
ru55max
 
33
Marduk
8xm8a
625487445
jakub_malicki
2
shoock13
8xm12\a
647584337
tycjan.L
 
34
Mizrael
Ёлка
27384379 michael_valentine_x
3
artbocha
Anarchy
608037539
 
 
35
Stryfe
Ёлка
394674661
stryfe1988
4
hunter98
balance 639428168 hunter_in_the_darkness_s
 
36
Сатир
-
484800548
satyrinshadow
5
GoedenDag
jebus cross
649119136
 
 
37
marader-kisa
-
569573249
 
6
PlayHeroe_HP
8xm12\a
644959530
 
 
38
Vinceras
Ёлка
627199635
 
7
Scorpiona
Anarchy
469326983
 
 
39
m2d3
Ёлка
638566827
 
8
злой романтик
Ёлка
269524052
 
 
40
ded MazAi
Anarchy
611976074
 
9
Sevan_80
Ёлка
581706700
 
 
41
Tiamath
-
604764851
 
10
Dimast
8mm6\a
495126900
 
 
42
Shpilenger
Anarchy
614755496
 
11
Maxgor
Ёлка
603160437
 
 
43
KriVoRu4ko
Ёлка
615305025
 
12
Javdet
jebus cross
432146477
 
 
44
Kilgor
Ёлка
245338291
 
13
OUTLAW
Ёлка
627655082
 
 
45
BorzoiD
8xm8a
388885642
 
14
theShevanessian
Anarchy
98677240
 
 
46
КассuаН
Ёлка
629923672
to_shir0
15
Ва/|енок
Spider
561072253
 
 
47
Shamys
Anarchy
342722618
 
16
ariputra
8xm12\a
255445640
 
 
48
c0nn3c71nkK.ppL
Anarchy
411308139
 
17
kiNB
8xm12\a
609875675
 
 
49
VanjaM
balance
245484723
 
18
Vigo
jenus cross
330918714
 
 
50
 
 
 
 
19
aka.Ward3n
8xm12\a
619789063
 
 
51
 
 
 
 
20
.DiGGer
-
614926857
digger3008
 
52
 
 
 
 
21
Hermit
jebus cross
462-086-086
 
 
53
 
 
 
 
22
RomarioGrom
jebus cross
559716573
RomarioGrom
 
54
 
 
 
 
23
Gomunguls
2sm4d(3)
499978341
 
 
55
 
 
 
 
24
bRitvo4kA
8xm12\a
387093098
 
 
56
 
 
 
 
25
Piterius
Anarchy
407907277
 
 
57
 
 
 
 
26
Pyre
8xm8a
451561693
 
 
58
 
 
 
 
27
Sevensan
2sm4d(3)
335-665-133
 
 
59
 
 
 
 
28
darkello
Ёлка
303751774
 
 
60
 
 
 
 
29
DimaSurmay
Anarchy
263293484
 
 
61
 
 
 
 
30
bubuch
Ёлка
336742286
 
 
62
 
 
 
 
31
Yarzapp
Ёлка
586210872
yarzapp
 
63
 
 
 
 
32
AlexAG
8xm8a
302549948
ag.lanzone
 
64
 
 
 
 



Voting

Total number of votes for captaincy in teams

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МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Tournament Bracket:

1. Group Stage:
the table was compiled on 07.11.2012, time 09:00




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Dear players, before asking who chooses what and when at the start of the game (color, template), please read the first post with explanations.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Changes in Player Lineups During the Tournament

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МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Playoffs:

Playoff Regulations:

1. Games in the playoffs are played until one team wins two TEAM matches (final is best of three) against another team. Each individual player in the playoff bracket is marked with a corresponding color for the first game, which indicates who starts choosing templates! In the second game, players switch selection rights.

2. Each individual match between teams is considered complete when two players from one of the teams win against their opponents. A third game is not mandatory (it counts towards the season rating).

3. In playoff matches, as well as in the group stage, games are played according to the seeding principle:

- Player from the 1st seed (captain) of one team plays against the player from the 1st seed (captain) of the opposing team.

- Player from the 2nd seed of one team plays against the player from the 2nd seed of the opposing team.

- Player from the 3rd seed of one team plays against the player from the 3rd seed of the opposing team.

4. In case of a tie after two games (1-1), a third game is played according to the following analogy:

- Templates that both players have vetoed are removed. If the players' vetos coincide, then only one template is removed!

- Players then take turns removing templates until only one template remains on which the game will be played. The player from the team marked in BLUE in the matchup table in the playoff bracket starts the removal process (regardless of the player's own color).

- The starting color for the first generation corresponds to the colors of the players in the table!

- AFTER EACH SUBJECTIVE RESTART, COLORS ARE SWITCHED (only relevant for the third game).

To resolve issues, we propose and introduce the "
"System of Agreements Between Players Within Tournament Rules"
[/U]" (Max's Agreement):
(the rules will be updated as new features of agreements are identified. In the future, the system will grow and cover all new life situations)[/CENTER]


1. Agreement for a Game: After the tournament organizer publishes the post (as soon as possible, and I will introduce a "5-day rule" for the next tournament), players must find out from each other on what days and at what time they can play, describe time intervals, etc. Informative communication is welcome.

