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Which side would you find most interesting to play as?
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#722
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Can I also ask questions about the setting here?
Name: Wolverine
ND: Surveillance - if he monitors the murderer/victim, he will learn the murderer's nickname/victim's role.
Maybe it's better to always have the murderer's role?
Should we leave two statuses or one? If one, which one?
If one, then the mutation type. But I think we can have two.
2. Landslide. Which of the two murder options should we leave him?
I think option 1 is better: it's more predictable. I don't know yet if I will play: it depends on whether I have free time when it will be held.
 

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#723
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Omega
A Prince? Actually, it would be better to replace Apocalypse with Deadpool. Or someone else, the main thing is that Deadpool is there.

And yes, does it seem to me, or are there quite a few Mafia members?
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#724
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Ment.
yes, it's possible.
1. Yes, it's possible. Moreover, there will be hints about the role of the killed person in the newspaper. I just thought about it now.
2. I don't know either. But we need to consider the investigators. The Mafia can identify the right person and kill them. The town couple can do the same.
3. Yes, but this type of killing has already happened. Besides, he might not kill anyone at all. Like a wounded DDG.

And yes, does it seem to me, or are there quite a few Mafia members?
Yes, but we shouldn't forget about the maniacs, the town sharpshooter, and two town kamikazes.

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#725
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1. Should I leave two status effects or just one? If only one, which one?
2
2. Landslide. Which of the two options for killing him should I keep?
1
3. Wolverine. Should I leave him with this non-damage effect or just the ability to track the killer?
Let the killer's nickname be revealed. Or at least give him an extra turn. With so many killers, it's possible to do this without notes. And there are already hints about who the killer is.
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#726
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There were already changes (I read about them recently), and you haven't changed much =) Well, okay, I also like them and will play.

Regarding the questions: the same answers as from the host, exactly the same.

Who is Vanda? The red witch?
ВАГИАНТ!Отчасти вампир, отчасти гигант.
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#727
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x-men already existed
yes, but most people haven't played that game, so it's worth revisiting. Plus, I really wanted to involve some characters and change their roles.
who is Vanda? Red Witch?
Yes. I just sometimes forget and write the names.

As for the balance, I spent a long time working on it and changed it many times. It seems okay now, but luck still plays a major role. On the very first day, 5 mafia members could die (2 kamikazes, 2 mana users, and redirection. The shooter is unlikely to start moving). Or they might not die...
But that's what makes it interesting. + The chance of a night without any killings decreases.

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#728
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So, a couple of questions arose.
ND: Polymorph - detects the player's status

Full status?
Family Ties - If Magneto comes to him, he joins the Mafia (in case Wanda dies).
Repentance - If Wanda dies, he joins the X-Men. If he was recruited by the Mafia, he leaves them after Magneto's death and plays for the city.

So, Magneto recruits him, but Wanda is still alive. Then Quicksilver plays with her. Then she dies, and he immediately goes to Magneto, right? And when he is killed, he goes to the X-Men? Is that correct?
And does Quicksilver know that Magneto has come to him?
Boss - If he comes to the Archangel, he recruits him

And does the Archangel gain the ability to kill?
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#729
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Full status?
to choose from, just like Gene.
And does the Archangel get the ability to kill?
No. Do you think it should be added?
But I was thinking about giving Gambit the ability to kill when he switches to Sinister. Although, he already has a final attack...

So, Magneto recruits him, but Wanda is still alive. Then Quicksilver plays with her. Then she dies, and he immediately goes to Magneto, right? And when Magneto is killed, he goes to the X-Men? Is that correct?
And does Quicksilver find out that Magneto came to him?
If Magneto comes to him while Wanda is still alive, nothing happens, and he doesn't automatically switch to their team. Quicksilver won't know about it, but Magneto might guess, because the player he came to will remain alive.
If Wanda dies, Quicksilver will almost certainly play for the town for at least a day (this might not happen if a serial killer comes before Magneto and kills Wanda, and Magneto comes to Quicksilver). Then the Mafia can recruit him, and after Magneto's death, he switches back to the town, but with knowledge of all the Mafia members. So, they might decide to eliminate him so he doesn't talk

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#730
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How much Native Defense does the Dungeon faction have?
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#731
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I think giving two non-disclosure agreements (NDAs) is enough. Three would be overkill. They will not only learn about the roles through the NDA, but also through the block.

