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Which side would you find most interesting to play as?
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In reply to Arandor
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1. Don't remove it. Or, if you want Scotty to survive, give him a 50% chance.
Maybe make it so that you can prevent the revenge with a block/defense/healing?
He has a negative damage ability that only works against the cursed? It would be better to give him defense...
There is a defender, and it's more logical. Even making Colossus a defender would be more logical.
I'm a little worried that he will be revealed if he is "executed."
It's okay. Something similar has happened before, and it didn't end badly. Besides, the chance of execution with a peaceful city is very low. He's more likely to be killed.
And what does "saves" mean? Does it mean from death and a block? Or, for example, will it protect the killer from Wolverine? Does it protect Sabretooth from Wolverine (and vice versa), and the killer from Cyclops? Does it protect Rogue? And so on.
It saves from any negative damage abilities. He takes the target and flies away with them very high up.
Why would he sacrifice himself for someone with 75% defense?)))
To make it more interesting and to give the peaceful players a chance to prove that this person (the target) is not Colossus.
1) How does "fast reaction" work? Does it save once at night, and then that's it? What if there are two attacks in one night?
Once.
Hmm, if there are two murders at once, then... let him save from both. Otherwise, the ability is useless.

It's an action-mafia game. That's how it's designed. But at the same time, it's not like Magnus's mafia, where everyone was indifferent. Here, you have to think in any case, because at any moment, one side can lose. The mafia because of the kamikaze, and the town because of the weakness (relative). + the maniacs.
In my opinion, it's better to remove the opposite effect for Ice and Pyro.
No. It's not canon. And try to figure out who Pyro is out of 22 people. You might get killed before you can

Be strong. Believe
In reply to Arandor
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and try to identify Pyro from 22 people. You might get killed before you even get the chance.
This is before the first night (22), but what about after?)
there's a Defender, and it makes more sense. Even making a Colossus a Defender would be more logical.
He's not a very good Investigator either. =)<


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Arandor
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Overall, it seems to me that the mages in this game are a bit stronger. And randomness will play an important role here, as you said, Ar. But I don't think that's necessarily a good thing. Either the influence of randomness needs to be increased on the opposite side, so that there are more random opportunities and they balance each other out.
 

К А
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In reply to Arandor
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maybe make it so that revenge can be prevented by a block/defense/healing?
50% chance to survive and prevent it with a block - I think that's ok
Well, he's not much of a checker either. =)
Logan has the scent and spider sense! Who better than him to track down killers?
That's before the first night 22) but what about after?)
And after that, you just sit and watch the game from the list of corpses ^___^
As for the setting in general, imho, it's worth removing solo players entirely. Firstly, right now this all resembles action-ND and one can play practically without daytime discussions
It is an experiment.
strengthen the influence of randomness
That's not necessary. You can't compensate for randomness with more randomness.
In reply to Arandor
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Logan has a nose for it and a spider's


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Arandor
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In general, randomness in Mafia isn't a good thing, because the core idea of the game lies in psychology, clues, and so on, rather than luck. It's not very satisfying when a clueless town wins due to random chance.
Графомания путешественника
In reply to Arandor
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Actually, Hossi has already answered regarding Logan. He will track down the murderer, and then let him prove his guilt in the game. Of course, without cheating, otherwise he will be kicked. So, the player will need the ability to persuade.
Or, we could give him this non-deterministic ability: if he is watching the murderer who is killing, then he prevents the murder. What do you think?

Here, the randomness seems balanced to me, because:
+cities - kamikaze, sharpshooter, but there are no units that kill defenders. You can consider that the kamikaze compensate for such defenders and the killing natural defense. Moreover, it doesn't compensate in favor of the city.
+mafia - recruitment.
+mages - again, recruitment.

It may happen that the mafia loses a lot of people at once. Or it may happen that they kill two peaceful players, and two peaceful players join the mafia.
And if we are talking about randomness, it can happen in any game. Even in those where the chance of it is not very high. And remember, for example, games with two mafia members. There, sometimes the balance is disrupted even more strongly by randomness, in my opinion.
And random deaths can speed up the game. Isn't that what you want? If I give everyone defense and one kill, the game might drag on, and that's boring + remember other GMs.

Be strong. Believe
In reply to Arandor
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Hossy has already answered regarding Logan. He will track down the murderer, and then he can prove his guilt in the game. But it has to be done fairly, otherwise he will be kicked. So, the player will need the ability to persuade.
Or, we could give him this special ability: if he is following a murderer who is about to kill someone, he can prevent the murder. What do you think?
This is better. And it will reveal the murderer's nickname, of course. But if he is following the victim, he can prevent the murder without revealing the murderer's nickname.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Arandor
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Not a bad idea.

And yes, I forgot to mention that Gambit returns to the city after Sinister's death. There's no point for him to stay alone, especially without getting revenge. The same goes for Archangel Michael.

The negative NDs (for Wanda) include blocking, attempted murder, and possibly surveillance.

Be strong. Believe
In reply to Arandor
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I would also remove one mana. In my opinion, more than 3 shooting factions is too much, but it's up to the GM to decide, especially since it seems to be the accepted practice here.
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mana is needed in case the mages become too strong or the city is under attack. It often happened that mages died early on, especially in the beginning of the game, or they were just unlucky. Check out the 11th mage. Sky couldn't kill anyone throughout the entire game.
And I also like it when there's blood, guts, etc.

Be strong. Believe
In reply to Arandor
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Hey everyone, I could use your help finding artwork for: an archangel, a toad, a rogue, and mercury (maybe for someone else too). Contact me on ICQ for more details. I'll tell you exactly what I need.

Be strong. Believe
In reply to Arandor
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Have DeviantArt and DreamWorld become obsolete?
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I'm having trouble using them, so you could help me with that too.

Be strong. Believe

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