There is a dependency on the difficulty levelEnableHeroAI("Arantir",nil);
SetObjectEnabled("Arantir",nil);
AddObjectCreatures("Arantir",38,5*d,-1);
AddObjectCreatures("Arantir",30,80*d,-1);
AddObjectCreatures("Arantir",157,2*d,-1);
I'll explain: on Recruit, there's little neutral "meat," but on Veteran, there are huge armies! Defeating them gives experience, which can be gained much faster on Veteran (if, of course, you manage to defeat the neutral creatures). As a result, the hero levels up faster – that's all! There's a great script function – SetExpCoef(n) – I would add it for Veteran, for example, with a coefficient of 0.2 – then the difficulty would justify its name.
:D
If you really want a challenge :smile35: – choose the Recruit difficulty.
P.S.: The map is great – it's addictive, I'm still playing it :cool: