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Current questions and answers regarding the map editor.

#1313
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KioM
This has already been discussed; I believe the most effective way is to create a town (mechanically), give it the refugee camp model, load the refugee camp interface, and use a script to increase the growth rate as in a regular town using SetObjectDwellingCreatures.


Question/thought: Why go to such lengths when you can achieve the same result by simply disabling the object (plus a script, of course)?