It's been sitting here for half a year. Decided to put it together. Maybe I'll run it in a few months, if the mafia hasn't died out by then.
Ice and Ash
- It's cold.
- It is never not cold here.
- The cold here isn't like the cold in other places. There is something special about this cold...
- Like what?
- I don't know. But it feels as if not only my body, but also my soul has frozen...
- Once a soul freezes, it can never be warmed again.
- Heh, so my soul is doomed to eternal permafrost?
- Just like all of ours.
The Crew
Frithjof. Expedition leader. A renowned navigator, explorer of the north, and traveler from Rjorvalia. Honorary member of the Central Academy of Sciences and Elements. The first to successfully fully explore Bear Island and all islands inhabited by white orcs. This time he intends to reach the North Pole, a feat previously unachieved by anyone.
Special abilities:- double vote
- Madness night actions do not affect Frithjof
Dimension Door: - once per game executes a chosen player and closes the day
Status: cold / human
Joroar. Frithjof's first mate, his younger brother. Has traveled with him from the very beginning, joining every adventure that comes to Frithjof's mind without a shadow of doubt.
Special abilities:- cannot be redirected
Night Action (NA):- compares one of the statuses of two players
- reports the result of the comparison to Frithjof
Status: warm / human
Holkhak. A white orc, hunter and traveler. Met Frithjof while the latter was conducting research in his homeland.
NA:- checks the first status of a chosen player
Status: cold / non-human
Hjaljot. Close friend and second mate to Frithjof, member of the Central Academy of Sciences and Elements.
NA:- blocks a chosen player
Status: warm / human
Glariel. A Letian traveler from the people of white elves living near the South Pole. By a stroke of luck, he happened to be in the north when Frithjof was recruiting his expedition crew.
NA:- checks the second status of a chosen player
Status: cold / non-human
Flavius. Fire mage, traveler, researcher of winds, member of the Central Academy of Sciences and Elements, and a good acquaintance of Frithjof.
Special abilities:- first status cannot be changed
- cannot be killed by Cold
NA:- protects a chosen player
- cures a chosen player from Cold
Status: warm / non-human
Esben. Cousin of Frithjof and Joroar, a skilled warrior and hunter. Bear breeder responsible for the polar bears that the expedition members intend to use to reach the North Pole.
Special abilities:- cannot be redirected
NA:- puts a chosen player in chains; the player cannot perform NAs at night, their vote is not counted, but they can participate in daytime discussions (after death, all chained players are released)
- removes chains from a chosen player
Status: warm / human
Stigjor. Healer, physician and hermit living in solitude far to the north. Frithjof had great difficulty convincing him to join the expedition.
Special abilities:- Madness NAs do not affect Stigjor
NA:- heals a chosen player (cannot heal oneself)
Status: warm / human
Raljof. Expedition's head chef, responsible for all provisions. Capable of cooking dinner out of anything, even boots.
Special abilities:- cannot be killed by Hunger
NA:- allows a player to use their NA twice in one night
- protects a chosen player from Hunger
Status: warm / human
Aurelius. Traveler and cartographer from Madinia. Having heard of Frithjof, he decided to join his expedition to the North Pole.
NA:- watches a chosen player; if they are killed, he learns the killer's nickname (once every two nights)
- releases from all blocks
Status: warm / human
*
Cold.
NA:
- limits a chosen player's daytime voting to three candidates selected by the mafia and a "No One" option. The Mage Guild sends the list to the player.
- kills a chosen player, ignores Stigjor's healing
Status: cold / non-human
Hunger.
NA:
- blocks a chosen player
- kills a chosen player, ignores Flavius's protection
Status: cold / non-human
Madness.
NA:
- redirects a chosen player (once every two nights)
- changes the statuses of a chosen player for one night
- kills a chosen player
Status: warm / non-human
Death.
NA:
- kills a chosen player
- kills a chosen player and leaves no clues (once every three nights, starting from the second)
Status: cold / human