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Shaman... In general, some questions. Part one.
1. Is the game planned with reveals, or will there be dark mod kills with reveals/lies?
2. Currently, the ratio is 8-5-1-1-1-1. Not in favor of the town. Yes, I understand that clues reduce the mafia's survivability, but the cults and the maniac will also reduce the town's numbers.
If cuts are necessary, then at least one mafia member can be cut.
3. There are very few recruitables for the two cults. 4 immediately + 1 with protection. The second candidate for a cut is 1 of the cults.
4. Let's assume that 2 cults is a feature and cannot be removed. Then the number of recruitable roles needs to be increased. 1 town member with immunity and 1 with protection is the maximum number of non-recruitable town members, and if the town is cut, then only 1 non-recruitable member can be left.
5. Will the 4 pieces of the amulet be randomly distributed among all players except the cat and the maniac at the beginning of the game, or are they needed for possible game balancing during the game, and therefore will be placed/not placed on a corpse depending on the game situation?
6. Can you use a night action on yourself? Can you choose not to use a night action if you don't want to?
7. Blocking, healing, and silencing one target for 2 nights in a row is usually prohibited. Are these special rules or unwritten restrictions?
8. Will the game end in the event of a "partial victory" for the town?
9. Empathy as a night action can create difficulties in implementation. Finding out that it will be used, finding out the target's night action, telling them, and then there will likely be a change in the team's night actions. And if the target of empathy suddenly changes their mind and wants to change their night action? Forbidding changing night actions after sending, telling the target that the night action cannot be changed due to empathy, telling the cult that the target has changed their night action - all options are bad.
10. Healing can be prioritized over kills. Currently, it seems that if the doctor and their target are killed, both are eliminated. Maybe that's how it should be, but the benefit of healing decreases.
11. What will the "town member" status look like during the check if the character's gender does not match the player's gender? Or does the check not take gender into account at all?
12. Surveillance after blocks, but before kills, seems strange. It turns out that it will not be possible to surveil the kills. Or does the ability look into the future?
13. The maniac finds all the pieces of the amulet and charges their ultimate ability. The cat loses, but remains in the game, although they cannot win? Something is wrong here.
1. Is the game planned with reveals, or will there be dark mod kills with reveals/lies?
2. Currently, the ratio is 8-5-1-1-1-1. Not in favor of the town. Yes, I understand that clues reduce the mafia's survivability, but the cults and the maniac will also reduce the town's numbers.
If cuts are necessary, then at least one mafia member can be cut.
3. There are very few recruitables for the two cults. 4 immediately + 1 with protection. The second candidate for a cut is 1 of the cults.
4. Let's assume that 2 cults is a feature and cannot be removed. Then the number of recruitable roles needs to be increased. 1 town member with immunity and 1 with protection is the maximum number of non-recruitable town members, and if the town is cut, then only 1 non-recruitable member can be left.
5. Will the 4 pieces of the amulet be randomly distributed among all players except the cat and the maniac at the beginning of the game, or are they needed for possible game balancing during the game, and therefore will be placed/not placed on a corpse depending on the game situation?
6. Can you use a night action on yourself? Can you choose not to use a night action if you don't want to?
7. Blocking, healing, and silencing one target for 2 nights in a row is usually prohibited. Are these special rules or unwritten restrictions?
8. Will the game end in the event of a "partial victory" for the town?
9. Empathy as a night action can create difficulties in implementation. Finding out that it will be used, finding out the target's night action, telling them, and then there will likely be a change in the team's night actions. And if the target of empathy suddenly changes their mind and wants to change their night action? Forbidding changing night actions after sending, telling the target that the night action cannot be changed due to empathy, telling the cult that the target has changed their night action - all options are bad.
10. Healing can be prioritized over kills. Currently, it seems that if the doctor and their target are killed, both are eliminated. Maybe that's how it should be, but the benefit of healing decreases.
11. What will the "town member" status look like during the check if the character's gender does not match the player's gender? Or does the check not take gender into account at all?
12. Surveillance after blocks, but before kills, seems strange. It turns out that it will not be possible to surveil the kills. Or does the ability look into the future?
13. The maniac finds all the pieces of the amulet and charges their ultimate ability. The cat loses, but remains in the game, although they cannot win? Something is wrong here.