I downloaded update 3.1 for Heroes, and during installation, it says that the game is not installed. Help me figure it out.
Posts from Current questions and answers regarding the map editor.
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The options are as follows: either the game version is incorrect (a special patch 3.1 is required for the Book of Bukov), or it is simply not a licensed copy...
Added 1 minute ago
It's not related to the topic, but I'll ask (I didn't find it in the mods). In which file is the number of creatures (when hiring) in the "Refugee Camp" specified? I.e., for example, so that there are not 2 Rakshasa princesses, but 5 (any changed number). I searched everywhere, but didn't find it (or I didn't see it, which is more likely).
Thank you in advance.
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Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Мир надо уничтожить... Чтобы создать свой...
It's a bit off-topic, but I'll ask (I couldn't find it in the mods). In which file is the number of creatures (when hiring) in the "Refugee Camp" defined? I mean, for example, to change it so that there are not 2 Rakshasa Princesses, but 5 (any changed number). I've searched everywhere, but I couldn't find it (or I didn't see it, which is more likely).
Thank you in advance.
This has already been discussed, and I believe the most effective way is to create a city (mechanically), give it the model of a Refugee Camp, load the Refugee Camp interface, and then use a script to increase the growth rate as in a city using SetObjectDwellingCreatures.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
This has already been discussed; I believe the most effective way is to create a town (mechanically), give it the refugee camp model, load the refugee camp interface, and use a script to increase the growth rate as in a regular town using SetObjectDwellingCreatures.
Question/thought: Why go to such lengths when you can achieve the same result by simply disabling the object (plus a script, of course)?
The options are as follows: either the game version is incorrect (a special 3.1 patch is required for the Buka version), or it's simply a non-licensed copy...
a question for thought: why go to such lengths when you can achieve the same result simply by disabling the object (plus a script, of course)?
Yes, it's much simpler:smile12:, but we don't seek the easy way:smile13:.
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
No, I meant in the editor... I was making a regular map, but I accidentally turned it into a campaign. How do I turn it back?
Basically, open your map with a regular archiver (like WinRar), and delete everything unnecessary (the map should only contain the Maps folder, if it's your map and doesn't use mods). You might also need to adjust the paths in the .xdb files. :)
If you can't figure it out, send it to me in a private message, and we'll sort it out :smile33:
Or, if synchronization is needed, use this command in an infinite while loop with a sleep function, and instead of IDLE, write ONESHOT_STILL.
Added 10 minutes later