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#1491
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Old set, slightly adjusted. I tried to find consistent images and formatted them for accessibility, making all images the same size.

Mafia: War of Worlds



Prologue

Dark times of oblivion, chaos, and strife... Thousands of small clans across the world fight for territories, resources, and simply to survive. But now, the borders of one — perhaps the most powerful and great — are beginning to clearly emerge.
The Great Order of Light was created by the Lord in these troubled times and sheltered many sorcerers and wizards from across the planet. Adherents of the order firmly believe that only they are capable of becoming masters of the world, while all others shall be their slaves for own ages to come. However, for now, the bulk of the order's army consists of simple mercenaries...
At the same time, the gates of the dimension we have come to call Heaven open once more, and Legions of Angels rush to earth with the task of complete annihilation of humanity. But the servants of the Lord are making a terrible mistake.
Lucifer and his supporters are also not idling on the sidelines. For their tedious thousand-year wait is finally coming to an end. The gates from Hell are already open, and countless Hordes of Demons have already rushed toward their hated brethren, seeking to destroy them all and then seize Heaven.
Earth becomes the site of the most fierce struggle mankind has ever known. And who will emerge victorious remains a mystery...



The Great Order of Light

Lord

This old soldier has seen much in his time. His authority is unquestionable. Now, the fate of the entire order in this terrible war depends on his decisions.
Features:
Double vote.
Cannot be executed. Reveals role upon execution.
Protection from the first attack.
ND:
Ruler's Word — searches for a paladin/priest/mage. If found, gains full control over their abilities for subsequent turns. They themselves will learn of this. The ability disappears after the Lord's death.
Type: Order of Light
Weapon: Choice

Guardian

The same old guard of the Lord's chambers and a loyal servant; in numerous battles, the Guardian received terrible wounds, but they tempered his skill to the limit. He only seems old and frail, but is capable of effortlessly disabling an entire squad of enemies within minutes.
Features:
50% protection from attack; 50% chance to kill the attacker upon trigger.
ND:
Great Guardian — protects a player, absorbing lethal ND directed at the protected person.
Type: Order of Light
Weapon: Physical

Great Seer

The Great Seer also serves as the Lord's high oracle. This being is already over three hundred years old, but always knows everything and everyone, and never errs.
Features:
If killed by demons or angels, all check results are published in the morning newspaper.
ND:
Divination — checks a selected player's status. Passes this data to the Lord.
Providence — compares the statuses of two selected players. Passes this data to the Lord.
Ults:
Prediction — saves the first person killed this night. Cannot be blocked. If no one was killed during the night, the ult is returned.
Type: Order of Light
Weapon: Magical

Overseer

Once, this terrible demon sowed chaos and destruction in the world of men, but at the dawn of the human nation, he was captured and sanctified. Now he serves as a prison overseer, brutally punishing offenders for the glory of the Lord.
Features:
Cannot be killed by demons.
ND:
Provocation — gives the target the ability to use ND twice per night.
Ults:
Incarceration — isolates a selected player; while isolated, they cannot use their abilities but also cannot be killed. Isolation lasts two phases (two nights and one day from the moment of isolation, inclusive). The player loses their right to vote but can still write in the thread.
Type: Order of Light
Weapon: Physical

Dragon Rider

It is not clearly known when these creatures first appeared on earth, but now fire-breathing beasts serve as mounts for the Lord's most experienced warriors. Attacks by such cavalry are always deadly to the enemy, and the speed and agility of dragons allow them to quickly leave the battlefield without losses.
Features:
Cannot be blocked.
ND:
Dragon Attack — kills a selected target.
Fire Breath — kills the target without leaving clues. Cooldown: one night.
Type: Order of Light
Weapon: Physical

Paladin

Paladins are the backbone of the Lord's great army. These warriors wear special enchanted magical armor, feel neither fear nor pain, and are always ready to give their lives for their master.
Features:
50% protection from attacks.
ND:
Stunning Strike — blocks the target.
Type: Order of Light
Weapon: Physical

Priest

Only the best of the Lord's servants become priests. They are endowed with immense power, allowing them to heal fallen allies and even resurrect them.
ND:
Healing — heals a selected player.
Ults:
Resurrection — resurrects a selected player.
Type: Order of Light
Weapon: Magical

Mage

Armed with special magical wands, these warriors are capable of dealing terrible damage to the enemy from a distance. They have mastery over almost all elements, and the Mages' spells are monstrously destructive.
Features:
Magic Mirror — any action by a character with a magical weapon applied to the Mage has a 50% chance to be deflected to a random player.
ND:
Igniting Strike — sets the target on fire. If the target uses a negative action (kill) this night, it kills the target without leaving clues. Cooldown: 2 turns.
Type: Order of Light
Weapon: Magical

