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Which side would you find most interesting to play as?
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#628
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What do you mean by that?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#629
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What do you mean by that? ;)

fixed
Sky, don't make that mistake again when phrasing the question.
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#630
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What do you mean by that?
100+ to defense and death with ice cream.

За всем следят машины благодати и любви.
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#631
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You think you can buy me? No way, I'm not that kind of person! :smile06:
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#632
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well, if it's not that important, just let us pass without any checks ;)

За всем следят машины благодати и любви.
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#633
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In the Name of the Emperor
- Now go, all of you. You know your duties. Perform them well. The universe still holds many horrors for us. This is not the end of our battle. This is only the beginning of our crusade to save humanity. Be faithful! Be strong! Be vigilant!
Such were the last words of the Emperor. Ten thousand years have passed since then. Ten thousand years the brave Space Marines, alongside the Imperial Guard, have repelled the attacks of the forces of Chaos and the xenos, while the mighty Inquisition destroys the rot and corruption within the Imperium. Ten thousand years of endless war.

Roles:
City:
1. Chapter Master Eidelon
2. Captain of the 1st Company Tiberius
3. Tactical Squad Commander Marius
4. Assault Squad Commander Lucius
5. Devastator Squad Commander Garvel Loken
6. Chief Apothecary Torgaddon
7. Chaplain Ferrum
8. Scout Tarvitz
9. Lord-General Vrint
10. Adeptus Mechanicus Magos
11. Commissar Teid
Heretics
12. Chief Librarian Karry
13. Captain of the 5th Company Skald
14. Iteratus Kirill
15. Techmarine Fabius
Ordo Hereticus
16. Inquisitor Thaddeus
17. Interrogator Hlur
18. Psyker Kai
19. Sister of Battle Leila
Lone Demon
20. Warp Demon – Grulgor

City

Chapter Master Eidelon – To be a Chapter Master is to be a god among men. His combat skills are unparalleled, thanks to the body of a Space Marine, with all the power and endurance inherited by a scion of the Emperor. Hundreds of years of fighting as a Scout, Battle-Brother, and Captain have shown him all facets of war, trained him in the tools of slaughter, and honed his actions to an instinctive level.
Special Feature: has a 50% chance to survive an attack (when attacked by a demon, kills the second one but dies himself). Has a double vote. Points out the target to the Chaplain.
Actions: none
DD – twice per game can insist on his vote (only his vote is taken into account) or cancel an execution. After the second time, he reveals himself.
Weapon: physical (Chainsword)
Status – Space Marine/Good/Loyal to the Emperor


Captain of the 1st Company Tiberius – The right hand of the Chapter Master. He received this position for his services to the Chapter on missions, albeit at a great cost. For this, he is not well-regarded among his brothers.
Special Feature: After the Chapter Master's death, receives a double vote. Firmness – cannot be deprived of a vote. Hard Armor – protection from physical weapons (50%).
Actions: none
Weapon: physical (Bolter)
Status – Space Marine/Evil/Loyal to the Emperor


Tactical Squad Commander Marius – A strong and mighty warrior, always ready to support a comrade in battle. Wears Terminator Armor.
Special Feature: has a 50% chance to survive an attack.
Actions:
ND – Guards a target, 50% chance to kill the attacker.
Weapon: energy (Power Hammer)
Status – Space Marine/Good/Loyal to the Emperor


Assault Squad Commander Lucius – The best swordsman in the Chapter after the Chapter Master. Leads the Space Marine Assault Squad. Arrogant and vain. Loves to tell everyone about his skill and exploits.
Special Feature: has a 50% chance to survive an attack (does not work against a demon). When wielding a chainsword – 50% chance to kill the attacker (does not work against a demon).
Action:
ND – Challenges a target to a duel (the target is inaccessible to external influences and cannot perform their own ND)
Weapon: physical (Chainsword)
Status – Space Marine/Evil/Loyal to the Emperor


Devastator Squad Commander Garvel Loken – Performed excellently in the last battle, earning him the position of squad commander. Master of heavy weapons.
Special Feature: Master of Heavy Weapons – when wielding a heavy bolter or flamer – 50% chance to survive an attack.
Action: none
Weapon: physical (Heavy Bolter)
Status – Space Marine/Good/Loyal to the Emperor


Chief Apothecary Torgaddon – Who else but him will heal wounds or attach a new limb if you lose yours? An excellent medic and a professional in his field.
Special Feature: immunity to poisons.
Action:
ND – Heals the target. Removes poison.
Weapon: physical (Bolter)
Status – Space Marine/Good/Loyal to the Emperor


