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Posts from Colonization

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Thank you, and where can I report this unfortunate oversight to get it fixed?
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I haven't worked on that. I assume that all the necessary information should be in UserCampaigns/Colonisation/campaign.xdb.
 

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I would appreciate it if you could tell me what program to use to open the campaign.xdb file.
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I think I understand. There are repeated lines there:

1


Sarge

1


I think you should replace the third instance of
1
with
2
Try it like that.
 

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Thank you very much, I'll try it now.

Added 50 minutes later
No, it doesn't work((( Mission 3, hero is level 1((
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How do I complete the second mission? Where do I get the quests? I can't find them!
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The question for the author is: did he actually test the map with a hero? The thing is, even if you play optimally, without losing a single unit, and capture a Castle in the first week, by the end of the third week, you'll have a maximum of 109 archers ((13+12)*3+7*3+13), 66 swordsmen ((10+12)*3), 32 peasants ((22*3)-(7*3+13)), taking into account that they are converted into archers, and three knights. Even after destroying all the monsters in the surrounding area, the hero only reaches level 7. Your spell arsenal consists only of "Surveillance," "Haste," "Slow," "Mines," and "Magic Arrow," which you get after defeating the griffins (which, by the way, you can't do without losses – at best, you'll lose 5 peasants). These forces are clearly not enough to defeat the Necromancer with 250 skeleton archers, 30 specters, 4 Death Knights, and a hundred zombies, especially since he knows "Raise Dead" and has 70 mana points. If the Castle could be upgraded to a Stronghold or a new Castle could be built, or at least archers could be converted into ranged attackers, there would be some chance of winning. But as it is, even if you manage to destroy the enemy's catapult before it breaks through the walls and cut off the infantry, the constantly resurrected specters and skeleton archers will wipe out your entire army. Of course, there's the idea of not taking a Castle for a couple of months, until you've amassed several hundred archers and swordsmen, but that's not very logical or interesting.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Update from 08.28.2012, version 0.7

Fixed a bug: character stats are now saved correctly when transitioning from the 2nd to the 3rd mission.
Corrected the check for the activity of the 2nd quest in the 1st mission.

Added 3 minutes ago
Rambo1969
Question for the author: did he really test the map on "Hero" difficulty? The thing is, even if you play optimally, without losing a single unit, and capture the city in the first week, you will have a maximum of 109 ((13+12)*3+7*3+13) archers, 66 ((10+12)*3) swordsmen, 32 peasants ((22*3)-(7*3+13)), taking into account that they are converted into archers, and three knights at the end of the third week. Even after destroying all the monsters in the area, the hero only reaches level 7. In your arsenal of spells, you only have "Surveillance," "Haste," "Slow," "Mines," and "Magic Bolt," which you get after defeating the griffins (which, by the way, you can't do without losses – at best, you'll lose 5 peasants).

These forces are clearly not enough to defeat the Necromancer with 250 archer skeletons, 30 ghosts, 4 Death Knights, and a hundred zombies, especially since he knows "Raise Dead" and has 70 mana points.
If the Castle could be upgraded to a Stronghold or a Castle could be built, or at least archers could be converted into ranged units, there would be some chance, but as it is, even if you manage to destroy the enemy's catapult before it breaks through the walls and cut off the infantry, the constantly resurrected ghosts and skeleton archers will wipe out your entire army.

Of course, there is an idea – not to take the Castle for two months – until you have accumulated several hundred archers and swordsmen, but this is not logical and boring.

The first mission is quite difficult on "Hero" difficulty; you need to calculate every move so that you use everything available on the map before the Necromancer arrives.
P.S. I tested it on "Hero" difficulty, but after that, I made many more adjustments. I will check it again; maybe the army on "Hero" difficulty is really too large.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
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KioM

You need to calculate each move so that you use everything available on the map before the Necromancer arrives.

Well, you definitely won't be able to use a lair of powerful creatures effectively; 36 monks will destroy at least 50-70% of your army, so I don't think a couple of powerful creatures will be of much use.

I used everything else that was on the map (I didn't try to swim, though), and the losses were minimal: a couple of dozen swordsmen, a dozen peasants, and a couple of archers.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Update from 08/28/2012, version 0.8

Minor balance adjustments for enemy heroes Gorhem (mission 1) and Aryx (mission 2).
The leveling speed on Hero difficulty in missions 1 and 2 has been increased by 40% (now x1).



Added 2 minutes ago
Rambo1969
Well, you definitely can't use the lair of strong creatures; 36 monks will destroy at least 50-70% of your army, so I don't think there will be much benefit from a couple of strong creatures.

I used everything else that was on the map (I didn't try to swim, though), and the losses were minimal: a couple of dozen swordsmen, a dozen peasants, and a couple of archers.

I didn't touch the monks; otherwise, I fixed everything. Thank you for pointing it out. If we get to testing mission 3 on Hero difficulty, please let me know about the final battle; there might still be some issues with the number of creatures... unfortunately, I haven't been able to get there on Hero difficulty yet :smile08:
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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Today (or rather, yesterday evening) I found some time to try out the new version of the first mission (I've been busy with work lately :() ).
In my opinion, this time you seem to have gone too far – now you can lure the green addict onto the "hero" with almost no losses (screenshot attached); I also managed to accumulate almost as much power as last time (advanced peasants don't count; they weren't there last time – it seems that this time, that's how you planned it, and they only helped by stepping on the corpses of ghosts and preventing them from being raised again :() ).
And, of course, the hero leveled up to the maximum by the time Graham arrived and became three levels stronger.
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

In reply to Rambo1969
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Rambo1969
Today (or rather, yesterday evening) I found some time to try the new version of the first mission (I've been very busy lately).
In my opinion, this time you seem to have gone too far – now you can complete the mission with the "hero" with almost no losses (the save is attached); I also managed to accumulate almost as much power as last time (advanced peasants don't count; they weren't there last time – perhaps that was your intention this time, and they only helped by stepping on the corpses of ghosts and preventing them from being resurrected).
And, of course, the hero leveled up to the maximum by the time Graham arrived and became three levels stronger.

I knew I would overdo it :) (but I did it so that it would be possible to complete the mission without any problems; I am interested in testing the rest of the missions with the "hero" difficulty... I want to extend the storyline over time, and for this, I need to completely finish this one). Now, reaching the optimal balance with the army is much easier:smile01:

Added 32 minutes later
Update from 08/31/2012, version 0.8.1 "mini-upgrade"

Army adjustments in the first mission (increased the number of units on all difficulties by 15%) (thank you, Rambo1969, for the test)
Aricus is now given the freedom to choose a high-level stack of creatures (second mission (several variations of his army for variety and unpredictability))
The hero's leveling speed on "hero" difficulty has been reduced by 20%, and on other difficulties, it has been increased by 20%.



Added 26 minutes later
Victoria Volt
How do I complete the second mission? Where do I get the quests? I can't find them!

At first glance, everything seems confusing and unclear, but in reality, it's simple: approach the entrance to the border Castle, and the long-eared border guard will give you everything you need
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация

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