Skip to content

Posts from Workshop

5.0 (1 rating)
Open
Which side would you find most interesting to play as?
60 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to WishmasteR
User Avatar
Auto-translated
Basically, I'm posting the general features of the setting. Naturally, nothing is clear about the essence yet, but everything will be revealed at the start. I'll still be polishing the mechanics.
I would have run this for New Year's, parallel to Neyra's mafia ^^


Watcher

NA
ult. Influence: regardless of the voting results, can execute anyone.

Features
I. Status: double vote.
II. Dexterity: 75% chance to avoid death during an assassination attempt.

Human; Altered


Mechanic

NA
I. Switch: disables all communications in the target's room, the target is blocked, NAs directed at the target do not work.

Features.
I. Protective gear: cannot be stunned.
II. Loyal friend: can send a dog to the target to track whether the target uses an NA.

Human; Pureblood


South guardian
NA
I. Check: checks target status (human/non-human).
II. Protection: protects the target (50% chance to kill the attacker).
III. Attack: kills the target

Features
I. Armor: 50% chance to survive an assassination attempt.
II. Cannot kill the North guardian.
III. After the death of the North guardian, gains the ability to use their NAs.

Weapon
S91 Gauss
.unstoppable bullets
.magnetic charged bullets

Human; Altered


North guardian
NA
I. Observation: checks status (altered/pureblood).
II. Lightning attack: maims the target.
III. Attack: kills the target.

Features
I. Agility: 50% chance to dodge attacks.
II. Rage: Kills their own killer.
III. Cannot kill the South guardian.
IV. After the death of the South guardian, gains the ability to use their NAs.

Weapon
Reaper blade
.blade dance
.pierce strike

Non-human; Altered


Medic
NA
I. Healing: heals the target
ult. Panacea: heals the victim (cannot be blocked).

Features
I. Self-healing: impossible to affect the successful NA chance modifier.

Non-human; Pureblood


Surgeon
NA
I. Healing: heals the target.
II. Anesthesia: blocks the target.

Features
I. Learns the full status of the healed target.

Non-human; Pureblood


Godless
NA
I. Status check (any).
II. Sermon (strips the vote).

Features
I. Not afraid of intimidation, impossible to strip their vote.

Human; Altered


Technocrazy
NA
I. Steam veil: the target and all who visit them have only a 50% chance of NA success.
II. Steam cannon: blinds the target, they use an NA with a 50% probability and lose natural defenses.

Features
I. Overload: Cannot use the same NA twice in a row.

Human; Altered


Engineer
NA
I. NA redirection (swaps targets of two players).
II. Explosive ordnance disposal.

Features
I. Invulnerable to explosives.

Human; Pureblood


Underworker
NA
I. Electromagnetic pulse (neutralizes one NA of a target with Altered status)
II. Shock discharge (neutralizes one NA of a target with Pureblood status)

Features
I. Impossible to stun with lightning or steam.

Human; Altered


Scientist
NA
I. Status comparison (same/similar/different).

Features
I. Unbribable.

Human; Pureblood


Merchant
NA
I. Bribe (forces the target to use an NA on them, the NA is not displayed in the newspaper).
ult. Ransom (releases a chosen player from prison)

Features
I. Vigilance (chance to leave no clues does not work, dynamite has no chance to kill anyone but them)

Human; Altered

Mafia:

Seawave

NA
I. Kill.
II. Bold conversation: steals a vote.

Features
I. Absolute accuracy: enemies have no chance to dodge.
II. Cat agility: 50% chance to avoid death.
III. After the Watcher's death, receives a double vote.
IV. Kills the Watcher with a hundred percent chance.

Weapon
Modificated Desert Eagle 0.14
.explosive bullets
.armor piercing bullets

Human; Altered


Bruno

NA
I. Kill.
II. Wall of bullets: 50% to kill the main target and 50% for each who visited them, no more than once every two nights.
III. Assault: blocks the target.

Features
I. Iron will: impossible to strip their vote, impossible to bribe or redirect.
II. Leader: after Seawave's death, receives a double vote.

Weapon
Two automatic handguns
.bullets wall
.bullets typhon

Human; Altered


Doctor
NA
I. Discharge: kills the target (ignores armor).
II. Lightning: blinds and stuns the target (target uses an NA on a random player with 50% probability).
ult. Singularity short circuit. Destroys the target: defenses, healing, and resurrection do not work. Impossible to: block, redirect, cancel, stun, or provoke. Target's features do not work, no clues of the kill are given, no hints about the role are provided.

Features.
I. Any assassination attempt on them is redirected to Bio.
II. Immune to Mechanic's actions.

Weapon.
Tesla phase cannon
.electric beam
.phase refuse

Human; Pureblood


Ghost
NA
I. Kill
II. Demoralize: strips the target of their vote.

Features
I. Impossible to block.
II. Windwalker: 50% chance to leave no clues (every second kill, a clue is given with 100% probability).