Monk

For many centuries, various clergy have prayed for forgiveness for all humanity's sins. Their prayers can protect against unholy forces or grant a chance to be pardoned at God's judgment.
Features:
Cannot be killed if they do not use any prayer this night. This is considered natural protection.
ND:
Prayer of Defilement — protects a selected player from demon attacks this night.
Prayer of Purification — protects a selected player from angel attacks this night.
Type: Order of Light
Weapon: Magical

Warrior Woman

The Lord's army consists of various squads of warriors and mercenaries, each fighting for their own ideal and pursuing their own goals. But among them are those whose only goal is to fight, to be in the thick of the fray, to kill, and to emerge victorious every time.
Features:
75% protection from physical attacks.
ND:
Gladiator's Rage — gives the target unblockability and ignores any protection this night.
Type: Order of Light
Weapon: Physical



Hordes of Demons

Lucifer

Lucifer — the Morning Star of the Lord, the first Fallen angel. Intending to seize power over Heaven, Lucifer managed to win a third of the angels to his side, but in a brutal struggle, he faced defeat and subsequent imprisonment in the Underworld. Now, when the line between heaven and earth is so fragile, he has a chance to finally put his plan into action.
Features:
Double vote.
Protection from physical damage.
If alone in the team, capable of killing without leaving clues and ignoring any protection.
ND:
Kill.
Ults:
Imprisonment in Hell — instant kill of the target, ignoring absolutely all effects; can be used during the day to close the day. Considered stronger than all other effects affecting execution or death. Leaves no clues.
Type: Hordes of Demons
Weapon: Magical

Asmodeus

I arrange amusing marriages — joining old folks with minors, masters with handmaidens, penniless girls with tender lovers who also don't have a penny to their name. I introduced luxury, debauchery, gambling, and chemistry into the world. I am the inventor of carousels, dances, music, comedy, and all the latest French fashions. In short, I am Asmodeus, known as the Lame Demon. … I am the demon of lust, or, to put it more respectfully, I am the god Cupid. This tender name was given to me by poets: they depict me in a very attractive form. They claim I have golden wings, a blindfold over my eyes, a bow in my hands, a quiver of arrows behind my shoulders, and that I am exquisitely handsome. You will see how much truth there is in this if you set me free.
Features:
Cannot be killed by anyone from the Order.
ND:
Seduction — blocks the target and kills them if they are an angel.
Kill.
Type: Hordes of Demons
Weapon: Magical

Baal

Baal — brother of Satan — God of torture, suffering, and pain. Executioner and hired assassin in one person, he executes the condemned and removes the unfit by the Devil's order. He is always in the shadows, but even the Dark Princes fear that one day he might appear behind their backs. It is Baal who leads the demon host into this battle.
Features:
50% protection from any assassination attempt.
Cannot be blocked.
ND:
Kill, ignores protection or subsequent healing, choice of one.
Type: Hordes of Demons
Weapon: Physical



Legion of Angels

Throne

Thrones are angels of Nations and Peoples, many-eyed beings who stand closest to God in the celestial hierarchy. They influence the international relations of humans, thus managing the fates of millions of lives, striving to maintain balance. But now their powers are directed toward sowing discord, chaos, and strife among the remaining inhabitants of the planet.
Features:
50% protection from magical attacks.
ND:
Power of the Faceless — steals a vote from the target.
Power of the Many-Eyed — monitors a player, learns their status. Thwarts a kill if this player attempts to perform one.
Power of the Wisest — steals one random ND from the target and redirects it to any other chosen target without knowing the ND itself. Not displayed in the newspaper.
Kill.
Type: Legions of Angels
Weapon: Magical

Seraph

Seraphs make up the main part of the Lord's host. These six-winged angels, armed with flaming swords, are capable of sowing chaos and destruction wherever it is necessary.
Features:
If alone in the team, receives 75% protection from assassination attempts.
ND:
Punishing Sword — kills the target, ignoring natural protection. Additionally has a 50% chance to kill another chosen target.
Type: Legions of Angels
Weapon: Physical

Cherub

Cherubs are among God's closest in Heaven. Many of them guard the gates to Heaven, holding flaming swords ready, but their main strength lies in boundless wisdom and the ability to heal the sick and resurrect the dead.
Features:
50% protection from execution. Reveals role upon being saved from execution.
ND:
Great Healing — heals any player. It is impossible to heal the same team member three times per game.
Kill.
Ults:
Great Resurrection — resurrects a selected player. The resurrected person gains immunity to execution the next day and can only use their ND on the following night.
Type: Legions of Angels
Weapon: Magical



