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3.5 (2 ratings)

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Dyrman
In reply to zyg
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#16
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zyg
I completed the map, starting with the "Veteran" difficulty level, playing as the Necropolis faction. Starting from Biara, no enemy hero dared to attack me in the castle (although some of them were clearly stronger than my hero). Question to the map author: is this a feature or an AI defect (exploit)? Game version: 3.1 + a lot of mods (including a mod to enhance AI - Aiadv v.3.11).
Definitely not a feature....
They attacked me. I didn't change anything myself. It seems to be either a mod or something inherent in the game:(
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#17
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How to defeat the last two heroes – I was playing as the Stronghold faction – the Dwarf with his massive stacks of Arch-Dragons is particularly problematic. The Sandro's Cloak might give a slight chance, if combined with the Battle Cry skill and 200 points in the "Intimidate" skill, but… I'm not sure. How do you defeat the Dwarf?
In reply to jjoker
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#18
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jjoker
How to defeat the last two heroes? I played as an Orc hero – the Dwarf with his massive stacks of Dragon Archers is particularly problematic. The Sandro's Cloak might give a slight chance if combined with the Battle Cry skill and 200 points in the "Intimidate" knowledge, but... I'm not sure. How do you defeat the Dwarf?
I haven't played through the map as an Orc hero. It's difficult for heroes to succeed without magic, and Orcs don't have it.
The map was initially designed as a "who can last the longest" challenge. Then, I added a time limit for victory. You can defeat him through trickery: harass him with Imps until the time runs out. You can also buy a Warlock in the tavern and level him up. The Wall of Swords or Crystal Prison can do terrible things to the AI. Also, the mage Hafiz is in the Dungeon. The only question is where to get them.)))
I can suggest reducing the difficulty, as I mentioned before. If you like the map, I can create a simplified version.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#19
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Dyrman
I didn't manage to win using only Orcs. It's difficult for heroes without magic, and Orcs don't have it :(
Initially, the map was designed as a "who can last longer" scenario. Then, I set a time limit for victory. You can trick the AI: harass it with Imps until the time runs out. You can also buy a Sorcerer in the tavern and level him up. A Wall of Swords or a Crystal of Secrecy can do terrible things to the AI. Also, the mage Hafiz is imprisoned in the dungeon. The only question is, where to get them)))
I can suggest reducing the difficulty, as I mentioned before. If you like the map, I can create a simplified version.
Reducing the difficulty, I believe, won't help with the Orcs... their starting position (if you start with Hagesh) is already quite easy. Harassing with decoys is a viable strategy; in principle, I completed the entire mission based on that, but at the end, the AI stubbornly attacks the Castle. The map is good; I wish there were more like it. There's a real lack of challenging maps in Heroes. (I don't play modifications that change the game's content; I prefer the classics.) It shouldn't be simplified; I just want the map to be playable with each race, and to achieve that, I'll need to change a lot, not just simplify it. Regarding magic, if Orcs are given the ability to hire a large number of low-level creatures, "Wrath of the Horde" will be a formidable weapon. That's all they need.
#20
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I played with the Hagish hero and lasted the required 120 days. Towards the end, there were two AI opponents left – one was virtually unkillable, and the other had a high threat level. Neither of them attacked the main castle; they chased after the main hero. Starting with Hagish is the most optimal strategy – the lumber mill and mine can be captured without significant losses (instead of meat shields, use first-level units in each slot to protect the archers). In the first week, capture the second related castle of the Stronghold faction – and then the Capitol will be very useful. An excellent map. I wish there were more like this.
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#21
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jjoker
I played through the scenario with the Haghesh hero – I lasted the required 120 days. Towards the end, there were two AI opponents left: one was invulnerable, and the other had a high threat level. Neither of them attacked the main castle; they chased after the main hero. Starting with Haghesh is the most optimal strategy – the lumber mill and mine can be captured without significant losses (instead of meat shields, use first-level units in each slot to protect the archers). In the first week, capture the second related castle of the Stronghold faction – and then the Capitol will be very useful. It's an excellent map. I wish there were more like it.
Thank you for your feedback. As I said, you can repel the enemy from the castle using heroes :) There just might not be enough space.
