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Which side would you find most interesting to play as?
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In reply to Arandor
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#753
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anime-style X-Men, if I'm not mistaken. A new cartoon.

Be strong. Believe
In reply to Arandor
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#754
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Reinhard
Many people who like anime won't play the game if they haven't seen the series itself.
What to do if you don't like the anime and haven't watched the series? :(
In reply to Arandor
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#755
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It's not necessary to watch the series or be a fan of anime. The Alchemist is devoid of cuteness, absurdity, silliness, excessive pathos, and other shortcomings of Japanese animation. I myself am not a fan of anime, but I enjoyed watching this series. And the plot in the game is still slightly changed, so there will be no spoilers.
In reply to Arandor
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#756
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Arandor is quite original.
said the person who organized a Mafia game based on Stalker. lol
I just don't like the previous setting, specifically:
1. How the skills are distributed and the presence/absence of certain unique features.
2. The roles (presence and absence of some).

Be strong. Believe
In reply to Arandor
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#758
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Subjective.

I don't argue.
And yet, Reinhard, why don't you want to play?
Are you afraid of spoilers? Or is the world unfamiliar?
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#760
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Overall, the setting is quite complex, on par with Asylum, but that actually makes it more interesting. I have a couple of questions: Is the game played with notes? In cases where the ND (Neutral Demon) is indicated as "ρ/ψ," does the player choose what type of ND it will be?
ND
can maim, block, deprive of voice, or kill (50%) a psi-positive target; if the target is negative, it can only maim. ρ/ψ
So, for example, if a huntress decides to block Hostor, and he is negative in terms of psi-factor, will her ND fail?
kills the attacker
God-mode on?

Added after 52 seconds
And also, are keys randomly given to a specific player? Can they be transferred to another player? How does a player even know that they have a key? And what happens to the key if the player dies?
In reply to ToX
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#761
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A game with notes, yes. But maybe I'll implement them in some unusual way.
In the case where the ND is indicated as "ρ/ψ", does the player choose what type this ND will be?
The Patrol simply protects against both types.
The Huntress uses a psi ND if the target is psi-positive, otherwise a physical one.
For the ND of a psionic, there should be no obstacles to psi and physical effects.
That is, if, for example, the Huntress decides to block Hostor, and he is negative in terms of the psi factor, will her ND fail?
Then it will damage him.
God-mode on?
FUCK YEAH!
Tomorrow holds no promises
Except the ones we've made
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#762
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She herself is dying too.

Just like Pain?
"Take the key" means to take the key from the body of the dead.

So, does it mean that mana needs to be spent every night just to take the key? And even then, there's no guarantee that he'll guess who has it...
Or am I misunderstanding something?
In reply to ToX
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#763
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Just like before. He can collect keys, or he might not. He has 2 Neutral skills that activate every other night. When he kills someone who has a key, he also takes it.
Tomorrow holds no promises
Except the ones we've made
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#764
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And if the key owner dies, will the man somehow find out about it?
In reply to ToX
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#765
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He will read it in the newspaper.
Tomorrow holds no promises
Except the ones we've made
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#766
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A very interesting set, but also quite complex and confusing, it's hard to grasp everything at once. 1) What are the different types of Special Units for? 2) Do the neutral factions know who their people are, and who decides when to use special units? 3) And please explain the difference between psychic and physical special units.
In reply to Spear
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#767
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If you read it more carefully, the questions will answer themselves.
1) Unit types are needed so that you can defend against certain ones or do something else with them.
2) Everything is written. Only the mafia doesn't know.
3) Similar to the first point.
Tomorrow holds no promises
Except the ones we've made

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