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Posts from Current questions and answers regarding the map editor.

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In reply to Олегарх
14 years ago
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Olegarkh
I downloaded update 3.1 for Heroes, and during installation, it says that the game is not installed. Help me figure it out.
The possible solutions are: either the game version is incorrect (a special patch 3.1 is needed for the "Boots" version), or it's simply a non-licensed copy...
In reply to antonag07
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14 years ago
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antonag07
The options are as follows: either the game version is incorrect (a special patch 3.1 is required for the Book of Bukov), or it is simply not a licensed copy...
Another possible scenario is that Windows was reinstalled after reinstalling Heroes.

Added 1 minute ago
crazy_kill
It's not related to the topic, but I'll ask (I didn't find it in the mods). In which file is the number of creatures (when hiring) in the "Refugee Camp" specified? I.e., for example, so that there are not 2 Rakshasa princesses, but 5 (any changed number). I searched everywhere, but didn't find it (or I didn't see it, which is more likely).
Thank you in advance.
This is the base creature increase; it is taken from the game, not from the mod itself.
In reply to crazy_kill
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14 years ago
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crazy_kill
It's a bit off-topic, but I'll ask (I couldn't find it in the mods). In which file is the number of creatures (when hiring) in the "Refugee Camp" defined? I mean, for example, to change it so that there are not 2 Rakshasa Princesses, but 5 (any changed number). I've searched everywhere, but I couldn't find it (or I didn't see it, which is more likely).
Thank you in advance.

This has already been discussed, and I believe the most effective way is to create a city (mechanically), give it the model of a Refugee Camp, load the Refugee Camp interface, and then use a script to increase the growth rate as in a city using SetObjectDwellingCreatures.
In reply to KioM
14 years ago
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KioM
This has already been discussed; I believe the most effective way is to create a town (mechanically), give it the refugee camp model, load the refugee camp interface, and use a script to increase the growth rate as in a regular town using SetObjectDwellingCreatures.


Question/thought: Why go to such lengths when you can achieve the same result by simply disabling the object (plus a script, of course)?
In reply to antonag07
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14 years ago
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antonag07
The options are as follows: either the game version is incorrect (a special 3.1 patch is required for the Buka version), or it's simply a non-licensed copy...
I have the Gold Edition, so it shouldn't be the Buka version. As for the system... I think I reinstalled it...
In reply to antonag07
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14 years ago
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antonag07
a question for thought: why go to such lengths when you can achieve the same result simply by disabling the object (plus a script, of course)?

Yes, it's much simpler:smile12:, but we don't seek the easy way:smile13:.
14 years ago
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Sorry, I couldn't find an answer to my question about creating unit groups on the map. Please advise, thank you in advance.
14 years ago
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help, anyone!!! :smile05: How do I turn a campaign map into a regular map?
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14 years ago
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If it's a user-created map, then there's nothing to do: all the missions can be played separately, and they are located in the single-player game -> scenarios. If it's a developer-created campaign, then you need to do a little work with the resources.
In reply to Ment
14 years ago
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No, I meant in the editor... I was making a regular map, but I accidentally turned it into a campaign. How do I change it back?
In reply to Bedboy
14 years ago
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Bedboy
No, I meant in the editor... I was making a regular map, but I accidentally turned it into a campaign. How do I turn it back?
:D Another one...
Basically, open your map with a regular archiver (like WinRar), and delete everything unnecessary (the map should only contain the Maps folder, if it's your map and doesn't use mods). You might also need to adjust the paths in the .xdb files. :)
If you can't figure it out, send it to me in a private message, and we'll sort it out :smile33:
14 years ago
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I need to create warring creatures on the map; who can help me?
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14 years ago
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PlayObjectAnimation('monster name', 'attack00' (or another animation), IDLE);
Or, if synchronization is needed, use this command in an infinite while loop with a sleep function, and instead of IDLE, write ONESHOT_STILL.
14 years ago
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Where is PlayObjectAnimation located?

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