Skip to content

Posts from Colonization

5.0 (1 rating)
User Avatar
Auto-translated
Title: Colonization (3 missions)
Map name: Colonization.h5m
Type: Campaign
Number of players: 1
Size: 136x136 Medium / 176x176 Large / 176x176 Large
Campaign version: 0.9.2 beta
Author: KioM
Campaign difficulty: High!

Description:
Mission 1: After his heroic deeds at the walls of Stormwind, the young knight Gilbert received the opportunity to colonize a newly discovered continent, to found his own city, his own small empire. The beginning of his journey lies through the trading port of Bailey, which is now ruled by Lord Rotarin. But the kingdom is worried that no news has come from Bailey for the past three months...

Mission 2: After liberating Lord Rotarin and the city of Bailey, Gilbert sets off on a journey across the Great Sea. After spending several weeks at sea, he reaches the southern borders of Ashan. But he is not greeted with a warm welcome here...

Mission 3: By the will of higher powers, Gilbert reaches the lands of the new continent. Here, the city-Fortress of Aigshir has already been built on the top of a griffin cliff, by builders who arrived here several months before Gilbert. But this land already has an owner, and he is not going to share...

From the author: This is my first mini-campaign; I tested each map quickly, so the version is beta. The first two missions have been slightly changed compared to their single-player clones, the balance has been refined, the landscape, and so on. The third mission, I would even say, is in the alpha version (the plot is complete, it's just that I haven't added everything I wanted to add yet... for now, I'm more interested in its playability, which is why I posted it here in this form :smile42: ). There are no videos... yet. Feedback, criticism, comments, and emotions of any kind are welcome in this thread, and I will react and definitely refine it :smile26:

Installation: Extract the Colonization.h5m archive to the game directory: /Maps/Colonization.h5m, in the game select Single Player - Modification - Load, Start Game.
Attachments 1
1 file attached • Total size: 2.1 MB
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
Auto-translated
Played the first mission. Again, I killed the Necromancer and just skipped my turn to build up my army – I know that Assassins are waiting there ;) I can continue like this for about a month on auto-battle without any problems. It's boring. I demand additional quests after capturing a castle and more hardcore challenges!!! :
Regarding the second map – I jumped into the portal after the Phoenix, but there's no ship nearby. Where can I learn the 'Summon Ship' spell?
User Avatar
Auto-translated
To be honest, I managed to incorporate my ideas into the first mission, and I'm not even sure what else I could add on top of that. Regarding the hardcore difficulty... I could script the Necromancer to make him more engaging in combat. However, I personally find it challenging to defeat him even with the hero, considering his "Raise Dead" ability and the ghosts from the corpses. As for the assassins... I could add an increase in army size over time as an addition (to avoid autobattles), but I'm also not sure if that's necessary. Thank you for the feedback on the second mission; I'll take it into account and make adjustments. Overall, I plan to create a separate hard mode for the hero's difficulty after finishing all the fixes for the campaign, where I'll add many smart features.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
Auto-translated
KioM
To be honest, I managed to incorporate my ideas into the first mission, and I'm not even sure what else I could add on top of that. Regarding the hardcore mode... I could script the Necromancer to make him more engaging in combat. However, I personally find it challenging to defeat him even with the current hero, considering his "Raise Dead" ability and the ghosts from the corpses. As for the assassins... I could add a feature that increases the army size over time (to avoid auto-battles), but I'm not sure if that's necessary. Thank you for the feedback on the second mission; I'll take it into account and make adjustments. Overall, my plan is to create a separate hard mode for the hero's difficulty after finishing all the fixes for the campaign, where I'll add many smart features.
So, does this mean I can't progress any further?
In reply to JonnyP
User Avatar
Auto-translated
JonnyP
So, I can't progress any further?

Please describe the problem in more detail. Do you sail to the portal on a ship, teleport to the Phoenixes, and when you return, the ship is gone? (Apparently, people didn't go to the Phoenixes before, which is why the problem wasn't discovered earlier :rolleyes: )
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
Auto-translated
KioM
describe the problem in more detail: you sail to the portal on a ship, teleport to the Phoenixes, and when you come back, the ship is gone? (apparently, people didn't go to the Phoenixes before, so the problem wasn't found :rolleyes:)
There's a one-way portal near the Phoenixes, guarded by fire elementals. You jump into it, but you can't go back through the portal. There's a shore and an exit to the sea, but there's no summoning place for the ship.
Also, is it impossible to pass through the garrison in the center of the map?
Auto-translated
A question for the author – will he try to address the issues I described on his map, "Last Stand"? Or is that version (1.5) already final?
In reply to JonnyP
User Avatar
Auto-translated
JonnyP
There's a one-way portal where the phoenixes are – it's guarded by fire elementals. You jump into it, but you can't go back through the portal. There's a shore and an exit to the sea, but there's no spell for summoning a ship.
Also, can you not pass through the garrison in the center of the map?

Okay, I understand, thanks. I'll fix it soon. And the garrison opens up in the storyline after completing certain conditions (quests).

Added 5 minutes ago
antonag07
Question for the author – will he try to solve the problems I described on his map "Last Stand"? Or is that version (1.5) already final?

I answered in the map thread.

Added 17 hours 49 minutes ago
Update 03/18/2012 v.0.2

Added a ship to the second mission (thanks to user JonnyP)
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
User Avatar
Auto-translated
Update 19.03.2012 v.0.3

Second mission updated:
The "Summon Ship" spell is now automatically learned when Gilbert reaches level 10 or higher.
The "Phoenix Feather Cloak" artifact has been replaced with the "Ice Shield".
Minor mechanical fixes to the map.


Added 5 hours 47 minutes ago
Update 19.03.2012 v.0.4

Third mission updated:
A unique building, the "Pyramid," has been added to the map. It allows you to resurrect fallen warriors during battle, turning them into mummies.
A script has been added for the battle with the main hero (Arix).
Quicksand has been added to the "Dead Lands" area.

Added 19 hours 39 minutes ago
Update 20.03.2012 v.0.5

Third mission updated:
A new arena, "Pyramid," has been added (available only in this Campaign!)
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
Auto-translated
I can’t beat Ariks in the third mission; while I’m clearing the map, he keeps spawning a huge number of units.
In reply to лорд эриша
User Avatar
Auto-translated
Is the campaign still in beta?
When will the full version be released?
Auto-translated
Didn't get the joke. I happily make it to the 3rd mission and then my main hero is back to level 1!!???
And what was the point of training with the mentor in the second mission?
Auto-translated
Without waiting for a comment from the author, I received the answer myself: scripts do not work on recruit maps in principle.
Auto-translated
Please excuse me – my last message referred to the map "SuperWeaPrq". As for the campaign, the bug where the 3rd mission starts with the main hero at level 1 remains unclear. I have a save before the final battle in the second mission, but replaying it doesn't fix the bug.
In reply to vadim_t
Auto-translated
vadim_t
Please accept my apologies - my last message was about the "SuperWeaPrq" map. As for the campaign, the bug where the 3rd mission starts with the main hero at level 1 remains unclear. I have a save before the final battle in the second mission, but replaying it doesn't fix the bug.
+1 Maybe someone can tell me how to manually make the hero's experience and skills carry over from the 2nd mission to the 3rd mission. In other words, what program can be used to open the campaign file? The native editor doesn't open it. If someone has already done something similar, I would be grateful if they could share the file.

Statistics