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Which side would you find most interesting to play as?
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#783
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Oh lol, that's brilliant. LET'S PLAY ONLINE, WHO CARES ABOUT THE QUEUE!
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#784
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Gur, Thor and Nebo are simply amazing, just incredible. I was moved to tears. Morni, I would have created a hundred Battlemages if I could. The only downside: I still see myself on the dark side.
In reply to Werevolka
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#785
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Werewolf

The only downside: I still see myself on the dark side)))
I'll recruit you. The game master simply forgot to add the ability – elephants are so cute, they can charm anyone.
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#786
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I hope my ability will outshine the Celestial one, as I am more intelligent and cunning. But yes, I would play; some roles are amusing.

Be strong. Believe
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#787
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Couldn't resist. :)
Plus one role on the side of the town:

Togz

ND: Young Padawan - uses any ND available in the game, but due to inexperience, the chance of success is only 25%.
Features: Object of admiration - if Gila is killed or executed, he switches to the side of the mafia, gaining the Murder ND, and if Hostor is alive, there is a 50% chance that he will not leave any clues: he will cover it up.
Status: negative
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#788
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well, Tox is definitely a guild:smile07:
ВАГИАНТ!Отчасти вампир, отчасти гигант.
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#789
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A ferocious killer.
Implies an overnight stay, doesn't it?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
In reply to Dgak
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#790
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Dgak
He definitely drank too much. :smile07:
And he didn't even have any snacks.
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#791
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Werewolf
The only downside: I still see myself on the dark side)))
If there were more roles, I would choose a negative one or even a maniac.
Sky
Does it imply an overnight stay, right?
Yeah, right. With a preliminary cleaning of the attic using buckshot.
My sword, my trusted ally, unphased by my aspect.
In reply to Arandor
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#792
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Pew-pew-pew.
A few more ideas came to mind.

1. I took the special ability with resurrection from Rogue and gave it to Genie, because the former doesn't even know how to resurrect! And the latter might have such an ability.
But I'm also thinking of giving Rogue the following ability, which would definitely suit her, but does she even need it?
Life Drain - If someone from the peaceful roles comes to her on the night of the murder, they can sacrifice themselves and give their life, along with all their special abilities, for 1 day.
Here it is.

2. Maybe change the Storm special ability and make it possible to use it not just once per game, but at least once every three or four nights?
Special Ability: Elemental Power - Once per game, it can summon a storm that makes it impossible to use special abilities.
Here it is.

3. I've changed a few more special abilities, but that's not up for discussion. And I'm also thinking about the possibility of Apocalypse recruiting Gambit if Sinister is dead. This idea came to me after I learned that Gambit was once on Apocalypse's team (although I don't remember which universe, but that's not important)

Be strong. Believe
In reply to Arandor
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#793
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Life Steal - if one of the peaceful roles visits the victim at night, they can sacrifice themselves and give their life, along with all their skills and traits, for 1 day.

I didn't understand this.
Please explain the mechanics of this ability.
In reply to Arandor
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#794
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the killer approaches Rogue and eliminates her. On the same night, a neutral player uses a negative spell on her. I inform him that he can sacrifice himself to save this player (Rogue). After that, he decides what to do. It's a questionable feature, as it's unlikely that anyone would sacrifice themselves, but it can be added for realism and to make it more similar to the original.

Be strong. Believe
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#795
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I've slightly adjusted the setting and added some images to it.
I'm interested in players' opinions on whether they would play it and how balanced it is.
So please, don't stay on the sidelines—comment and vote.

Synopsis

Alchemy is the science of transforming matter from one form to another. Its main rule states: you can obtain something only by giving something of equal value in return. Applied in many areas of life, alchemy involves a three-stage process conducted using a transmutation circle. The first step is the recognition of the substance's structure (analysis), the second is decomposition, and the third is recomposition (synthesis). As a result of the transformation process, the substance and parts of an object change their characteristics, but the quantity and properties of the matter are always preserved. Alchemists consume tectonic shift energy for transmutation.

Two young alchemists—the Elric brothers—tried to bring back to life their mother, who died of illness. But the transformation process was not successful, for it is impossible to resurrect the dead even with alchemy. As a result of this mistake, the older brother, Edward, lost his leg, and the younger, Alphonse, lost his entire body. However, at the cost of his own arm, Edward managed to attach his brother's soul to their father's antique knight armor—a father who had long since left their family. After recovering from his wounds and replacing his limbs with auto-prosthetics, the older brother decides to join the army as a State Alchemist, as he plans to use military resources to find information about the Philosopher's Stone, which, according to legend, can help them regain their bodies…

Meanwhile, an ambitious Colonel Roy Mustang, also a State Alchemist, is transferred to the capital. Having fought in the war in the Ishbal district, the young man became disillusioned with his country's state system. Indeed, Amestris is a totalitarian, militarized state that is aggressive toward others. But in the capital, the Colonel realized that everything was much worse. The country is ruled not even by humans, but by Homunculi—artificially created beings that only resemble humans. The entire ruling elite has sold out to them, and they themselves have been fueling military conflicts with neighbors since the founding of the country. Their goal is to create a transmutation circle from places of bloodshed and perform a process of transmutation over the entire state. The Colonel was terrified even to imagine what that would be, but one thing he knew for sure—the Homunculi must be discredited and stopped…

City

Edward Elric



A young alchemist who entered military service in order to obtain the resources to find a way for he and his brother to regain their bodies. He doesn't yet realize what he's gotten himself into… Naive, inexperienced, hot-tempered, but at the same time hardworking, persistent, and diligent.