I'm glad you enjoyed it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#22
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yes, the map is great. I'm looking forward to more in this style. In general, if the AI didn't behave so illogically in certain cases (both on the map and in battle), and was clearly focused on capturing the castle, the mission would be impossible to complete with such powerful enemy units. Although, I suppose, theoretically, you could defeat an extremely powerful gnome with thousands of stacks of elementals and incredibly high initiative using magic of control, having Sandro's cloak, a collection of artifacts from the Academy, and spreading dark elf "invisibles" across the stacks.
#23
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Yeah... It seems I'm not meant to complete this map with my current gaming experience... On recruit difficulty, the very first hero falls (and is there even a difficulty level dependency?). I'll keep trying.
P.S.: I noticed another thing - if you don't choose a starting hero and castle, the game starts in a dungeon - where 12 heavily upgraded heroes are standing (4 of them are yours) - and that's it!!! There's no way to start with random castles and heroes.
In reply to JonnyP
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#24
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JonnyP
Yeah... It seems I'm not destined to complete this map with my gaming experience... On Recruit difficulty, the first hero dies (is there even a difficulty level dependency?). I'll keep trying.
P.S.: I noticed another thing - if you don't choose a starting hero and castle, the game starts in the Dungeon, where there are 12 heavily upgraded heroes (4 of them are yours) - and that's it! There is no way to start with random castles and heroes.
Well, you can take a look at the scripts ;)
There is a difficulty dependency. I always initially create complex maps, and then I often have to simplify them (I make them for myself on Veteran, i.e., if I complete them on Veteran, I leave them as is).
EnableHeroAI("Arantir",nil);
SetObjectEnabled("Arantir",nil);
AddObjectCreatures("Arantir",38,5*d,-1);
AddObjectCreatures("Arantir",30,80*d,-1);
AddObjectCreatures("Arantir",157,2*d,-1);
Regarding the choice at the start, I fixed it back in September. I'm uploading it now.
I must have forgotten about it back then :)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#25
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Dyrman

There is a dependency on the difficulty level
EnableHeroAI("Arantir",nil);
SetObjectEnabled("Arantir",nil);
AddObjectCreatures("Arantir",38,5*d,-1);
AddObjectCreatures("Arantir",30,80*d,-1);
AddObjectCreatures("Arantir",157,2*d,-1);
Yeah, I agree, there is a dependency. But here, as with almost all maps, the difficulty is kind of "reversed."
I'll explain: on Recruit, there's little neutral "meat," but on Veteran, there are huge armies! Defeating them gives experience, which can be gained much faster on Veteran (if, of course, you manage to defeat the neutral creatures). As a result, the hero levels up faster – that's all! There's a great script function – SetExpCoef(n) – I would add it for Veteran, for example, with a coefficient of 0.2 – then the difficulty would justify its name.
:D
If you really want a challenge :smile35: – choose the Recruit difficulty.
P.S.: The map is great – it's addictive, I'm still playing it :cool:
In reply to JonnyP
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#26
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JonnyP
Yeah, I agree, there is a dependency. But here, as with almost all maps, the difficulty is kind of "reversed."
Let me explain: on Recruit difficulty, there's little neutral "fodder," but on Veteran, there are huge armies! Defeating them gives experience, which can be gained much faster on Veteran (if, of course, you manage to defeat the neutral creatures). This is why the hero levels up faster – that's all!
There's a great script function: SetExpCoef(n) – I would add it for Veteran difficulty, for example, with a coefficient of 0.2 – then the difficulty would actually live up to its name.
:D
If you want a real challenge :smile35: – choose Recruit difficulty.
P.S.: The map is great – it's addictive, I'm still playing it :cool:

The developers have tied the coefficient to the difficulty level. Let me explain:
For each creature on Recruit difficulty, you get more experience than on Warrior, etc.
So the experience is approximately the same ;)

This function glitches a lot on maps, conflicting with the built-in coefficient. Therefore, it needs to be updated at least once a day (daily trigger, or even before each battle or after!). Sometimes, very rarely, the coefficient actually gives the expected result. But the longer the game and the more scripts, the worse it gets.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#27
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Dyrman
The developers have tied the experience coefficient to the difficulty level. Let me explain:
For each creature in the recruitment pool, you get more experience than for a warrior, etc.