Weapon
HN8 Automatic rifle
.damper

Human; Altered


Bio
NA
I. Kill.
II. Protection.
ult. Steel barrier: Protects the first victim (among group members) with 100% probability, the second with 50%, and the third with 25%.

Features
I. Armor. 50% protection from attacks.
II. Mechanical body: impossible to maim, blind, put under anesthesia, or heal.
III. Counterattacks the attacker (if they do not die).

Weapon.
Mechanical claws
.armor crush

Non-human; Altered


Demo
NA
I. Explosive pack.
II. Mining.
III. Stun charge.
ult. Chain: arranges a series of large explosions in the city, the chance of all peaceful NAs is reduced to 50%.

Features.
I. Explosives: 75% to kill the main target, 33% to kill each victim who visited the target.
II. Does not die from defenses.
III. No more than two charges can be set simultaneously.
IV. Always knows where the charge is located; if necessary, can deactivate it.

Weapon
Demotools
.time demo charge
.explosive pack

Non-human; Pureblood

Loner

Empty
NA
I. Destruction: kills a player.
ult. Sacrifice: kills a chosen player and resurrects another. Requires two kills.
ult. Devastation: kills all who visited the target. Requires three kills.
ult. Distortion: two kills in one night. Requires four kills.

Features
I. Immune to the first assassination attempt, after which receives 50% protection.
II. One immunity from daytime voting.
III. Takes the features and weapon of the victim; can use them for two days.
IV. 50% chance to leave no clues.
V. Does not die from defenses.
VI. Each night can choose a target whose actions will be ignored in relation to them.
VII. 50% chance to avoid block.

Weapon
nothing
Tomorrow holds no promises
Except the ones we've made
User Avatar
Auto-translated
Influence: despite the voting results, can execute anyone.
Good ability. I'll keep that in mind.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
Auto-translated
Underworker
YES, HE IS A JEW.
My sword, my trusted ally, unphased by my aspect.
User Avatar
Auto-translated
I couldn't figure out where the "Mafia" section was for a long time, the text was so small. At first, I even thought everyone was playing for themselves. Well, never mind. It's really interesting overall.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
The Lord of the Rings.

Light:

1. Frodo

Features:
- Ring bearer (moves towards the mountain for 3 nights; if he reaches it, he burns the ring and Sauron dies).
- Elven cloak (upgrade – hides from attack; movement does not occur when the cloak is used).
Night Action: move towards the mountain.

2. Gandalf


Features:
- Searches for enemies (searches for Balrog and Saruman).
- Great wizard (light status night actions do not constantly affect him).
- White robe (upgrade – can kill Balrog and Saruman without upgrading; otherwise, they both die).
Night Action: search.

3. Aragorn


Features:
- Invincible (50% chance to survive and kill an enemy).
- Warrior (upgrade – moves towards a target and redirects enemy attacks onto himself).
Night Action: aggro.

4. Legolas


Features:
- Executioner (kills the target at a distance, thus ignoring retaliatory actions).
- Swarm of arrows (upgrade – attacks the target and everyone who comes near it; 50% chance of attacking others).
Night Action: killing.

5. Gimli


Features:
- Chatterbox (checks statuses).
- Dwarf strength (upgrade – 50% chance to survive when attacked).
Night Action: checks statuses.

6. Boromir

Features:
- Distrustful (monitors the player – learns the nickname of the victim or killer).
- Fighter (upgrade – 50% chance to kill the attacker).
Night Action: surveillance.

7. Faramir


Features:
- Ambush (blocks the player with 100% protection).
- Archer's cloak (upgrade – hides from attack).
Night Action: block.

8. Ent


Features:
- Blessing (heals from everything: death, poison, dark magic, etc.; can heal himself once per game).
- Power of nature (upgrade – 50% defense against attacks; Balrog and Saruman are killed instantly).
Night Action: healing.

9. Éowyn

Features:
- Check (checks status; if she finds a Nazgûl, she kills it but dies herself).
- Camouflage (upgrade – all night actions this night do not take effect).
Night Action: check status.

10. Théoden

Features:
- Hangman (can take anyone who voted against him with him when hanged).
- Old warrior (upgrade – wounds the attacker, removes night action for 2 days).
Night Action: none.

11. Éomer

Features:
- Leader of cavalry (protects the target by killing the attacker; does not save the target).
- Swift steed (upgrade – escapes from attack).
Night Action: protection.

12. Sam


Features:
- Bodyguard (dies instead of the target; if he finds Frodo, they will be linked).
- Troublesome (upgrade – gives an extra clue about the killer upon death).
Night Action: protect.

Darkness:

13. Sauron

Features:
- Dark hand (steals a vote and uses it as +1 to his own).
- Armor of darkness (50% defense).
- Staff of darkness (upgrade – ignores all defenses; both die with Balrog).
Night Action: killing.