Traits. 1) Knows his brother Al, can communicate with him; if Al is killed, he learns the killer's name.
2) Not on good terms with the media, cannot write notes to the newspaper.

Night Action (NA). Young Analyst—chooses a target and receives an allegorical hint about their role.

Status. Military, possesses alchemy.

Alphonse Elric



Edward's brother. In an attempt to perform human transmutation, he lost his body. However, through his brother's efforts, his soul continued to live in the metal armor belonging to their father. His body requires neither air, nor food, nor water, and is devoid of the ability to feel touch. He always follows his brother with faith that he will find a way to return their bodies. Kind and soft-hearted.

Traits. 1) Knows his brother Ed, can communicate with him; if Ed is killed, he learns the killer's name.
2) Not on good terms with the media, cannot write notes to the newspaper.
3) Has a 75% chance of surviving an attack; does not kill the attacker.

No NA.

Status. Civilian, possesses alchemy.

Colonel Roy Mustang



An ambitious young man. An idealist who hopes to overthrow the head of state, take his place, and build a democratic society. He uses alchemy to ignite the air, for which he was nicknamed the "Flame Alchemist." His foster mother is the owner of a bar-brothel with an extensive network of informants throughout the city, including military ranks. And Roy does not hesitate to use this information to achieve his goals.

Traits. Ladies' Man—cannot be killed by Riza or blocked by Olivia. In case of such an attempt, the girl discovers who is playing as the Colonel.

NA. Checks player status—military or civilian.

Status. Military, possesses alchemy.

Lieutenant Riza Hawkeye



One of the best snipers in the army. At the start of her service, she was a passionate idealist, but after going through the war in Ishbal, she changed, becoming a cold-blooded and always calm specialist in destroying enemy manpower. Loyal to Colonel Mustang, though currently acting independently.

NA. Kills a chosen player. With a 50% probability, leaves no clues (does not work on Yoki).

Status. Military, does not possess alchemy.

Lieutenant General Grumman



An elderly man who has seen much in his time. Although he considers himself too old for active duty, he refuses to sit out his retirement on the outskirts of the country and comes to the capital to fight the Homunculi at Mustang's request.

NA. Old connections allow Grumman to receive an allegorical description of a player's NA from the previous night.

Status. Military, does not possess alchemy.

Major Alex Armstrong



A State Alchemist from a wealthy aristocratic family famous for its muscular men and beautiful, powerful women. He possesses great muscle mass, but despite his formidable appearance, he is a true pacifist at heart and even a bit of a crybaby.

Traits. Tough Guy—saves himself from an attack with a 25% probability.

NA. Protects a chosen player from an attack; does not kill the attacker.

Status. Military, possesses alchemy.

Major General Olivia Armstrong



Head of the northern fortress in the Briggs mountains, which is essentially Amestris's main rampart for protection against the neighboring aggressive state of Drahm. Service in the harsh conditions of the north taught her to restrain and suppress her emotions, and in some ways even made her cruel. Her main principle: survival of the fittest. After the death of one of the big shots, she was offered a position in the capital, which she accepted.

Traits. Has a 50% chance of surviving an attack. If successful, has a 50% chance of killing the attacker.

NA. Olivia brought a squad of loyal soldier-bodyguards to the capital, who, on her order, are ready to quietly knock out anyone, preventing their night actions.

Status. Military, does not possess alchemy.

Captain Maes Hughes



A cheerful and optimistic man. He fought the Ishbal war together with Mustang and Hawkeye. After that, he married his girlfriend and spent most of his time with his family, as much as his office work allowed. Despite his apparent frivolity, Hughes possesses an analytical mind and tries to understand what is wrong with Amestris's military system in between paperwork routines and evenings with his wife and beloved daughter.

NA. All documents pass through Hughes. And nothing stops him from making small changes to them… Redirects a chosen player's NA to a specified target.

Status. Military, does not possess alchemy.

Shesca



A young girl. Modest, shy, and clumsy. A true bookworm who spends most of her time with books. She worked in the library until the Elric brothers discovered her unique ability to remember everything she read. After this discovery, Hughes took her on as an assistant.

NA. Personal File Analysis—compares the statuses of two players. Receives a result as "identical/similar/different."

Status. Civilian, does not possess alchemy.

Izumi Curtis



A talented alchemist who lives a quiet and peaceful life in a small town where she runs a butcher shop with her husband. Despite her extraordinary combat abilities, she prefers to call herself an "ordinary housewife." Once, like the Elric brothers, she tried to resurrect a person (her stillborn child) but failed, losing some of her internal organs as a result. She took it upon herself to teach Edward and Alphonse alchemy and the philosophy of life. Learning that her restless students ended up in the capital, she went there herself to keep an eye on them.

