Yeah, I agree, there is a dependency. But here, as with almost all maps, the difficulty is kind of "reversed."
Let me explain: on Recruit difficulty, there's little neutral "fodder," but on Veteran, there are huge armies! Defeating them gives experience, which can be gained much faster on Veteran (if, of course, you manage to defeat the neutral creatures). This is why the hero levels up faster – that's all!
There's a great script function: SetExpCoef(n) – I would add it for Veteran difficulty, for example, with a coefficient of 0.2 – then the difficulty would actually live up to its name.
:D
If you want a real challenge :smile35: – choose Recruit difficulty.
P.S.: The map is great – it's addictive, I'm still playing it :cool:
The developers have tied the coefficient to the difficulty level. Let me explain:
For each creature on Recruit difficulty, you get more experience than on Warrior, etc.
So the experience is approximately the same ;)
This function glitches a lot on maps, conflicting with the built-in coefficient. Therefore, it needs to be updated at least once a day (daily trigger, or even before each battle or after!). Sometimes, very rarely, the coefficient actually gives the expected result. But the longer the game and the more scripts, the worse it gets.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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