Death

Her home was once Hell. Death is the former assistant to the devil. She is capable of instantly dividing into thousands and millions of parts without losing a gram of her power. It is believed that Death carries nothing negative; we are used to perceiving her as a fact. But this is not so, for humans were originally created for immortal existence in Heaven. Death came into this world along with the fall of Adam and Eve. No sin — no death. She takes everyone indiscriminately, becoming stronger and larger. And when she manages to gather enough power, she will simply consume all worlds in her path.
Features:
0% protection from assassination attempts.
0% protection from execution. Reveals role upon execution.
0 darkness crystals.
For every killed player, even if the kill was not performed by Death, receives 1 darkness crystal. For each of her own kills, receives 2 darkness crystals.
ND:
Power of Gloom — spends 1 darkness crystal to gain +10% protection from assassination attempts until the end of the game.
Power of Shadow — spends 1 darkness crystal to gain +10% protection from execution until the end of the game. Max not more than 50%.
Power of Twilight — spends 3 darkness crystals to gain the ability to ignore healing of an attacked target.
Power of Death — spends 3 darkness crystals to gain unblockability until the end of the game.
Power of Darkness — spends 3 darkness crystals to gain the ability to ignore any protection of a target until the end of the game.
Power of Night — spends 5 darkness crystals to gain +50% probability of performing a kill without leaving clues.
Power of Sorrow — spends 5 darkness crystals to gain the ability to perform kills twice per night.
Power of Void — spends 8 darkness crystals to gain the ability to resurrect once after death.
Power of Absorption — spends 12 darkness crystals, with a 50% probability destroying every player participating in the game. Stops receiving darkness crystals.
Kill.
Type: Death
Weapon: Magical



ND Order:

1. Misc1 (not shown): Ruler's Word, Power of the Faceless, Power of the Many-Eyed (kill thwarting shown as a fact), Power of the Wisest, Igniting Strike (kill shown);
2. Blocks (shown): Incarceration (Ult), Stunning Strike, Seduction;
3. Misc2 (not shown): Prediction (Ult) (shown if successful), Divination, Providence, Provocation, Gladiator's Rage;
4. Protections (shown): Great Guardian, Prayer of Defilement, Prayer of Purification;
5. Attacks (shown): Imprisonment in Hell (Ult), Fire Breath, Dragon Attack, Punishing Sword; Other attacks in order: Humans--->Demons--->Angels. In this case, the clue will be given for the first of the killers. Death always kills last.
6. Triggering of ordinary protections (shown); Triggering of natural protections (shown as a fact);
7. Healing (shown): Healing, Great Healing (Not shown.); Resurrections (shown): Resurrection, Great Resurrection (Ults);
8. Publication of data in the newspaper.

--------------------------------------
1. Ruler's Word (Lord).
2. Power of the Faceless (Throne).
3. Power of the Many-Eyed (Throne).
4. Power of the Wisest (Throne).
5. Igniting Strike (Mage).
--------------------------------------
6. Incarceration (Ult) (Overseer).
7. Stunning Strike (Paladin).
8. Seduction (Asmodeus).
--------------------------------------
9. Prediction (Ult) (Great Seer).
10. Divination (Great Seer).
11. Providence (Great Seer).
12. Provocation (Overseer).
13. Gladiator's Rage (Warrior Woman).
--------------------------------------
14. Great Guardian (Guardian).
15. Prayer of Defilement (Monk).
16. Prayer of Purification (Monk).
--------------------------------------
17. Imprisonment in Hell (Ult) (Lucifer).
18. Punishing Sword (Seraph).
19. Baal's Kill.
20. Fire Breath (Dragon Rider).
21. Dragon Attack (Dragon Rider).
22. Lucifer's Kill.
23. Throne's Kill.
24. Asmodeus's Kill.
25. Cherub's Kill.
26. Death's Kill.
--------------------------------------
27. Healing (Priest).
28. Great Healing (Cherub).
29. Resurrection (Ult) (Priest).
30. Great Resurrection (Ult) (Seraph).
--------------------------------------



Additional:

1. Mafia teams have two ND per night. The maniac initially has only one.
2. Protection from the first attack is considered natural protection and is breached by corresponding attacks.
3. Notes are forbidden.
4. Incarceration is not an ordinary block and cannot be ignored.
5. Provocation can duplicate any ND, including those with cooldowns and even ults. In this case, both duplicated actions count as one when calculating the total number of night actions for mafia teams.
6. Imprisonment in Hell applied during the day is not counted toward the Demon team's total action limit per game phase.
7. If a Seraph hits protection and dies with their second kill, they will still manage to perform the first kill. The same applies vice versa.
8. Kill thwarting performed by the Power of the One-Eyed is also not displayed. It is considered as triggering natural protection, but this ability cannot be ignored.
9. The fact that natural protection or any other kill thwarting triggered is displayed in the newspaper, but without any data regarding the nickname and role of any participants in the incident.
10. If a Monk's feature is ignored and he is killed, it will be clear that his protection was specifically breached.
11. The Mage's Magic Mirror is not considered natural protection and can deflect absolutely any action. This ability itself will not be displayed in the newspaper.
12. If the Lord discovers several subordinates at once, he may use more than one ND per night — but no more than one ND per target. Duplication of ND via Provocation is still possible in this case; the Lord will also learn about it.
13. Upon a successful Prediction, the nickname of the miraculously saved person and the role of the killer who attempted their life will be indicated.
14. Provocation itself is not displayed, but sometimes it will be clear that it was used.
15. Although the Great Seer passes check data to the Lord, he does not know the player himself.