NA. Natural alchemical talent allows Izumi to easily determine whether a player possesses this science or not.

Status. Civilian, possesses alchemy.

Doctor Knox



A former field doctor who left the army, his job, and his own family after the war in Ishbal, considering himself a sinner who has no right to save people after so many murders committed. However, despite his principles, he sometimes engages in medical practice, helping people with severe injuries.

NA. Heals a chosen player, saving them from death.

Status. Civilian, does not possess alchemy.

Yoki



A corrupt official who was exposed by the Elric brothers. Since this man is incapable of anything useful, he now wanders the capital in search of refuge among the poor and homeless. He possesses a unique karma for ruining everyone's plans around him and raising their mood.

Traits. Problematic little human—even if they try to kill him, he will cause so much inconvenience that the killer will leave two clues after killing Yoki (both from Mage Guild).

No NA.

Status. Civilian, does not possess alchemy.

City victory conditions—no mafia or loners remain.

Homunculi and their minions (mafia)

Fuhrer King Bradley (Wrath)



Head of state, dictator. Looks like a powerful middle-aged man. In reality—a Homunculus, and it is he who must lead the country into a series of bloody military conflicts, which he has successfully done so far. Despite his nature, he has a family: a wife whom he chose himself, and a son.

Traits. Head of State—has a double vote during voting.

NA. Murder. Weapon—a long, thin sword.

Status. Military, does not possess alchemy.

Brigadier General Baske Grand



One of the generals who sold out to the Homunculi. A State Alchemist known for his ability to create weapons from any material. He is privy to the Homunculi's plan and helps them execute it.

NA. 1) Murder. Weapon—creates a small-caliber cannon likeness from the nearest stone surface, which fires a bullet-shaped stone and kills the target.
2) The General sends a special forces squad to block a chosen player.

Status. Military, possesses alchemy.

Major Solf J. Kimblee



A State Alchemist capable of transforming substances so that they explode with powerful force. A sadistic psychopath who finds pleasure in blowing up things and people. After war crimes committed during the Ishbal war, he was court-martialed. However, he was released from prison and reinstated in rank personally by the Fuhrer.

NA. 1) Kills a chosen player using his alchemy.
2) Using a prototype Philosopher's Stone given to him by the military, he creates a massive explosion that kills not only the player but also, with a 75% probability, everyone who visited them. Unfortunately, after this, the prototype is no longer suitable for enhancing alchemical abilities.

Status. Military, possesses alchemy.

Lust



A Homunculus appearing as an attractive young girl. Has the ability to increase the length of her nails, which are sharper than diamond and can pierce any substance.

NA. Kills a chosen player. If the role is male, she kills while ignoring natural defense (in Alphonse's case, his chance of survival drops to 25%) and Armstrong's protection (in this case, she kills the protector instead of the target).

Status. Civilian, does not possess alchemy.

Envy



A Homunculus with the ability to change his body. Finds pleasure in deceiving people by disguising himself as their loved ones and killing them from behind. He is the one who provoked the war in Ishbal.

NA. Murder. Weapon—pistol.

Status is chosen by the Homunculi team at the start of the night and sent along with the NA. It can change every night. If no status is sent, it is chosen randomly.

Victory conditions—no city or loners remain.

Loners

Scar



One of the few surviving Ishbalans. His brother studied alchemy and, before death, transplanted his arm to Scar, giving him the ability to destroy matter. After the genocide of his people, Scar swore to avenge himself on the alchemists who brought the most destruction and killing.

Traits. War Survivor—has a 50% chance of surviving an attack.

NA. Murder. Destroys the flesh of his victim. If he kills a non-alchemist, he skips the next night, praying to his god for redemption.

Status. Civilian, possesses alchemy.

Victory conditions. No alchemists and no Envy (who started the war) remain.

Greed




A Homunculus who left his "brothers" due to an unwillingness to obey and execute their plan. He himself desires nothing less than to possess the entire world. To this end, he gathered a gang of fellow outcasts and exiles around him in the slums.

Traits. Absolute Shield. Cannot be killed physically by weapons. The only way to defeat him is to decompose his armor into soft components using alchemy. Thus, he can only be killed by Kimblee, Grand, and Scar.

NA. With the help of his boys, he can perform absolutely any NA available in the game. He goes out on a mission himself only when he wishes to kill. In all other cases, he cannot be blocked.

Status. Civilian, does not possess alchemy.

Victory conditions. No one remains except Greed.
In reply to Arandor
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#796
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I don't see the point in adding this feature...
Redirects are sufficient, IMHO.
In reply to ToX
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#797
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I cannot pre-determine whether I will be able to participate in a game set in a specific world. Not because I dislike it (I think most settings are interesting, and I believe many would agree), but because you haven't yet decided on the timeframe, and I don't know when I will be very busy and when I will have more free time.
However, I do like the setting.
 

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