Chaplain Ferrum – The spiritual leader of the Chapter, a warrior-priest who brings the Emperor's Grace to his battle-brothers. Possesses minor psyker abilities.
Special Feature: cannot receive a different weapon.
Action:
ND 1 – Checks status evil/good.
ND 2 – Fury of the Emperor (mental attack on a target through blocks) – once every two nights.
Acts on the Chapter Master's order. After his death, chooses a target independently.
Weapon: energy (Force Staff)
Status – Space Marine/Good/Loyal to the Emperor


Scout Tarvitz – A young lad who has not yet passed all the trials and operations and become a full Space Marine.
Special Feature: underwent enough modifications to wield Space Marine weaponry.
Action:
ND – Checks weapon type (if he hits a demon - dies)
ND – Checks status (Space Marine/Human)
Weapon: physical (Bolter)
Status – Human/Good/Loyal to the Emperor


Lord-General Vrint – An experienced commander. Has led many military operations and has numerous merits before the Imperium. Commander of the Imperial Guard forces. It was he who brought the Space Marine Chapter into this operation.
Special Feature: none
Action:
ND – Order (directs the target's ND)
Weapon: physical (Chainsword)
Status – Human/Good/Loyal to the Emperor


Adeptus Mechanicus Magos – A human-machine. Though human feelings are alien to him, he is indispensable when working with various technologies – he can repair any weapon or armor.
Special Feature: mechanical body – immunity to poisons. 50% chance to survive an attack.
Action:
ND 1 – Re-armament (randomly changes the target's weapon)
(Space Marines: chainsword/bolter/heavy bolter/power hammer/flamer)
(Humans: pistol, chainsword, laspistol )
Weapon: energy (Laspistol)
Status – Human/Evil/Loyal to the Emperor


Commissar Teid – Was a good man, but due to his brutal work, let a taint into his soul. Now he takes pleasure in what he does.
Special Feature: none
Action:
ND 1 – Checks the target's status (Loyal to the Emperor/Loyal to Chaos)
ND 2 – Execution (can execute a human once per game, accusing them of violating Imperium laws, but reveals himself in the process) – does not work on Space Marines.
Weapon: physical (Pistol)
Status – Human/Evil/Loyal to Chaos

Heretics

Chief Librarian Karry – The best psyker in the Chapter. But alas, psyker abilities require reaching into the Warp, and through it, demons have planted the root of corruption in the Chapter.
Special Features: cannot be killed by a demon.
Actions:
ND 1 – Killing (kills the target)
ND 2 – Curse of the Warp (wounds the target with a sword received from demons. The target dies the following night)
ND 3 – Pyrokinesis (burns the target from within. Kills 100%. Does not work on psykers. Once every three nights, starting from the second)
Weapon: energy (Force Staff), demonic (Sword of Demons).
Status – Space Marine/Good/Loyal to Chaos


Captain of the 5th Company Skald – An excellent captain. Long had his eye on the position of first captain, but alas, fate did not smile upon him. Envies Brother Tiberius, and when he received an offer from the Librarian, he swore allegiance to the Chaos Gods.
Special Features: Marksman – excels at using the bolter. When using a bolter – 50% chance to leave no traces.
Actions:
ND 1 – Killing
Weapon: physical (Bolter)
Status – Space Marine/Evil/Loyal to Chaos


Iteratus Kirill – A preacher of Imperial truths in the Lord-General's army, though he himself has long since become disillusioned with them. After meeting the Chapter's Librarian, he found new truths for himself. Although he has not yet sworn an oath of loyalty to Chaos, he can quite successfully convince others to do so.
Special Features: none.
Actions:
ND 1 – Persuasion (tries to convince the target of the truth of Chaos. 30% success chance)
ND 2 – Conversation (checks status evil/good)
Weapon: physical (Pistol)
Status – Human/Good/Loyal to the Emperor


Techmarine Fabius – A young Space Marine, spent many years training on Mars, taking mighty oaths and gaining a deep understanding of the truths of the Omnissiah. But the Warp made him an offer he couldn't refuse.
Special Features: strong armor – 50% chance to survive an attack. Knows if his weapon is changed.
Actions:
ND 1 – Killing (if wielding a power hammer – 50% chance to kill a guard)
ND 2 – Technical Consultation (target cannot use their ND, learns the target's weapon)
ND 3 – Weaponsmith (can change weapons for targets: cannot use on himself
(Space Marines: chainsword/bolter/heavy bolter/power hammer/flamer)
(Humans: pistol, chainsword, laspistol )
Weapon: physical (Bolter)
Status - Space Marine/Good/Loyal to Chaos