2. Dates of Games and Rematches:.

2.1 It is necessary to agree on a game on a specific day at a specific time. Also, in case of unforeseen circumstances, it is necessary to agree on a time for a rematch (or replaying the match).

There are situations where one player has a lot of time for games, while the opponent has very little. One player constantly writes to the other with suggestions to play at an inconvenient time for the second player. Then this active player says that he wrote many times, but in that one instance when his opponent could, he was not available. All spontaneous proposals to play (without prior discussion and agreement on a specific day) are not taken into account against the less active player as a condemning factor, but if a player does not respond at all, then activity will be considered when making decisions.

2.2 If one player can say their approximate time for games, and the other cannot, then the first must name a time, and the second must adjust! If adjustment is impossible immediately during negotiations, this must be reported to the organizer and judges. If this message arrives at the end of the deadline for the game, and the organizer and judges do not find (for any reason) a solution, then the adjusting party receives a technical defeat.

2.3 If both players cannot specify the exact time for the game in advance, they must indicate the reasons why it is impossible to agree on a specific time. These situations are considered individually, but those who do not contact the organizers/judges are considered the passive side of the competing players, which will be taken into account when making a decision.

2.4 In case the players or one of the players does not know how to proceed or how to find time for the game (taking into account personal communication), they should contact the tournament organizers or judges with a complete log of messages during the negotiation process. Based on this, a date for the game will be set. The interpretation of messages by the organizers/judges will be the only correct one. Disagreement may be challenged only by bringing the matter before the Appeals Committee.

2.4.1 Players who do not have time to finish their games within the allotted time must report the reasons in the forum thread in as much detail as possible, at least 24 hours before the deadline. Any means of notification should be used (including through other players).
It is mandatory to include information from sections 2.1, 2.2, and 2.3 of this agreement.

2.4.2 Failure to notify is regarded as a refusal to inform (negligence, as an aggravating factor). A technical result is awarded.

2.4.3 An exception to subparagraph 2.4.2 is when the game is saved. The last chance to finish the game will be the MANDATORY date established by the organizer when distributing the stage of the tournament. Failure to appear on the rematch date will be considered a technical defeat regardless of the history of negotiations about the game, unless it previously resulted in a technical result being assigned.

2.4.4 The established mandatory rematch date comes into effect if the players fulfill points 2.1, 2.2, 2.3, 2.4
- The mandatory rematch takes place on the day appointed by the organizer.

5. Playoff Deadlines:

Quarterfinal:
- The first two games must be played by December 10, 2012. The third game (if necessary) must be played by December 17, 2012.

Semifinal:
- The first two games must be played by January 9, 2013 inclusive. The third game (if necessary) must be played by January 20, 2013 inclusive.

- If the games are saved:
a) Mandatory rematch date for the second game January 12, 2013 at 6:00 PM Moscow time (we will wait for the opponent for 1 hour)
b) Mandatory rematch date for the third game January 22, 2013 at 6:00 PM Moscow time (we will wait for the opponent for 1 hour)
Final:

Deadlines will be set after each round of games:

Game 1 - by January 24, 2013(inclusive).
If the game is saved: mandatory rematch date - January 26, 2013 at 6:00 PM(Moscow time).

Game 2 - by February 5, 2013(inclusive).
If the game is saved: mandatory rematch date - February 7, 2013 at 6:00 PM(Moscow time).

Game 3 - by February 18, 2013(inclusive).
If the game is saved: mandatory rematch date - February 20, 2013 at 6:00 PM(Moscow time).

Game 4 - by March 1, 2013(inclusive).
If the game is saved: mandatory rematch date - March 3, 2013 at 6:00 PM(Moscow time).

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МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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Scorpiona
- Scorpiona
- ICQ:469326983

P.S. I find the template list annoying, or rather, the selection process. The opponent chooses 3 completely unplayable and critical templates for me, and there's no excitement...
That's why the tournament is designed this way, so that everyone learns to play with different templates. Here, knowledge of all templates and team tactics are important, as well as advice within the team on which templates to choose against whom. Also, in half of the games, you can choose 3 unplayable templates for your opponent; versatile players are highly valued here. Moreover, your team can help you if you find yourself in such a situation.
The conclusion is that the less templates a player has used in Heroes, the harder it will be for them. You have to learn sometime;)
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Playing
zloy_romantik
296524052
I'm banning the Christmas tree - I just don't like it.
296524052
Весна 2012.
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I, as always, am up for anything.
581706700:smile01:
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495126900, I'm signing up.
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I will sign up with 603160437.
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Why is the team formation system so complicated? In my opinion, it would be much more logical and simpler to just have team registration. Otherwise, I'm sure many players will be unhappy with the team they end up in.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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Team mode is 2v2, with one player in each pair acting as the captain, is that correct?
I don't really understand how players are supposed to interact; advice is probably allowed, but I've never heard of any specific rules for team play.
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Perhaps we should use the experience gained from previous team tournaments as a foundation? Or would you prefer to create something completely new?
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There isn't much time in the summer, but I'll still sign up. The tournament format is appealing. asya 432146477
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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