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Today (or rather, yesterday evening) I found some time to try out the new version of the first mission (I've been busy with work lately :() ).
In my opinion, this time you seem to have gone too far – now you can lure the green addict onto the "hero" with almost no losses (screenshot attached); I also managed to accumulate almost as much power as last time (advanced peasants don't count; they weren't there last time – it seems that this time, that's how you planned it, and they only helped by stepping on the corpses of ghosts and preventing them from being raised again :() ).
And, of course, the hero leveled up to the maximum by the time Graham arrived and became three levels stronger.
In my opinion, this time you seem to have gone too far – now you can lure the green addict onto the "hero" with almost no losses (screenshot attached); I also managed to accumulate almost as much power as last time (advanced peasants don't count; they weren't there last time – it seems that this time, that's how you planned it, and they only helped by stepping on the corpses of ghosts and preventing them from being raised again :() ).
And, of course, the hero leveled up to the maximum by the time Graham arrived and became three levels stronger.