ORDO HERETICUS

Inquisitor Thaddeus – An Inquisitor of the Ordo Hereticus, devoted to the Emperor. Though he has many merits to his name, it is not easy to reach such heights in the Inquisition. And now he must again depart into some backwater of space on the orders of his superiors. As an Inquisitor, he had access to some special developments for his servants and himself.
Special Features: When meeting a demon – kills the second one but dies himself.
50% chance to survive an attack.
Actions:
DD – Once per game can insist on his vote. But yields to the authority of the Chapter Master if the latter uses his DD.
ND 1 – Use gauss-pistol (100% kills the target, in the absence of a guard) – once every two nights
ND 2 – Killing (when all servants have died)
Weapon: physical (Chainsword), hidden weapon – gauss-pistol.
Status - Human/Good/Loyal to the Emperor


Interrogator Hlur – A native of Terra itself. Thaddeus's best interrogator. The Inquisitor did not spend so much time and money on his training in vain.
Special Features: a very skilled fellow – 50% chance to leave no traces.
ND 1 – Killing
ND 2 – Interrogation (summons the target for interrogation by the Inquisitor. The target is inaccessible to external influences and cannot use their ND)
Weapon: physical (Pistol)
Status - Human/Evil/Loyal to the Emperor


Psyker Kai – An unsanctioned psyker in Thaddeus's service. Sent on a mission with his master for the first time. Though he honors the Imperial truths, the corruption of the Warp has long taken root in his soul. He carries a weapon only for show.
Special Features: mental fortitude - immunity to mental attacks
Actions:
ND 1 – Hallucinations (redirects ND)
ND 2 – All-Seeing Eye (checks status: evil/good or loyal to Chaos/loyal to the Emperor)
ND 3 – Silence (take away the target's vote)
Weapon: physical (Pistol)
Status - Human/Good/Loyal to Chaos


Sister of Battle Leila – A beautiful Amazon who can rival Space Marines in the art of battle. Not as strong, but fast and equally deadly.
Special Features: agility – when wielding a chainsword, 50% chance to leave no traces.
Actions:
ND 1 – Killing
Weapon: physical (Chainsword)
Status – Space Marine/Good/Loyal to the Emperor

Lone Demon

Warp Demon Grulgor – A horrifying spawn of the Warp that got onto the space cruiser during the last Warp jump. Seized the body of a young Space Marine, within which it assumed its demonic form.
Special Features: none.
Actions:
ND 1 – Killing.
ND 2 – Rage (kills the target ignoring protection) – once every three nights
ND 3 – Hide (inaccessible to external influence) – once every two nights.
ND 4 – Infection (50% chance to infect the target with its flesh. After its death, the target becomes a demon) – does not work on the mafia (only when the last representative of the mafia remains), the Commander, and the Inquisitor. Gains the target's special features. The status human/marine changes depending on the target.
Weapon: its own body
Status - Space Marine/Evil/Loyal to Chaos



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#634
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Warriors are good, but... four (including weapons) stats?? Why?

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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#635
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this is the initial version... there will be more changes.



Власть принадлежит тем, кто может владеть ей!
In reply to Loreley
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#636
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Very good.
Tomorrow holds no promises
Except the ones we've made
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#637
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I would play for the Emperor!
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#638
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Is the setting connected to the lore, or did you just randomly assign characters? And why these specific factions? The city (mostly Space Marines), heretics (former Space Marines), and the Ordo Hereticus, who are somehow fighting the city? Or is that normal?)
I'm a noob, lol, so I need an explanation.

Be strong. Believe
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#639
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What if the space marines are heretics? We need to check!
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#640
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Wow, how interesting. Book-related names are assigned to random roles. And again, sailors are everywhere. But why? Do you want to run a game, or are you just trying to get people to say, "Hey guys, check out my setup"?
My sword, my trusted ally, unphased by my aspect.
In reply to Loreley
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#643
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I'm also a newbie and a noob, so I believed Lorelei :) Overall, I liked the set (I read it even before it was posted here); maybe it's a bit confusing, but it can be fixed.
I'm too f*cking old
To sell my soul
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#644
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Is the setting connected to the lore, or did you just randomly assign characters? And why these specific factions? The city (mostly Space Marines), heretics (former Space Marines), and the Ordo Hereticus, who are somehow fighting the city? Or is that normal? I'm a noob and lol, so I need explanations.
The setting is based on Ben Counter's book "Soul Drinkers," but the role names are original and have no connection to the book. The relationship between the Space Marine orders and the Ordo Hereticus is already tense. Therefore, to show the orders who's in charge, destroying an order that harbors heresy is perfectly normal.
But why? Do you want to run a game, or are you just trying to get people to "look at my setting"?
I plan to run a game... so I'm hoping for your criticism... there are probably many errors in the setting.



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