So the experience is roughly the same ;)
Okay, I decided to check specifically. I created 2 monster squads on a map with a quantity of 1 (100).
Killing them gives the following experience:
recruit +8 (+400)
warrior +4 (+400)
veteran +4 (+444)
hero +4 (+556)
And it's important to remember that the number of creatures specified for a monster will only be accurate for a 'warrior'; the game either reduces or increases the number based on the difficulty level. That is:
recruit +8 (+400 for 50 peasants)
warrior +4 (+400 for 100 peasants)
veteran +4 (+444 for 111 peasants)
hero +4 (+556 for 139 peasants)
As you can see from the numbers, the difference is only 156 experience points for 100 peasants.
;)
In reply to JonnyP
#28
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JonnyP
Yeah, I agree, there is a dependency. But here, as with almost all maps, the difficulty is kind of "reversed."
I'll explain: on Recruit difficulty, there's little neutral "meat," but on Veteran, the armies are huge! Defeating them gives experience, which can be gained much faster on Veteran (if, of course, you manage to defeat the neutral creatures). This is why the hero levels up faster – that's all!
There's a great script function: SetExpCoef(n); – I would add it for Veteran, for example, with a coefficient of 0.2 – then the difficulty would actually live up to its name.
:D
If you want a real challenge :smile35: – choose the Recruit difficulty.
P.S.: The map is great – it's addictive; I'm still playing it :cool:
On Recruit difficulty, everything is extremely easy... the AI doesn't use summoning, its armies are weak, and there are plenty of resources. But the "Hero" difficulty made me sweat (of course, the AI was glitching; otherwise, it would have been impossible to pass). So, on this map, the difficulty levels correspond to their assigned difficulty
In reply to JonnyP
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#29
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JonnyP
Okay, I decided to check specifically. I created 2 monster stacks on the map, each with a size of 1 (100).
Killing them gives the following experience:
Recruit: +8 (+400)
Warrior: +4 (+400)
Veteran: +4 (+444)
Hero: +4 (+556)
And it's important to remember that the number of creatures specified for the monster will only be accurate for the 'Warrior'. The game either reduces or increases the number based on the difficulty level. That is:
Recruit: +8 (+400 for 50 peasants)
Warrior: +4 (+400 for 100 peasants)
Veteran: +4 (+444 for 111 peasants)
Hero: +4 (+556 for 139 peasants)
As you can see from the numbers, the difference is only 156 experience points for 100 peasants.
;)
This depends on how you set things up on the map. Initially, everything is approximately equal. Also, don't forget about the variation in creature stats. And... the most important thing is to place not a fixed number, but just a group. Besides, if it's difficult to defeat creatures with a Recruit, what about a Hero, if there are more of them?
All these groups of creatures are much easier to defeat with a Recruit, and you gain initial experience faster. And a high level can definitely be given by enemy heroes ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#30
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After playing maps like this, you lose the desire to play the Heroes Campaigns or smaller missions. It's unheard of for the AI to have 10,000 "Arcane Dragons" without mods or exploits. You can't beat this map without them; I've tried many times. I played as the Orcs, and the AI heroes are ridiculously overpowered with stats and their army... I won't even mention Wolfenstein. By that point, I had already turned on cheats and faced him with an army of 12,000 Blood Cyclops, 50,000 Trappers, 45,000 War Centaurs, 65,000 Warmongers, 30+ Earth Daughters, and 18,000 Paoka. He wiped them all out with his two stacks of 10,000 dragons each. In the end, after winning, I had just over a thousand Paoka, 122 War Centaurs, and 15,000 Trappers left. At first, it's fun to have huge armies and struggle, and you feel good when you manage to win. But after 2,000 creatures in each stack in the AI's armies, it becomes uninteresting; it's just a numbers game where whoever has the bigger army wins (and considering the AI heroes have 100+ attack and defense, there's nothing to think about). Before Wolfenstein, I played with a cheat for resources and gold, but with him, I had to create my own army. Also, about the lighting – why is it so bright? It hurts your eyes to look at the map for several hours.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация