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One for all, and all for one!

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One for all and all for one




Rules of the games:

During registration, each player has the right to set a veto for 1 template or template group (from 1 to 13)! This means that during template selection, your opponent—who has the right to choose among 3 templates—will not be able to include any template banned by you in those 3! In the final, the right of veto no longer applies!

1. The list of players (captains) for the first pot will be determined by elections. It will start 11 August.

2. Captains (1st pot players) create the lists for other pots for all remaining players as they wish in the following days.

3. The team name should be decided. The drawing of team compositions will be conducted.

4. Transfers. After the drawing, it is permitted to change one player within the next 3 days.

5. Team games:
Example:
Team_1 (red)
vs (blue) Team_2
Captain - Player 1 (red) vs (blue) Player 1 - Captain
Player_2 (blue) vs (red) Player 2
Player 3 (red) vs (blue) Player 3


6. Throughout all matches, games are played only between players of the same pot.

7. Reserve players can play any game for any player.

8. There are 3 days for restarts (111+111+111 or 111+112 or 113).
The color in drawing tables is defined for all maps. There are no color changes after restarts.
TEMPLATES:

1. 2sm4d(3)
2. Balance for choosing (М 200%, М+U 160%, L 160%, L+U 160%, XL 160%) M is played on 4 minutes, the rest - on 6
3. Panic
4. Elka
5. Spider
6. Mini Nostalgia or Nostalgia
7. 6LM10 or 6LM10a
8. 8MM6 or 8MM6a
9. 8xm12 or 8xm12a
10. 8xm8a
11. diamond
12. Jebus Cross
13. Anarchy


- When both opponents are known, red chooses 3 templates from the 13 groups of templates listed above. It is not allowed to choose 2 or more templates from the same group! Then blue chooses one from these 3 to be played. Blue may also choose colors as they wish.
- Castles and heroes are chosen randomly. Choosing a starting bonus is permitted.


Rules for 2SM4d(3) are exactly the same as the rules for seasonal tournament

Rule differences for templates other than 2sm4d(3):


Balance:
- Map settings: no water, monsters - strong, M - 4 minutes, 200% ; L - 6 minutes, 130% ; XL, XL+U - 8 minutes, 130%.


Panic:
- Map settings: difficulty 130%

Ёлка (Elka):
- Starter castle casual.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- Restart at will if, upon starting, one of the players' own heroes was born in the castle (i.e., you must tell your opponent if you have a hero in their native castle for the subsequent decision).
- No restart of the meeting.
- Time limit 8 minutes.

Spider:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- It is permitted to move between zones without fighting misplaced guards.
- If there is an upgrade for the 1st, 6th, or 7th creature building in Conflux or the 4th creature building in Necropolis, it is not allowed to upgrade existing troops of these levels or buy upgraded versions of creatures. If a Necromancy amplifier is built, it is not allowed to upgrade the vampire estate, and additional skeletons from necromancy may be used.
- It is permitted to use DD twice a day with expert air magic.

Mini-Nostalgia and Nostalgia:
- Map settings: L+U and XL+U respectively; you can play together (only mini nostalgia), then the placed components will be a neutral castle.
- It is permitted to move between zones without fighting misplaced guards.
- Nostalgia is played with fast roads.

6LM10 and 6LM10a:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- It is permitted to move between zones without fighting misplaced guards.
- If there is an upgrade for the 1st, 6th, or 7th creature building in Conflux or the 4th creature building in Necropolis, it is not allowed to upgrade existing troops of these levels or buy upgraded versions of creatures. If a Necromancy amplifier is built, it is not allowed to upgrade the vampire estate, and additional skeletons from necromancy may be used.
- It is permitted to use DD twice a day with expert air magic.

8мм6 and 8мм6а:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- It is permitted to move between zones without fighting misplaced guards.
- If there is an upgrade for the 1st, 6th, or 7th creature building in Conflux or the 4th creature building in Necropolis, it is not allowed to upgrade existing troops of these levels or buy upgraded versions of creatures. If a Necromancy amplifier is built, it is not allowed to upgrade the vampire estate, and additional skeletons from necromancy may be used.
- It is permitted to use DD twice a day with expert air magic.

