Auto-translated
Basically, I'm posting the general features of the setting. Naturally, nothing is clear about the essence yet, but everything will be revealed at the start. I'll still be polishing the mechanics.
I would have run this for New Year's, parallel to Neyra's mafia ^^

Watcher
NA
ult. Influence: regardless of the voting results, can execute anyone.
Features
I. Status: double vote.
II. Dexterity: 75% chance to avoid death during an assassination attempt.
Human; Altered

Mechanic
NA
I. Switch: disables all communications in the target's room, the target is blocked, NAs directed at the target do not work.
Features.
I. Protective gear: cannot be stunned.
II. Loyal friend: can send a dog to the target to track whether the target uses an NA.
Human; Pureblood

South guardian
NA
I. Check: checks target status (human/non-human).
II. Protection: protects the target (50% chance to kill the attacker).
III. Attack: kills the target
Features
I. Armor: 50% chance to survive an assassination attempt.
II. Cannot kill the North guardian.
III. After the death of the North guardian, gains the ability to use their NAs.
Weapon
S91 Gauss
.unstoppable bullets
.magnetic charged bullets
Human; Altered

North guardian
NA
I. Observation: checks status (altered/pureblood).
II. Lightning attack: maims the target.
III. Attack: kills the target.
Features
I. Agility: 50% chance to dodge attacks.
II. Rage: Kills their own killer.
III. Cannot kill the South guardian.
IV. After the death of the South guardian, gains the ability to use their NAs.
Weapon
Reaper blade
.blade dance
.pierce strike
Non-human; Altered

Medic
NA
I. Healing: heals the target
ult. Panacea: heals the victim (cannot be blocked).
Features
I. Self-healing: impossible to affect the successful NA chance modifier.
Non-human; Pureblood

Surgeon
NA
I. Healing: heals the target.
II. Anesthesia: blocks the target.
Features
I. Learns the full status of the healed target.
Non-human; Pureblood

Godless
NA
I. Status check (any).
II. Sermon (strips the vote).
Features
I. Not afraid of intimidation, impossible to strip their vote.
Human; Altered

Technocrazy
NA
I. Steam veil: the target and all who visit them have only a 50% chance of NA success.
II. Steam cannon: blinds the target, they use an NA with a 50% probability and lose natural defenses.
Features
I. Overload: Cannot use the same NA twice in a row.
Human; Altered

Engineer
NA
I. NA redirection (swaps targets of two players).
II. Explosive ordnance disposal.
Features
I. Invulnerable to explosives.
Human; Pureblood

Underworker
NA
I. Electromagnetic pulse (neutralizes one NA of a target with Altered status)
II. Shock discharge (neutralizes one NA of a target with Pureblood status)
Features
I. Impossible to stun with lightning or steam.
Human; Altered

Scientist
NA
I. Status comparison (same/similar/different).
Features
I. Unbribable.
Human; Pureblood

Merchant
NA
I. Bribe (forces the target to use an NA on them, the NA is not displayed in the newspaper).
ult. Ransom (releases a chosen player from prison)
Features
I. Vigilance (chance to leave no clues does not work, dynamite has no chance to kill anyone but them)
Human; Altered
Mafia:

Seawave
NA
I. Kill.
II. Bold conversation: steals a vote.
Features
I. Absolute accuracy: enemies have no chance to dodge.
II. Cat agility: 50% chance to avoid death.
III. After the Watcher's death, receives a double vote.
IV. Kills the Watcher with a hundred percent chance.
Weapon
Modificated Desert Eagle 0.14
.explosive bullets
.armor piercing bullets
Human; Altered

Bruno
NA
I. Kill.
II. Wall of bullets: 50% to kill the main target and 50% for each who visited them, no more than once every two nights.
III. Assault: blocks the target.
Features
I. Iron will: impossible to strip their vote, impossible to bribe or redirect.
II. Leader: after Seawave's death, receives a double vote.
Weapon
Two automatic handguns
.bullets wall
.bullets typhon
Human; Altered