Whatever
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#1492
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Paladin's Blessing - grants the target 50% protection from attacks; however, it loses protection from magical attacks for that night.
Useless. Forget about probabilities. It's better to have 100% protection once every 2-3 nights.
Dragon Attack - kills the selected target and, with a 50% chance, leaves no trace.
Similarly. It's better to give 2 Night Deeds: a regular assassination (every night) and a faceless one (once every 2-3 nights).
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
In reply to Злобный Ящур
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#1493
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Evil Lizard
Useless . To hell with probabilities. Better to have 100% protection once every 2-3 nights.

Same here. Better to give 2 Night Defenses: a regular kill (every night) and an anonymous one (once every 2-3 nights).

Then the city will simply have three defenders. But I can't think of an equivalent.

Regarding the second point - yes, you're probably right, that would be better. Better to do it every other night - that will be 50%, essentially.

Whatever
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#1494
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Reminded me of the 13th.

Be strong. Believe
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#1495
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Even one of the images is the same, it turns out. But here, it's a little different.

Whatever
In reply to Heroist
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#1496
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Heroist
Then the city will simply have three defenders.
And how many are there now? 2.5?:D If there is 100% defense, but rarely, then it might be useful. Otherwise, it is more profitable to stay at home and be protected yourself.;)
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#1497
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It's much more beneficial to stay at home and be safe.
Only a selfish person who doesn't know how to work in a team would say that.
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#1498
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Oh, I don't really like mysticism. But I noticed some interesting features, especially with the "maniac" hero, so that's a plus!
 

К А
Стикеры GBF в Telegram
In reply to kcfgogbfalgfl
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#1499
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Naver Leengard
That's what only a selfish person who doesn't know how to work in a team says.
No, that's what someone who hates gambling games says.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#1500
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Setenk is pretty good, I would play it, although it's quite addictive. And I agree with Yashur, to hell with this randomness.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1501
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You'll end up with too many units and then complain that the city has too many defenders.

Be strong. Believe
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#1502
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We certainly will.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Heroist
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#1503
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Heroist
I can’t think of any analogue to suggest.
Maybe give some kind of block? There don’t seem to be any blockers.

Added 1 minute ago
Arandor
You’ll end up being the mafia and then you’ll complain that the city has too many defenders.
Let it be once every N nights. Or let it be an ultimate ability. But with 100% protection. :smile29:

Added 3 minutes ago
Heroist
Dark Power - spends 1 Dark Crystal, gaining +10% to assassination protection until the end of the game.
Shadow Power - spends 1 Dark Crystal, gaining +10% to execution protection until the end of the game.
In my opinion, it’s better to have “spends n Dark Crystals and receives 10*n% protection...”

Added 10 minutes ago
Злобный Ящур
Once every N nights. Or let it be an ultimate ability. But with 100% protection. :smile29:
Once every N nights and no more than M times per game. What’s wrong with that?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
In reply to Злобный Ящур
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#1504
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Evil Lizard
Could he get some kind of block ability? There don't seem to be any blockers.

Added 1 minute ago

Maybe once every N nights. Or make it an ultimate ability. But with 100% protection. :smile29:

Added 3 minutes ago

I think it would be better if it was "spends n dark crystals and gets 10*n% protection..."

Added 10 minutes ago

Once every N nights and no more than M times per game. What's wrong with that?


It can't be that I forgot about the blockers for the city. Hmm, that's strange, I'll review it now.

Okay, we'll figure this out.

Regarding Death – that's how it is. She can freely manage her neutral dwellings. Well, that is, if she has already chosen one neutral dwelling, she can use it on herself as many times as she wants, spending crystals, but only the one she chose. You can't use two neutral dwellings in one night.

Added 1 minute ago
Drakkosha
Sethenk is good, I would play it, although it's a real addiction. And I agree with Lizard, to hell with this randomness.

I'll come up with something now.

Added 4 minutes ago
I gave Paladin a block ability.

The mafia units turned out to be clearly weaker, I'll come up with something interesting now.

Whatever
In reply to Heroist
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#1505
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Heroist
Regarding Death – that's how it works. She can freely manage her own neutral dwellings. Well, that is, if she has already chosen one neutral dwelling, she can use it on herself as many times as she wants, spending crystals, but only the one she chose. You can't use two neutral dwellings in one night.
Hmm...:confused::confused::confused:
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).