8хм12and 8хм12а:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- It is permitted to move between zones without fighting misplaced guards.
- If there is an upgrade for the 1st, 6th, or 7th creature building in Conflux or the 4th creature building in Necropolis, it is not allowed to upgrade existing troops of these levels or buy upgraded versions of creatures. If a Necromancy amplifier is built, it is not allowed to upgrade the vampire estate, and additional skeletons from necromancy may be used.
- It is permitted to use DD twice a day with expert air magic.

8xm8a:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 10 minutes.
- Dirt road restart. This is taken at the will of any player immediately after map generation.
- It is permitted to move between zones without fighting misplaced guards.
- If there is an upgrade for the 1st, 6th, or 7th creature building in Conflux or the 4th creature building in Necropolis, it is not allowed to upgrade existing troops of these levels or buy upgraded versions of creatures. If a Necromancy amplifier is built, it is not allowed to upgrade the vampire estate, and additional skeletons from necromancy may be used.
- It is permitted to use DD twice a day with expert air magic.

diamond:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 8 minutes.
- It is permitted to move between zones without fighting misplaced guards.

Jebus cross:
- Map settings: XL+U, 2 humans + 6 computers, no water, monsters - strong, difficulty 160%, time limit 10 minutes.
- Restart at the request of a player whose only road leads to the main guard. Taken on the day this fact is discovered.
- Restart at the request of a player who has no road to the central Treasure. Taken on the day this fact is discovered.
- Reset due to a slow road. May be taken by any contestant after map generation.
- Use of "Angel Wings", the spell "Flight", and "Dimension Door" during transition from one zone to another is permitted only if the guard between them is broken.
- In case of buggy passes between bands, holding at the adjacent zone is possible only if both zones penetrated into the GO Center.
- In the castle, you may choose the starting Necropolis hero Galtran.

Anarchy:
- Time limit 8 minutes.
- No restarts.
- No other restrictions in the rules.

Organization:


1.Tournament chief: R55Max - icq 584985121 and СryptoNight - icq 625567911

Refereeing and dispute resolution: Pit for LM - icq 471401475 and Gomunguls - icq 499978341

2. Tournament schedule:
1st stage: group
- The tables are colored for the first games. For second games, team colors change.
- Group games are conducted in round robin (all teams in a group play 2 games against each other).
- 12 days per game.
- The next round consists of 2 teams.
- The main criterion for place distribution in groups is the number of points gathered (win brings 3 points, draw brings 1 point, loss brings 0 points). If players have the same number of points, places are distributed according to the following additional criteria (listed in order of priority):
a) Personal encounter between teams.
b) Total number of wins.
c) Personal game between team captains.
d) Total number of victories as blue.
e) Berger's coefficient.
f) Additional game between team captains on balance template (M, 200%, 4 minutes / turn).
j) Random.

2nd stage: playoffs using the Olympic system
The loser is eliminated.

3. With each pass of 2 teams.

4. Play-off games are played up to 2 wins.

5. The final game between winners of the upper and lower brackets is conducted up to 3 wins. The winner of the upper bracket must win 2 games, while the winner of the lower bracket must win 3 games.

Report formatting:

Team 1 - Team 2: WLW - LWL = 2-1; 00D - 00D = 0.5-0.5
01.06.2010 Player 1 (red, random, fortress, Vistan, Tazar) def Player 2 (blue, random, Necropolis, Vokial, Tant) 2SM4d(3), 134

Where:
WLW - LWL = 2-1 - Winner, Loser, Winner (captain win, player2 lose, player3 win) - Loser, Winner, Loser (captain lose, player2 win, player3 lose) = 2 wins - 1 win.

00D - 00D = 0.5-0.5 - no game, no game, Draw = 0.5-0.5

6.
Tournament starts on 20 august 2012.

7. Technical results:
Will be set individually after discussions with players.