Doctor
NA
I. Discharge: kills the target (ignores armor).
II. Lightning: blinds and stuns the target (target uses an NA on a random player with 50% probability).
ult. Singularity short circuit. Destroys the target: defenses, healing, and resurrection do not work. Impossible to: block, redirect, cancel, stun, or provoke. Target's features do not work, no clues of the kill are given, no hints about the role are provided.
Features.
I. Any assassination attempt on them is redirected to Bio.
II. Immune to Mechanic's actions.
Weapon.
Tesla phase cannon
.electric beam
.phase refuse
Human; Pureblood

Ghost
NA
I. Kill
II. Demoralize: strips the target of their vote.
Features
I. Impossible to block.
II. Windwalker: 50% chance to leave no clues (every second kill, a clue is given with 100% probability).
Weapon
HN8 Automatic rifle
.damper
Human; Altered

Bio
NA
I. Kill.
II. Protection.
ult. Steel barrier: Protects the first victim (among group members) with 100% probability, the second with 50%, and the third with 25%.
Features
I. Armor. 50% protection from attacks.
II. Mechanical body: impossible to maim, blind, put under anesthesia, or heal.
III. Counterattacks the attacker (if they do not die).
Weapon.
Mechanical claws
.armor crush
Non-human; Altered

Demo
NA
I. Explosive pack.
II. Mining.
III. Stun charge.
ult. Chain: arranges a series of large explosions in the city, the chance of all peaceful NAs is reduced to 50%.
Features.
I. Explosives: 75% to kill the main target, 33% to kill each victim who visited the target.
II. Does not die from defenses.
III. No more than two charges can be set simultaneously.
IV. Always knows where the charge is located; if necessary, can deactivate it.
Weapon
Demotools
.time demo charge
.explosive pack
Non-human; Pureblood
Loner

Empty
NA
I. Destruction: kills a player.
ult. Sacrifice: kills a chosen player and resurrects another. Requires two kills.
ult. Devastation: kills all who visited the target. Requires three kills.
ult. Distortion: two kills in one night. Requires four kills.
Features
I. Immune to the first assassination attempt, after which receives 50% protection.
II. One immunity from daytime voting.
III. Takes the features and weapon of the victim; can use them for two days.
IV. 50% chance to leave no clues.
V. Does not die from defenses.
VI. Each night can choose a target whose actions will be ignored in relation to them.
VII. 50% chance to avoid block.
Weapon
nothing
I would have run this for New Year's, parallel to Neyra's mafia ^^

Watcher
NA
ult. Influence: regardless of the voting results, can execute anyone.
Features
I. Status: double vote.
II. Dexterity: 75% chance to avoid death during an assassination attempt.
Human; Altered

Mechanic
NA
I. Switch: disables all communications in the target's room, the target is blocked, NAs directed at the target do not work.
Features.
I. Protective gear: cannot be stunned.
II. Loyal friend: can send a dog to the target to track whether the target uses an NA.
Human; Pureblood

South guardian
NA
I. Check: checks target status (human/non-human).
II. Protection: protects the target (50% chance to kill the attacker).
III. Attack: kills the target
Features
I. Armor: 50% chance to survive an assassination attempt.
II. Cannot kill the North guardian.
III. After the death of the North guardian, gains the ability to use their NAs.
Weapon
S91 Gauss
.unstoppable bullets
.magnetic charged bullets
Human; Altered

North guardian
NA
I. Observation: checks status (altered/pureblood).
II. Lightning attack: maims the target.
III. Attack: kills the target.
Features
I. Agility: 50% chance to dodge attacks.
II. Rage: Kills their own killer.
III. Cannot kill the South guardian.
IV. After the death of the South guardian, gains the ability to use their NAs.
Weapon
Reaper blade
.blade dance
.pierce strike
Non-human; Altered

Medic
NA
I. Healing: heals the target
ult. Panacea: heals the victim (cannot be blocked).
Features
I. Self-healing: impossible to affect the successful NA chance modifier.
Non-human; Pureblood

Surgeon
NA
I. Healing: heals the target.
II. Anesthesia: blocks the target.
Features
I. Learns the full status of the healed target.
Non-human; Pureblood

Godless
NA
I. Status check (any).
II. Sermon (strips the vote).
Features
I. Not afraid of intimidation, impossible to strip their vote.
Human; Altered

Technocrazy
NA
I. Steam veil: the target and all who visit them have only a 50% chance of NA success.
II. Steam cannon: blinds the target, they use an NA with a 50% probability and lose natural defenses.
Features
I. Overload: Cannot use the same NA twice in a row.
Human; Altered

Engineer
NA
I. NA redirection (swaps targets of two players).
II. Explosive ordnance disposal.
Features
I. Invulnerable to explosives.
Human; Pureblood

Underworker
NA
I. Electromagnetic pulse (neutralizes one NA of a target with Altered status)
II. Shock discharge (neutralizes one NA of a target with Pureblood status)
Features
I. Impossible to stun with lightning or steam.
Human; Altered

Scientist
NA
I. Status comparison (same/similar/different).
Features
I. Unbribable.
Human; Pureblood

Merchant
NA
I. Bribe (forces the target to use an NA on them, the NA is not displayed in the newspaper).
ult. Ransom (releases a chosen player from prison)
Features
I. Vigilance (chance to leave no clues does not work, dynamite has no chance to kill anyone but them)
Human; Altered
Mafia:

Seawave
NA
I. Kill.
II. Bold conversation: steals a vote.
Features
I. Absolute accuracy: enemies have no chance to dodge.
II. Cat agility: 50% chance to avoid death.
III. After the Watcher's death, receives a double vote.
IV. Kills the Watcher with a hundred percent chance.
Weapon
Modificated Desert Eagle 0.14
.explosive bullets
.armor piercing bullets
Human; Altered

Bruno
NA
I. Kill.
II. Wall of bullets: 50% to kill the main target and 50% for each who visited them, no more than once every two nights.
III. Assault: blocks the target.
Features
I. Iron will: impossible to strip their vote, impossible to bribe or redirect.
II. Leader: after Seawave's death, receives a double vote.
Weapon
Two automatic handguns
.bullets wall
.bullets typhon
Human; Altered

Doctor
NA
I. Discharge: kills the target (ignores armor).
II. Lightning: blinds and stuns the target (target uses an NA on a random player with 50% probability).
ult. Singularity short circuit. Destroys the target: defenses, healing, and resurrection do not work. Impossible to: block, redirect, cancel, stun, or provoke. Target's features do not work, no clues of the kill are given, no hints about the role are provided.
Features.
I. Any assassination attempt on them is redirected to Bio.
II. Immune to Mechanic's actions.
Weapon.
Tesla phase cannon
.electric beam
.phase refuse
Human; Pureblood

Ghost
NA
I. Kill
II. Demoralize: strips the target of their vote.
Features
I. Impossible to block.
II. Windwalker: 50% chance to leave no clues (every second kill, a clue is given with 100% probability).
Weapon
HN8 Automatic rifle
.damper
Human; Altered

Bio
NA
I. Kill.
II. Protection.
ult. Steel barrier: Protects the first victim (among group members) with 100% probability, the second with 50%, and the third with 25%.
Features
I. Armor. 50% protection from attacks.
II. Mechanical body: impossible to maim, blind, put under anesthesia, or heal.
III. Counterattacks the attacker (if they do not die).
Weapon.
Mechanical claws
.armor crush
Non-human; Altered

Demo
NA
I. Explosive pack.
II. Mining.
III. Stun charge.
ult. Chain: arranges a series of large explosions in the city, the chance of all peaceful NAs is reduced to 50%.
Features.
I. Explosives: 75% to kill the main target, 33% to kill each victim who visited the target.
II. Does not die from defenses.
III. No more than two charges can be set simultaneously.
IV. Always knows where the charge is located; if necessary, can deactivate it.
Weapon
Demotools
.time demo charge
.explosive pack
Non-human; Pureblood
Loner

Empty
NA
I. Destruction: kills a player.
ult. Sacrifice: kills a chosen player and resurrects another. Requires two kills.
ult. Devastation: kills all who visited the target. Requires three kills.
ult. Distortion: two kills in one night. Requires four kills.
Features
I. Immune to the first assassination attempt, after which receives 50% protection.
II. One immunity from daytime voting.
III. Takes the features and weapon of the victim; can use them for two days.
IV. 50% chance to leave no clues.
V. Does not die from defenses.
VI. Each night can choose a target whose actions will be ignored in relation to them.
VII. 50% chance to avoid block.
Weapon
nothing
Tomorrow holds no promises
Except the ones we've made
Except the ones we've made