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#732
:smile01: .
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#733
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and to have a choice, they would think about tactics instead of just using all the abilities
and another plus, the city doesn't have any units that are deadly against defenders. so two Necromancers are enough.

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#734
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Two new questions:
1. Maybe remove the cyclops' suicide ability after taking revenge? The city will be without archers (and without him) and defenders.
2. Should we give the Gambit unit a killing ability if it joins, or would that be too overpowered? There are already enough units that can kill.

And maybe someone has some ideas for additions/changes to the Necropolis or its unique units?
P.S. I will ask more questions as I progress, including questions about the images.

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#735
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1. Don't remove it. Or, if you want Scotty to survive, give him a 50% chance. 2. Don't give it, it's too much.
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#736
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First, it would be better to just leave the reputation for everyone.
Name: Wolverine
Reputation: negative
Mutation: physical
Features:
Sworn enemy - if he encounters Sabretooth, he dies along with him.
Regeneration - has a 50% chance to survive an attack
Night Action: Surveillance - if he investigates the killer/victim, he learns the killer's nickname/victim's role.
Does he have a Night Action specifically for his sworn enemy? It would be better to give him defense instead...
Name: Archangel
Reputation: positive
Mutation: physical
Features:
Untouchable - cannot be executed
Rider - if Apocalypse finds him, he joins him and his reputation changes to negative. If Apocalypse is killed, he becomes peaceful again.
Night Action: Guardian Angel - once every three nights, he saves the player from all Night Actions directed at him, including his own.
I'm a little confused that he's revealed if he's "executed."
And what does "saves" mean? Does it mean from death and blocking? Or, for example, does he protect the killer from Wolverine? Does he protect Sabretooth from Wolverine (and vice versa), and the killer from Cyclops? Does he protect Rogue? And so on.
Name: Colossus
Reputation: positive
Mutation: physical
Features:
Iron - 75% chance to survive an attack (after the storm, defense is reduced to 50%)
Counterattack - if the defense is successful, he retaliates against the attacker, and they miss their turn the next night.
Night Action: Living Shield - protects the target and dies instead of them.
Why would he sacrifice himself for someone when he has 75% defense?)))
Name: Landslide
Reputation: positive
Mutation: psychic
Features: none
Night Action: Kill - kills the target and everyone who came to them with a 25% chance (or kills the target and everyone who came, but with a 50% chance for everyone).
It would be better to add in parentheses "including the target."
Name: Quicksilver
Reputation: positive
Mutation: physical
Features:
Fast Reaction - Survives the first attempt to kill him.
Family Ties - If Magneto comes to him, he joins the Mafia (in case Wanda dies).
Remorse - If Wanda dies, he joins the X-Men. If he is recruited by the Mafia, he leaves them after Magneto's death and plays for the Town.
Night Action: Super Speed:
1. Redirects the target to another player. (the new target is chosen randomly)
2. Save sister 50%. After the sister's death, he can use the Night Action on any player.
1) How does Fast Reaction work exactly? Does he survive once during the night, and then that's it? What if there are two attacks in one night?

Regarding the overall setting, I think it would be better to remove the lone wolves altogether. Firstly, it now resembles action-based Night Actions, and you can play practically without daytime discussions, except perhaps for the witch's curse. Nothing would be lost. We just shoot, block, investigate at night, read the results in the morning, and repeat the next night. This is further enhanced by the opposites. When there's one, it's still okay, but two... That's -2 Mafia in an ideal scenario. With the current Night Action of Wolverine, his entire role will be reduced to simply killing Sabretooth, because he has 50% defense against other kills. Ice Man has a better Night Action, but still, if the Town loses its protector and investigator, he should also be killed by Pyro without hesitation. In my opinion, it would be better to remove the opposite relationship between Ice Man and Pyro.


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"Vampires"

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