14. Saruman


Features:
- Fireball (burns the target).
- Telepathy (blocks the target or checks status).
- Improved staff (upgrade – easily kills Gandalf the Grey; if both are not upgraded, they remove each other's night actions; if both are upgraded, they both die).
Night Action 1: killing.
Night Action 2: telepathy.

15. Lurtz


Features:
- Born killer (50% chance to leave no clues).
- Cripple (upgrade – blocks the target's night action and abilities and kills them).
- Weak-willed (without cripple, cannot kill Gandalf, Aragorn, and Legolas, but removes their night actions for the next night).
Night Action: killing.

16. Nazgûl


Features:
- Instinct (50% chance to escape from attack).
- Scream of the Nazgûl (upgrade – all night actions do not affect the mafia).
Night Action: killing.

17. Wormtongue


Features:
- Dark magic (removes the target's night action for the next night, changes status to any).
- Rot (poisons the target for the next night).
- Invisibility cloak (upgrade – saves from attack).
Night Action 1: remove night action.
Night Action 2: poison.

Solo:

18. Balrog

Features:
- Mighty wings (flies away after the first execution).
- Demonic creature (loses 50% health when attacked; ignores all defenses, kills anyone who comes near).
- Fiery breath (upgrade – attacks the target and everyone who comes near it; 50% chance to attack others).
Night Action: killing.

19. Black Widow


Features:
- Poisonous sting (poisons the target for the next night).
- Catch in a cocoon (by eating the target, gains 50% protection against this status once).
- Set web (upgrade – blocks one night action this night; if not needed, remains further).
Night Action 1: killing.
Night Action 2: poison.

20. Gollum


Features:
- Thief (steals a night action, controls that night action and character, does not know which night action).
- Slippery type (changes his own status every night as he wishes).
- Hidden area (upgrade – all night actions do not affect him).
Night Action: steals night action.

Note: whoever kills Frodo before burning the ring gets the ring and becomes a solo maniac.
Upgrade - increasing your combat skills; it takes an entire night and acts as a night action; used once per game.
Statuses: Light, Darkness, Neutral.
ВАГИАНТ!Отчасти вампир, отчасти гигант.
User Avatar
Auto-translated
Oh, I'm number eight :)
----
Jack, the spider is called Shelob.
---
And Balrog isn't a maniac; he's specifically for Morgoth, meaning he can't be against Sauron, and most likely helps him.
------
But Saruman could have been made a maniac; he had plans to overthrow Sauron from the "throne."
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
Yes, I remember, for example, Ancient is also called Triberd. It depends on the interpretation here. I can also change it to Shelob.

Added 2 minutes ago
Based on the balance of power as I described, neither of them fits into your roles.
ВАГИАНТ!Отчасти вампир, отчасти гигант.
User Avatar
Auto-translated
Well, that makes sense :) I just want logical consistency.
------
As for "Drevniy," yes, "Drevniy" has another name, but that's okay. And a "black widow" is a small spider, while that spider is called Shelob.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
I generally agree with your opinion.
ВАГИАНТ!Отчасти вампир, отчасти гигант.
User Avatar
Auto-translated
Note: whoever kills Frodo before the ring is destroyed gets the ring and becomes a lone maniac.
even the mafia? His former colleagues will find out and immediately kill him.

Be strong. Believe
User Avatar
Auto-translated
It’s a real shame about such a powerful unit. I’ll think about how to hide it, but essentially, there’s nothing left to kill the poor Frodo with.
ВАГИАНТ!Отчасти вампир, отчасти гигант.
User Avatar
Auto-translated
or this guy will rat out his accomplices in the thread.

Be strong. Believe
User Avatar
Auto-translated
spall - modkill. Right? Well, I get the point... I'll come up with something. Or you guys can.
ВАГИАНТ!Отчасти вампир, отчасти гигант.
In reply to Dgak
User Avatar
Auto-translated
Maybe we should remove the effect of this feature on the Mafia? Or make it so that if the Mafia gets the ring and isn't killed/executed within 2 days, the Mafia wins. Although, that might be too harsh, but it would be logical.
I'm too f*cking old
To sell my soul
User Avatar
Auto-translated
That's awesome.
5 Mages against 12 City Guards and 3 neutrals – what is that? Oh, let's also eliminate Sauron with Frodo's lacquer. The only advantage of Mages is that inactive Mages will get a free "upgrade."

But overall, considering the defenses and other mass killings, Mages suck.

I agree with Ment and Vish. Clear comments.
Features:
- enemy search (searches for Balrog and Saruman)
- great wizard (negative effects of light status do not constantly affect him)
- white cloak (upgrade - able to kill Balrog and Saruman without improvement, otherwise both will die)
Negative effect: search.
Judging by the negative effect, Gandalf is GOOGLING!

Statistics

Welcome our newest member: Emil